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Using Games in English Teaching
By
Cathy
发表于
2008-4-23 10:14:00
Introduction:
English, as a second language in China,
is a major subject from primary schools
to university. It?s an
essential stage for children in primary schools to
acquire
pronunciation and memorize
basic vocabularies. Many young learners know
nothing
about English when they begin
to learn it in schools, English learning takes
them to a
broader world and this will
mean special to the children both in ways and in
mind.
They are interested in the
“strange” thing, but they also feel a little fear
about it. This
ambivalent feeling may
be easy settled if the teacher has various
teaching methods.
The priority for
English t
eachers is to arouse
children?s interest in studying English,
for an interest in a language is known
as a key to being motivated to learn. But how?
Young children?s attention can be easy
taken, but the attention spans vary, so it is
difficult to keep it throughout the
whole class. Then the teacher should have the
ability and enthusiasm to design
different activities that children enjoy to
attract their
attention. Through lots
of research investigations and my own experience
in teaching
practice, I propose an
approach to language teaching. That is, to use
games in English
teaching classroom.
Modern pedagogy takes games as one of the
important teaching
means which can pass
on knowledge, develop skills and ability in
languages teaching,
games have been
paid more and more attention to. In this thesis, I
want to discuss this
good way to arouse
children?s interest in English
learning
--- competitive activities or
known as games, the activities can make
people keep balance in heart and health.
Ⅰ
.
The theoretical background in using games in
English teaching
1.1
Psychological background
According to psychology research, young
children, say up to the age of seven,
find it difficult or impossible to see
language as an abstract system, independent of
communication or enjoyable sound
sequences such as songs and rhymes. They find it
difficult or impossible to think in
terms of learning goals, although they respond to
more immediate objectives such as
drawing a picture or making a kite. They also find
it difficult or impossible to work at
one task for a long time. Their attention span is
usually short, and they need frequent
changes of activity. A survey (Zhao Chengfu,
2002:202) shows that in a well
organized atmosphere, children?s attention last
for
different time: around age 5 to 7,
they can pay attention for 10 to 15 minutes; age
between 7 and 10 can pay attention for
about 20 minutes; age between 10 and 12 last
for about 25 minutes; and the time of
attention of those older than 12 may reach to 30
minutes.
A famous
psychologist Piaget (1967) protested that movement
produces
“thought”. Movement is the
beginning of learning. Cognitive frame is built up
step by
step whose joint is the
movement but not the consciousness. Moreover, some
psychologists claim that children
should learn through play. Play is an activity
performed for its own sake, highly
motivated, often involving fantasy and
characterized by intense involvement
and concentration. In play, children explore and
learn about their world. Play is
so
metimes called the child?s work
because it is such a
significant mode
of learning. The essence of play is that it grows
from within the child
or group of
children who engage in it. It is a creative
expression of their thoughts and
dealings, based in their own life
experiences. Play is the most important mode
children have for clarifying and
integrating all their experiences, both in and out
of
school.
What?s more,
children are most moldable in primary schools,
during which time
they are active and
good at imitating but cannot concentrate their
attention for long
period. Thus,
teachers, in view of young learners? psychological
and physiological
features, should try
to regulate their affection, arouse their
interest, and intensify their
motivation, fostering not only their
linguistic competence but also social and cultural
awareness. Besides, fun-based,
activity-oriented and student-centered approach
should be adopted so as to ensure that
children learn foreign languages in a relaxed
atmosphere.
1.2
Linguistic background
Stephen Krashen?s input hypothesis and
affective filter hypothesis claim that the
process of second language acquisition
is influenced by affective factors either
positively or negatively. The input
hypothesis claims, “We acquire by
understand
ing
language that
contains structure a bit beyond our current level
of competence (i.e.
“i+1”).” n
(1982:21) writes:
… a necessary (but not sufficient )
condition to move from stage ?i? to stage
?i+1? is that the acquired understand
input that contains ?i+1?, where
?understand? means that the acquirer is
focused on the meaning and not he
form
of the message.
Thus,
acquisition takes place when the learner
understands language containing
?i+1?.
Moreover, the affective filter hypothesis claims,
“The
effect of affect is
?outside? the language acquisition
device proper.” “It implies that our pedagogical
goals should not only include supplying
comprehensive input but also creating a
situation that encourages a low filter.
The effective teacher is one who can provider
input and help make it comprehensible
in a low anxiety situation.” Krashen concludes
that comprehensible input and the
strength of the filter are the true causes of
second
language acquisition. That is to
say, before the acquisition competence, no one can
avoid the affective factors? influence.
The affective factors include motivation,
attitude, ego, and anxiety. Here, I
would like to focus a great deal attention on
motivation, which I think is the most
essential factor.
Motivation is a basic
ingredient of the child?s learning.
Children are born with an
intrinsic
motivation to learn and to understand the world
round them, an aspect of
development
which Robert Whit (1959) refers to as competence
motivation. A child?s
motivation for
learning can increase or diminish over time,
depending, in part, on
other peoples?
reactions to her efforts. However, motivation is
not only one of the
most important
components of learning but also one of the most
difficult to measure.
Psychologists
define motivation as an internal process that
activities, guides and
maintains
behavior over time. (Baron, 1992; Schunk, 1990) In
plain language,
motivation is what gets
you going, keeps you going, and determines where
you?re
trying to go. An English teacher
should try to use external stimuli to facilitate
students? inner motivation transformed
into their inner desire. If a student has positive
attitude towards English, he will has a
strong motivation to grasp this language, and
this will help him to be markedly
successful.
Ⅱ
.
The exploration of using games in English class
Through the theories above we can
easily know that children are active in
playing games. Playing games is their
nature. American psychologist and educational
reformer John Dewey holds the notion
that teaching material must be highly coherent
with psychology. If the teaching
material accords with children?s psychology, they
would be attracted by the interesting
activities and accordingly learn and master the
teaching material on their own
initiative. Classro
om games just answer
for children?s
cognitive traits. At the
games, the children get the pleasure and the
satisfaction so that
they are willing
to learn English. Meanwhile, the using of games is
helpful to create
the relaxing
atmosphere for language acquis
ition; it
is effective in children?s English
teaching.
As Sarah Phillips
(1993:16) in
Young Learners
claims that if the activity is
interesting, it is easier to be
remembered, and so is the language. Meanwhile, the
children gain the satisfaction which
can arouse their motivation of learning.
Therefore, to create a relaxed and
enjoyable atmosphere for language teaching is
helpful. There is a survey ( Tang Lei,
2004: 21) of 77 pupils about their attitude to the
English teaching. 96.01% pupils respond
that they like to play games in English class;
88.31% pupils think they can focus a
great attention to the games; 93.51% pupils like
the cooperative games. Moreover, the
survey shows that competitive activities share
more commends than the others.
An
advantage of using games in English classroom is
that they add variation to a
lesson and
increase motivation by providing a plausible
incentive to use the target
language.
For many children between four and twelve years
old, especially the
youngest, language
learning will not be the key motivational factor.
Games can
provide this stimulus. The
game context makes the foreign language
immediately
useful to the children. It
brings the target language to life. Through
playing games,
students can learn
English the way children learn their mother tongue
without being
aware they are studying;
thus without stress, they can learn a lot. Even
shy students
can participate
positively. (Lewis, 1999) Playing games in
learning may develop the
sense of
communication in English of the students. And the
combination of the games
may help them
with a strong communicative ability.
Game is not only the most effective
means to arouse the students? interest of
learning; it also can make them all
fully concentrate on what they are doing.
Therefore, students will get deep
impression of what they have learned and gain
permanent memory of the content.
Because of this, teachers can get the best effect
of
outcome. Teaching games are various.
Teachers can use some new games every time.
Then the students will be of an
expected and new sense in class. And they will
often
be enthusiastic and never feel
tires. While playing games, students can make a
good
use of their comprehension, their
ability of analyses, judgment, imagination and
logical deduction. At the same time, it
requires that they have a quick mind, flexibility
and creativity. Therefore, games can
not only help students master the language
points, but also be good for developing
their intelligence and all kinds of skills.
Students greatly welcome
games. They can create a cheerful and light-
hearted
environment and arouse
students? interest in learning English. Games are
considered
one of the most effective
ways to improve efficiency in language learning.
Games in
class appear to be of
considerable aid in involving the students in
actively trying to
utilize or challenge
the concepts they are being taught. They are
“sloppy” and hardly
controlled. They
are also a source for insight, for suggesting
other types of
experiments and for
sweetening the intuition.
Games make
complicated grammatical points come out in simple
forms. So it is
quite acceptable for
students. Take my teaching practice for example,
when talking
about the relation between
a noun and an adjective, I gave the students a
noun such as
“book”, let one of the
groups to tell some adjectives which can modify
the noun in
turns. Meanwhile, if any
student repeats or uses a wrong modifier, the
whole group
will fail. If this group
can not continue giving a new word in three
seconds, then, have
another group do
it. The group which is composed of four or eight
student or even
more that has got the
most adjectives will be winners. After playing the
game, the
students know how many
adjectives can modify the noun and what they are.
Later,
they get deep impression on the
noun and the adjectives. This game not only helps
students review the words, but also
helps them memorize the new ones. And it
stimulates the students? enthusiasm as
well.
Games are also
collective activities, and then the relationship
between teachers
and students will
become more harmonious while playing. Because most
of the games
are played in groups, when
doing them they develop the collective spirit of
the
students. Now, to take certain
games during teaching seems more and more
important
in order to arouse the
students? interest in learning for getting better
results in
teaching.
The great educator Confucius said,
“Teaching students in accordance with their
aptitude,” He believed that learning
should be a process of exploring and
un
derstanding of one?s own
gift, so it is very important for the students to
learn
English by themselves, game is a
good way to achieve this goal.
The role
of the teacher in playing game is to guide. I
think that to guide well
equals to
learn well. As long a
s the students
like the teacher?s new teaching method,
they can take an active part in
learning something. What is more, Confucius was
also
skillful in arousing the students?
interest and eagerness in learning. He thought
that
only by making students interested
in what they were learning, only when they were
eager to learn, could they learn the
knowledge well.
Ⅲ
. Some typical kinds of
games in English teaching
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