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Using Games in English Teaching

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2021-03-03 08:11
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2021年3月3日发(作者:碱茅)


Using Games in English Teaching


By


Cathy



发表于


2008-4-23 10:14:00



Introduction:



English, as a second language in China, is a major subject from primary schools


to university. It?s an


essential stage for children in primary schools to acquire


pronunciation and memorize basic vocabularies. Many young learners know nothing


about English when they begin to learn it in schools, English learning takes them to a


broader world and this will mean special to the children both in ways and in mind.


They are interested in the “strange” thing, but they also feel a little fear about it. This


ambivalent feeling may be easy settled if the teacher has various teaching methods.


The priority for English t


eachers is to arouse children?s interest in studying English,


for an interest in a language is known as a key to being motivated to learn. But how?


Young children?s attention can be easy taken, but the attention spans vary, so it is


difficult to keep it throughout the whole class. Then the teacher should have the


ability and enthusiasm to design different activities that children enjoy to attract their


attention. Through lots of research investigations and my own experience in teaching


practice, I propose an approach to language teaching. That is, to use games in English


teaching classroom. Modern pedagogy takes games as one of the important teaching


means which can pass on knowledge, develop skills and ability in languages teaching,


games have been paid more and more attention to. In this thesis, I want to discuss this


good way to arouse children?s interest in English learning


--- competitive activities or


known as games, the activities can make people keep balance in heart and health.





. The theoretical background in using games in English teaching


1.1



Psychological background


According to psychology research, young children, say up to the age of seven,


find it difficult or impossible to see language as an abstract system, independent of


communication or enjoyable sound sequences such as songs and rhymes. They find it


difficult or impossible to think in terms of learning goals, although they respond to


more immediate objectives such as drawing a picture or making a kite. They also find


it difficult or impossible to work at one task for a long time. Their attention span is


usually short, and they need frequent changes of activity. A survey (Zhao Chengfu,


2002:202) shows that in a well organized atmosphere, children?s attention last for


different time: around age 5 to 7, they can pay attention for 10 to 15 minutes; age


between 7 and 10 can pay attention for about 20 minutes; age between 10 and 12 last


for about 25 minutes; and the time of attention of those older than 12 may reach to 30


minutes.


A famous psychologist Piaget (1967) protested that movement produces


“thought”. Movement is the beginning of learning. Cognitive frame is built up step by


step whose joint is the movement but not the consciousness. Moreover, some


psychologists claim that children should learn through play. Play is an activity


performed for its own sake, highly motivated, often involving fantasy and


characterized by intense involvement and concentration. In play, children explore and


learn about their world. Play is so


metimes called the child?s work because it is such a


significant mode of learning. The essence of play is that it grows from within the child


or group of children who engage in it. It is a creative expression of their thoughts and


dealings, based in their own life experiences. Play is the most important mode


children have for clarifying and integrating all their experiences, both in and out of


school.


What?s more, children are most moldable in primary schools, during which time


they are active and good at imitating but cannot concentrate their attention for long


period. Thus, teachers, in view of young learners? psychological and physiological


features, should try to regulate their affection, arouse their interest, and intensify their


motivation, fostering not only their linguistic competence but also social and cultural


awareness. Besides, fun-based, activity-oriented and student-centered approach


should be adopted so as to ensure that children learn foreign languages in a relaxed


atmosphere.



1.2



Linguistic background


Stephen Krashen?s input hypothesis and affective filter hypothesis claim that the


process of second language acquisition is influenced by affective factors either


positively or negatively. The input hypothesis claims, “We acquire by understand


ing


language that contains structure a bit beyond our current level of competence (i.e.


“i+1”).” n (1982:21) writes:




… a necessary (but not sufficient ) condition to move from stage ?i? to stage


?i+1? is that the acquired understand input that contains ?i+1?, where


?understand? means that the acquirer is focused on the meaning and not he


form of the message.



Thus, acquisition takes place when the learner understands language containing


?i+1?. Moreover, the affective filter hypothesis claims, “The


effect of affect is


?outside? the language acquisition device proper.” “It implies that our pedagogical


goals should not only include supplying comprehensive input but also creating a


situation that encourages a low filter. The effective teacher is one who can provider


input and help make it comprehensible in a low anxiety situation.” Krashen concludes


that comprehensible input and the strength of the filter are the true causes of second


language acquisition. That is to say, before the acquisition competence, no one can


avoid the affective factors? influence. The affective factors include motivation,


attitude, ego, and anxiety. Here, I would like to focus a great deal attention on


motivation, which I think is the most essential factor.


Motivation is a basic


ingredient of the child?s learning. Children are born with an


intrinsic motivation to learn and to understand the world round them, an aspect of


development which Robert Whit (1959) refers to as competence motivation. A child?s


motivation for learning can increase or diminish over time, depending, in part, on


other peoples? reactions to her efforts. However, motivation is not only one of the


most important components of learning but also one of the most difficult to measure.


Psychologists define motivation as an internal process that activities, guides and


maintains behavior over time. (Baron, 1992; Schunk, 1990) In plain language,


motivation is what gets you going, keeps you going, and determines where you?re


trying to go. An English teacher should try to use external stimuli to facilitate


students? inner motivation transformed into their inner desire. If a student has positive


attitude towards English, he will has a strong motivation to grasp this language, and


this will help him to be markedly successful.




. The exploration of using games in English class


Through the theories above we can easily know that children are active in


playing games. Playing games is their nature. American psychologist and educational


reformer John Dewey holds the notion that teaching material must be highly coherent


with psychology. If the teaching material accords with children?s psychology, they


would be attracted by the interesting activities and accordingly learn and master the


teaching material on their own initiative. Classro


om games just answer for children?s


cognitive traits. At the games, the children get the pleasure and the satisfaction so that


they are willing to learn English. Meanwhile, the using of games is helpful to create


the relaxing atmosphere for language acquis


ition; it is effective in children?s English


teaching.


As Sarah Phillips (1993:16) in


Young Learners


claims that if the activity is


interesting, it is easier to be remembered, and so is the language. Meanwhile, the


children gain the satisfaction which can arouse their motivation of learning.


Therefore, to create a relaxed and enjoyable atmosphere for language teaching is


helpful. There is a survey ( Tang Lei, 2004: 21) of 77 pupils about their attitude to the


English teaching. 96.01% pupils respond that they like to play games in English class;


88.31% pupils think they can focus a great attention to the games; 93.51% pupils like


the cooperative games. Moreover, the survey shows that competitive activities share


more commends than the others.





An advantage of using games in English classroom is that they add variation to a


lesson and increase motivation by providing a plausible incentive to use the target


language. For many children between four and twelve years old, especially the


youngest, language learning will not be the key motivational factor. Games can


provide this stimulus. The game context makes the foreign language immediately


useful to the children. It brings the target language to life. Through playing games,


students can learn English the way children learn their mother tongue without being


aware they are studying; thus without stress, they can learn a lot. Even shy students


can participate positively. (Lewis, 1999) Playing games in learning may develop the


sense of communication in English of the students. And the combination of the games


may help them with a strong communicative ability.


Game is not only the most effective means to arouse the students? interest of


learning; it also can make them all fully concentrate on what they are doing.


Therefore, students will get deep impression of what they have learned and gain


permanent memory of the content. Because of this, teachers can get the best effect of


outcome. Teaching games are various. Teachers can use some new games every time.


Then the students will be of an expected and new sense in class. And they will often


be enthusiastic and never feel tires. While playing games, students can make a good


use of their comprehension, their ability of analyses, judgment, imagination and


logical deduction. At the same time, it requires that they have a quick mind, flexibility


and creativity. Therefore, games can not only help students master the language


points, but also be good for developing their intelligence and all kinds of skills.



Students greatly welcome games. They can create a cheerful and light- hearted


environment and arouse students? interest in learning English. Games are considered


one of the most effective ways to improve efficiency in language learning. Games in


class appear to be of considerable aid in involving the students in actively trying to


utilize or challenge the concepts they are being taught. They are “sloppy” and hardly


controlled. They are also a source for insight, for suggesting other types of


experiments and for sweetening the intuition.


Games make complicated grammatical points come out in simple forms. So it is


quite acceptable for students. Take my teaching practice for example, when talking


about the relation between a noun and an adjective, I gave the students a noun such as


“book”, let one of the groups to tell some adjectives which can modify the noun in


turns. Meanwhile, if any student repeats or uses a wrong modifier, the whole group


will fail. If this group can not continue giving a new word in three seconds, then, have


another group do it. The group which is composed of four or eight student or even


more that has got the most adjectives will be winners. After playing the game, the


students know how many adjectives can modify the noun and what they are. Later,


they get deep impression on the noun and the adjectives. This game not only helps


students review the words, but also helps them memorize the new ones. And it


stimulates the students? enthusiasm as well.



Games are also collective activities, and then the relationship between teachers


and students will become more harmonious while playing. Because most of the games


are played in groups, when doing them they develop the collective spirit of the


students. Now, to take certain games during teaching seems more and more important


in order to arouse the students? interest in learning for getting better results in


teaching.



The great educator Confucius said, “Teaching students in accordance with their


aptitude,” He believed that learning should be a process of exploring and


un


derstanding of one?s own gift, so it is very important for the students to learn


English by themselves, game is a good way to achieve this goal.


The role of the teacher in playing game is to guide. I think that to guide well


equals to learn well. As long a


s the students like the teacher?s new teaching method,


they can take an active part in learning something. What is more, Confucius was also


skillful in arousing the students? interest and eagerness in learning. He thought that


only by making students interested in what they were learning, only when they were


eager to learn, could they learn the knowledge well.




. Some typical kinds of games in English teaching

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