关键词不能为空

当前您在: 主页 > 英语 >

2020年12月大学英语四级真题及答案第一套

作者:高考题库网
来源:https://www.bjmy2z.cn/gaokao
2021-02-09 13:45
tags:

-

2021年2月9日发(作者:airwaves)


文档收集于互联网,已重新整理排版


.word


版本可编辑


,


有帮助欢迎下载支持


.


2016



12


月大学英语四级考试真题


(



1



)


Part




Writing


(30 minutes)


Directions: For this part, you are allowed 30 minutes to write an essay. Suppose


you have twooptions upon graduation: one is to find a job somewhere and the other


to


start


abusiness


of


your


own.


You


are


to


make


a


decision.


Write


an


essay


to


explain


the


reasonsfor


your


decision.


You


should


write


at


least


120


words


but


no


more


than


180 words.


Part




Reading Comprehension


(40 minutes)


Section A


Directions:


In this section, there is a passage with ten blanks. You are required


to


select


one


wordfor


each


blank


from


a


list


of


choices


given


in


a


word


bank


following


the passage. Read thepassage through carefully before making your choices. Each


choice in the bank isidentified by a letter. Please mark the corresponding letter


for each item on AnswerSheet 2 with a single line through the centre. You may not


use any of the words in thebank more than once.


Questions 26 to 35 are based on the following passage.


When


someone


commits


a


criminal


act,


we


always


hope


the


punishment


will


match


the



when


it


comes


to


one


of


the


cruelest


crimes--animal


fighting-- things26


work out that -fighting victims are 27 and killed for profit and


yet


their


criminal


abusers


oftenreceive


a28


sentence


for


causing


a


lifetime


of


pain.


Roughly


half


of


all


federally-convicted


animalfighters


only


get


probation


(


缓刑


).


Some


progress


has


been


made


in


the


prosecution


(


起诉


)


of


animal


fighters.


But


federal


judgesoften


rely


heavily


on


the


U.


S.


Sentencing


GuideLines


when


they29


penalties,


and in the case ofanimal fighting, those guidelines are outdated and extremely30


The


U.S.


Sentencing


Commission,


which31


these


sentencing


guidelines,


is


revisiting


them,proposing to raise the minimum sentence from 6 - 12 to 21 - 27 months. This

< p>
1


文档来源为


:


从网络收 集整理


.word


版本可编辑


.


文档收集于互联网,已重新整理排版


.word

版本可编辑


,


有帮助欢迎下载支持


.


is


a


step


in


the


right32,


but


we'd


like


to


see


the


U.


S.


Sentencing


Commission


make


further changes to the guidelines.


Along with this effort, we're working with animal advocates and state and federal


lawmakers to33 anti-cruelty laws across the country, as well as supporting laws


and


policies


that


assistoverburdened


animal


34


that


care


for


animal


fighting


victims.


This help is 35 importantbecause the high cost of caring for animal victims is a


major


factor


that


prevents


people


from


gettinginvolved


in


cruelty


cases


in


the


first


place.


A. convenient


B. creates


C. critically


D. determine


E. direction


F. hesitate


G. inadequate


H. inspired


I. method


J. minimal


K. rarely


L. shelters


M. strengthen


N. sufferings


O. tortured


Section B


Directions:


In this section, you are going to read a passage with ten statements


attached


to


it.


Eachstatement


contains


information


given


in


one


of


the


paragraphs.


Identify the paragraphfrom which the information is derived. You may choose a


paragraph


more


than



paragraph


is


marked


with


a



the


questions


1


文档来源为


:


从 网络收集整理


.word


版本可编辑


.


文档收集于互联网,已重新整理排版


.word


版本可编辑


,


有帮助欢迎下载支持

.


by marking thecorresponding letter on


Answer Sheet 2.



When Work Becomes a Game



A)


What


motivates


employees


to


do


their


jobs


well?


Competition


with


coworkers,


for


some. Thepromise of rewards, for others. Pure enjoyment of problem-solving, for


a lucky few.


B) Increasingly, companies are tapping into these desires directly through what


has come to be knownas



game


designers


do


to


create


a


great


experience


ingames,


and


taking


those


learnings


and applying them to other contexts


such as the


workplace andeducation,


Kevin Werbach, a gamification expert who teaches at the Wharton School ofBusiness


at the University of Pennsylvania in the United States.


C) It might mean monitoring employee productivity on a digital leaderboard and


offering prizes to thewinner, or giving employees digital badges or stars for


completing


certain


activities.


It


could


alsomean


training


employees


how


to


do


their


jobs through video game


platforms.


Companies fromGoogle to


L'Or


é


alto


IBM to Wells


Fargo are known to use some degree of gamification in theirworkplaces. And more


and more companies are joining them. A recent report suggests that theglobal


gamification


market


will


grow


from


$$1.65


billion


in


2015


to


$$11.1


billion


by


2020.


D) The concept of gamification is not entirely new, Werbach says. Companies,


marketers


and


teachershave


long


looked


for


fun


ways


to


engage


people's


reward-seeking


or


competitive


spirits.


Cracker


Jackshas


been



its


snack


food by putting a small prize inside for more than 100 years, headds, and the


turn-of-the-century steel magnate (


巨头


) Charles Schwab is said to have often


comeinto his factory and written the number of tons of steel produced on the past


shift on the factoryfloor, thus motivating the next shift of workers to beat the


previous one.


E) But the word


concept only beganin earnest about five years ago, Werbach says. Thanks in part


to


video


games,


the


generation


nowentering


the


workforce


is


especially


open


to


the


idea


of


having


their


work


gamified.



are


at


apoint


where


in


much


of


the


developed


world


the


vast


majority


of


young


people


grew


up


playingvideo


games,


and


an


increasingly high percentage of adults play these video games too,


F) A number of companies have sprung up--GamEffective, Bunchbail and Badgeville,


1


文 档来源为


:


从网络收集整理


.word


版本可编辑


.


文档收集于互联网,已 重新整理排版


.word


版本可编辑


,


有帮助欢迎下载支持


.


to


name


a


few--in


recent


years


offering


gamification


platforms


for


businesses.


The


platforms that are most effectiveturn employees' ordinary job tasks into part of


a


rich


adventure


narrative.



makes


a


gamegame-like


is


that


the


player


actually


cares


about


the


outcome,


Werbach


says.



principle


isabout


understanding


what


is


motivating


to


this


group


of


players,


which


requires


some


understandingof


psychology.


G)


Some


people,


Werbach


says,


are


motivated


by



people


often


fall


into


thiscategory.


For


them,


the


right


kind


of


gamification


might


be


turning


their


saies pitches into acompetition with other team members, complete with a digital


leaderboard showing who is winningat all times. Others are more motivated by


collaboration


and


social


experiences.


One


companyWerbach


has


studied


uses


gamification


to


create


a


sense


of


community


and


boost


employees'


morale(


士气


).


When


employees


log


in


to


their


computers,


they're


shown


a


picture


of


one


of


theircoworkers


and asked to guess that person's name.


H) Gamification does not have to be digital. Monica Cornetti runs a company that


gamifies


employeetrainings.


Sometimes


this


involves


technology,


but


often


it


does


not.


She


recently


designed


agamification


strategy


for


a


saies


training


company


with


a


storm- chasing


theme.


Employees


formed


chaser


teams


and


competed


in


storm-themed educational exercises to earn variousrewards.


to be stuff,


training, this one for pay roll law, used a Snow White and the Seven Dwarfstheme.



copyright,so Cornetti invented sound-alike characters (Grumpy Gus, Dopey Dan) to


illustrate specific pay rolllaw principles.


I)


Some


people


do


not


take


naturaily


to


gamified


work


environments,


Cornetti



herexperience, people in positions of power or people in finance or engineering


do not tend to like thesound of the word.


not


talking


about


a


'


game'


at


all,


says.



talking


about


a


'


simulation'


(


模拟


), I'm talking about ' being able to solvethis problem. '


J) Gamification is


that


is


notsufficiently


thought


through


or


well


tailored


to


its


players


may


engage


people for a little while, but itwill


not


motivate people


in the long


term. It can


also


be


exploitative,


especially


when


used


withvulnerable


populations.


For


workers,


especially low-paid workers, who desperately need their jobsyet know they can be


easily replaced, gamification may feel more like the Hunger Games. Werbachgives


the example


of several


Disneyland hotels in Anaheim, Caiifornia, which used large


1

文档来源为


:


从网络收集整理


.w ord


版本可编辑


.


文档收集于互联 网,已重新整理排版


.word


版本可编辑

,


有帮助欢迎下载支持


.


digital


leaderboards


to


display


how


efficiently


laundry


workers


were


working


compared to one employees found the board motivating. To others, it


was the opposite of fun. Some began tostop taking bathroom breaks, worried that


if


their


productivity


fell


they


would


be


fired.


Pregnantemployees


struggled


to


keep


up.


In


a


Los


Angeles


Times


article,


one


employee


referred


to


the


boardas


a



whip.



actually


had


a


very


negative


effect


on


morale


and


performance,


Werbachsays.


K) Still, gamification only stands to become more popular, he says,


more


people


comeinto


the


workforce


who


are


familiar


with


the


structures


and


expressions


of


digitai


games.



arefar


from


reaching


the


peak,


Cornetti


agrees.



36. Some famous companies are already using gamification and more are trying to


do the same.


37. Gamification is not a miracle cure for all workplaces as it may have negative


results.


38. To enhance morale, one company asks its employees to identify their fellow


workers when startingtheir computers.


39. The idea of gamification was practiced by some businesses more than a century


ago.


40. There is reason to believe that gamification will be here to stay.


41. Video games contributed in some ways to the wide application of gamification.


42. When turning work into a game, it is necessary to understand what makes games


interesting.


43. Gamification in employee training does not always need technology.


44. The most successful gamification platforms transform daily work assignments


into fun experiences.


45. It is necessary to use terms other than


Section C


Directions:


There


are


2


passages


in


this


section.


Each


passage


is


followed


by


some


questions orunfinished


statements. For


each of


them there are four choices marked


A,


B,


C


andD


.


You


should


decide


on


the


best


choice


and


mark


the


corresponding


letter


1


文档来源为


:


从网络收集整 理


.word


版本可编辑


.


文档收集于互联网,已重新整理排版


.word


版本可编辑


,


有帮助欢迎下载支持


.


on


AnswerSheet 2


with a single line through the centre.


Passage One


Questions 46 to 50 are based on the following passage.


Recently


I


attended


several


meetings


where


we


talked


about


ways


to


retain


students


and keepyounger faculty members from going elsewhere.


It seems higher education has become an industry of meeting-holders whose task it


is


to



or


imagined.


And


in


my


position


as


a


professor


at


three


different colleges, the actualproblems in educating our young people and older


students have deepened, while the number of peoplehired--not to teach but to hold


meetings--has increased significantly. Every new problem creates anew job for an


administrative


fixer.


Take


our


Center


for


Teaching


Excellence.


Contrary


to


its


title,


thecenter is a clearing house (


信息交流中心


) for using technology in classrooms


and in online 's an administrative sham (


欺诈


) of the kind that has


multiplied over the last 30 years.


I offer


a simple proposition in


response: Many


of our problems--class


attendance,


educationalsuccess,


student


happiness


and


well-being--might


be


improved


by


cutting


down


the


bureaucratic


(


官僚的


)


mechanisms


and


meetings


and


instead


hiring


an


army


of good teachers. If we replaced half of ouradministrative staff with classroom


teachers,


we


might


actually


get


a


majority


of


our


classes


back


to


20or


fewer


students


per


teacher.


This


would


be


an


environment


in


which


teachers


and


students


actuallyknew each other.


The teachers must be free to teach in their own way-- the curriculum should be


flexible enough sothat they can use their individual talents to achieve the goals


of the course. Additionally, they should beallowed to teach, and be rewarded for


doing it well. Teachers are not people who are great at andconsumed by research


and happen to appear in a classroom. Good teaching and research are notexclusive,


but


they


are


also


not


automatic


companions.


Teaching


is


an


art


and


a


craft,


talent


andpractice; it is not something that just anyone can be good at. It is utterly


confusing


to


me


that


peopledo


not


recognize


this,


despite


the


fact


that


pretty


much


anyone who has been a student can tell thedifference between their best and worst


teachers.


46. What does the author say about present-day universities?


A. They are effectively tackling real or imagined problems.


1


文档来源为


:


从网络收集整理


.word


版本可编辑


.

-


-


-


-


-


-


-


-



本文更新与2021-02-09 13:45,由作者提供,不代表本网站立场,转载请注明出处:https://www.bjmy2z.cn/gaokao/621514.html

2020年12月大学英语四级真题及答案第一套的相关文章

  • 爱心与尊严的高中作文题库

    1.关于爱心和尊严的作文八百字 我们不必怀疑富翁的捐助,毕竟普施爱心,善莫大焉,它是一 种美;我们也不必指责苛求受捐者的冷漠的拒绝,因为人总是有尊 严的,这也是一种美。

    小学作文
  • 爱心与尊严高中作文题库

    1.关于爱心和尊严的作文八百字 我们不必怀疑富翁的捐助,毕竟普施爱心,善莫大焉,它是一 种美;我们也不必指责苛求受捐者的冷漠的拒绝,因为人总是有尊 严的,这也是一种美。

    小学作文
  • 爱心与尊重的作文题库

    1.作文关爱与尊重议论文 如果说没有爱就没有教育的话,那么离开了尊重同样也谈不上教育。 因为每一位孩子都渴望得到他人的尊重,尤其是教师的尊重。可是在现实生活中,不时会有

    小学作文
  • 爱心责任100字作文题库

    1.有关爱心,坚持,责任的作文题库各三个 一则150字左右 (要事例) “胜不骄,败不馁”这句话我常听外婆说起。 这句名言的意思是说胜利了抄不骄傲,失败了不气馁。我真正体会到它

    小学作文
  • 爱心责任心的作文题库

    1.有关爱心,坚持,责任的作文题库各三个 一则150字左右 (要事例) “胜不骄,败不馁”这句话我常听外婆说起。 这句名言的意思是说胜利了抄不骄傲,失败了不气馁。我真正体会到它

    小学作文
  • 爱心责任作文题库

    1.有关爱心,坚持,责任的作文题库各三个 一则150字左右 (要事例) “胜不骄,败不馁”这句话我常听外婆说起。 这句名言的意思是说胜利了抄不骄傲,失败了不气馁。我真正体会到它

    小学作文