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2016年12月大学英语四级第一套真题附答案及听力材料

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2021-02-09 14:01
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2021年2月9日发(作者:合艾)



2016



12





真题(第一 套)




Part I Writing




Directions:


For this part, you are allowed 30 minutes to write an essay. Suppose you have two


options upon graduation: one is to find a job somewhere and the other to start a business of


your own. You are to make a decision. Write an essay to explain the reasons for your decision.


You should write at least 120 words but no more than 180 words.




Part II Listening Comprehension





Section A



Directions:


In this section, you will hear three news reports. At the end of each news


report, you will hear two or three questions. Both the news report and the questions


will be spoken only once. After you hear a question, you must choose the best


answer from the four choices marked A), B), C) and D). Then mark the corresponding


letter on Answer Sheet 1 with a single line through the centre.


Questions 1 and 2 are based on the news report you have just heard.



1.


A) It was dangerous to live in.


B) It was going to be renovated.


C) He could no longer pay the rent.


D) He had sold it to the royal family.


2.


A) A strike.


B) A storm.


C) A forest fire.


D) A terrorist attack.



Questions 3 and 4 are based on the news report you have just heard.



3.


A) They lost contact with the emergency department.


B) They were trapped in an underground elevator.


C) They were injured by suddenly falling rocks.


D) They sent calls for help via a portable radio.


4.


A) They tried hard to repair the elevator.


B) They released the details of the accident.


C) They sent supplies to keep the miners warm.


D) They provided the miners with food and water.



Questions 5 to 7 are based on the news report you have just heard.



5.


A) Raise postage rates.


B) Improve its services.


C) Redesign delivery routes.


D) Close some of its post offices.


6.


A) Shortening business hours.


B) Closing offices on holidays.


C) Stopping mail delivery on Saturdays.


D) Computerizing mail sorting processes.


7.


A) Many post office staff will lose their jobs.


B) Many people will begin to complain.


C) Taxpayers will be very pleased.


D) A lot of controversy will arise.



Section B



Directions:


In this section, you will hear two long conversations. At the end of each


conversation, you will hear four questions. Both the conversation and the questions


will be spoken only once. After you hear a question, you must choose the best


answer from the four choices marked A), B), C) and D). Then mark the corresponding


letter on Answer Sheet 1 with a single line through the centre.


Questions 8 to 11 are based on the conversation you have just heard.



8.


A) He will be kept from promotion.


B) He will go through retraining.


C) He will be given a warning.


D) He will lose part of his pay.


9.


A) He is always on time.


B) He is a trustworthy guy.


C) He is an experienced press operator.


D) He is on good terms with his workmates.


10.


A) She is a trade union representative.


B) She is in charge of public relations.


C) She is a senior manager of the shop.


D) She is better at handling such matters.


11.


A) He is skilled and experienced.


B) He is very close to the manager.


C) He is always trying to stir up trouble.


D) He is always complaining about low wages.



Questions 12 to 15 are based on the conversation you have just heard.



12.


A) Open.



B) Friendly.




C) Selfish.


D) Reserved.


13.


A) They stay quiet.


B) They read a book.


C) They talk about the weather.


D) They chat with fellow passengers.


14.


A) She was always treated as a foreigner.


B) She was eager to visit an English castle.


C) She was never invited to a colleague's home.


D) She was unwilling to make friends with workmates.


15.


A) Houses are much more quiet.


B) Houses provide more privacy.


C) They want to have more space.


D) They want a garden of their own.



Section C



Directions:


In this section, you will hear three passages. At the end of each passage,


you will hear three or four questions. Both the passage and the questions will be


spoken only once. After you hear a question, you must choose the best answer from


the four choices marked A), B), C) and D). Then mark the corresponding letter on


Answer Sheet 1 with a single line through the centre.


Questions 16 to 18 are based on the passage you have just heard.



16.


A) They don't have much choice of jobs.


B) They are likely to get much higher pay.


C) They don't have to go through job interviews.


D) They will automatically be given hiring priority.


17.


A) Ask their professors for help.


B) Look at school bulletin boards.


C) Visit the school careers service.


D) Go through campus newspapers.


18.


A) Helping students find the books and journals they need.


B) Supervising study spaces to ensure a quiet atmosphere.


C) Helping students arrange appointments with librarians.


D) Providing students with information about the library.



Questions 19 to 21 are based on the passage you have just heard.



19.


A) It tastes better.


B) It is easier to grow.


C) It may be sold at a higher price.


D) It can better survive extreme weathers.


20.


A) It is healthier than green tea.


B) It can grow in drier soil.


C) It will replace green tea one day.


D) It is immune to various diseases.


21.


A) It has been well received by many tea drinkers.


B) It does not bring the promised health benefits.


C) It has made tea farmers' life easier.


D) It does not have a stable market.



Questions 22 to 25 are based on the passage you have just heard.



22.


A) They need decorations to show their status.


B) They prefer unique objects of high quality.


C) They decorate their homes themselves.


D) They care more about environment.


23.


A) They were proud of their creations.


B) They could only try to create at night.


C) They made great contributions to society.


D) They focused on the quality of their products.


24.


A) Make wise choices.


B) Identify fake crafts.


C) Design handicrafts themselves.


D) Learn the importance of creation.


25.


A) To boost the local economy.


B) To attract foreign investments.


C) To arouse public interest in crafts.


D) To preserve the traditional culture.



Part III Reading Comprehension




Section A



Directions:


In this section, there is a passage with ten blanks. You are required to


select one word for each blank from a list of choices given in a word bank following


the passage. Read the passage through carefully before making your choices. Each


choice in the bank is identified by a letter. Please mark the corresponding letter for


each item on Answer Sheet 2 with a single line through the centre. You may not use


any of the words in the bank more than once.


When someone commits a criminal act, we always hope the punishment will


match the offense. But when it comes to one of the cruelest crimes



animal fighting



things


26


work out that way. Dog-fighting victims are


27


and killed for profit


and



28


sentence for causing a


lifetime of pain. Roughly half of all federally-convicted animal fighters only get


probation (


缓刑


).


Some progress has been made in the prosecution (


起诉


) of animal fighters. But


federal judges often rely heavily on the U.S. Sentencing Guidelines when


they


29


penalties, and in the case of animal fighting, those guidelines are outdated


and extremely


30


.


The U.S. Sentencing Commission, which


31


these sentencing guidelines, is


revisiting them, proposing to raise the minimum sentence from 6



12 to 21



27


months. This is a step in the right


32


, but we'd like to see the U.S. Sentencing


Commission make further changes to the guidelines.


Along with this effort, we're working with animal advocates and state and


federal lawmakers to



33


anti- cruelty laws across the country, as well as


supporting laws and policies that assist overburdened animal


34


that care for


animal fighting victims. This help is


35


important because the high cost of caring


for animal victims is a major factor that prevents people from getting involved in


cruelty cases in the first place.



A)


convenient


B)


creates



I)


method







J)


minimal


K)


rarely


C)


critically






D)


determine


L)


shelters



F)


hesitate



E)


direction


G)


inadequate


H)


inspired


M)


strengthen


N)


sufferings



O)


tortured






Section B



Directions:


In this section, you are going to read a passage with ten statements


attached to it. Each statement contains information given in one of the paragraphs.


Identify the paragraph from which the information is derived. You may choose a


paragraph more than once. Each paragraph is marked with a letter. Answer the


questions by marking the corresponding letter on Answer Sheet 2.


When Work Becomes a Game



A) What motivates employees to do their jobs well? Competition with coworkers, for


some. The promise of rewards, for others. Pure enjoyment of problem-solving, for a


lucky few.


B) Increasingly, companies are tapping into these desires directly through what has


come to be known as “gamification”: essentially, turning work into a game.


“Gamification is about understanding what it is that makes games engaging


and


what game designers do to create a great experience in games, and taking those


learnings and applying them to other contexts such as the workplace and


education,” explains Kevin Werbach, a gamification expert who teaches at the


Wharton School of Business at the University of Pennsylvania in the United States.


C) It might mean monitoring employee productivity on a digital leaderboard and


offering prizes to the winners, or giving employees digital badges or stars for


completing certain activities. It could also mean training employees how to do their


jobs through video game platforms. Companies from Google to L'Oréal to IBM to


Wells Fargo are known to use some degree of gamification in their workplaces. And


more and more companies are joining them. A recent report suggests that the global


gamification market will grow from $$1.65 billion in 2015 to $$11.1 billion by 2020.


D) The concept of gamification is not entirely new, Werbach says. Companies,


marketers and teachers have long looked for fun ways to engage people's


reward-


seeking or competitive spirits. Cracker Jacks has been “gamifying” its snack


food by putting a small prize inside for more than 100 years, he adds, and the


turn-of-the-century steel magnate (


巨头


) Charles Schwab is said to have often come


into his factory and written the number of tons of steel produced on the past shift


on the factory floor, thus motivating the next shift of workers to beat the previous


one.


E) But the word “gamification” and the widespread, conscious application of the


concept only began in earnest about five years ago, Werbach says. Thanks in part to


video games, the generation now entering the workforce is especially open to the


idea of having their work gamified. “We are at a point where in much of the


developed world the vast majority of young people grew up playing video games,


and an increasingly high percentage of adults play these video games too,” Werbach


says.


F) A number of companies have sprung up



GamEffective, Bunchball and Badgeville,


to name a few



in recent years offering gamification platforms for businesses. The


platforms that are most effective turn employees' ordinary job tasks into part of a


rich adventure narrative. “What makes a game game


-like is that the player actually


cares about the outcome,” Werbach says. “The principle is about understanding


what is motivating to this group of players, which requires some understanding of


psychology.”



G) Some people, Werbach says, are motivated by competition. Sales people often


fall into this category. For them, the right kind of gamification might be turning their


sales pitches into a competition with other team members, complete with a digital


leaderboard showing who is winning at all times. Others are more motivated by


collaboration and social experiences. One company Werbach has studied uses


gamification to create a sense of community and boost employees’ morale (


士气


).


When employees log in to their computers, they're shown a picture of one of their


coworkers and asked to guess that person's name.


H) Gamification does not have to be digital. Monica Cornetti runs a company that


gamifies employee trainings. Sometimes this involves technology, but often it does


not. She recently designed a gamification strategy for a sales training company with


a storm- chasing the


me. Employees formed “storm chaser teams” and competed in


storm-


themed educational exercises to earn various rewards. “Rewards do not have


to be stuff,” Cornetti says. “Rewards can be flexible working hours.” Another training,


this one for pay roll law, us


ed a Snow White and the Seven Dwarfs theme. “Snow


White” is available for everyone to use, but the “dwarfs” are still under copyright, so


Cornetti invented sound- alike characters (Grumpy Gus, Dopey Dan) to illustrate


specific pay roll law principles.


I) Some people do not take naturally to gamified work environments, Cornetti says.


In her experience, people in positions of power or people in finance or engineering


do not tend to like the sound of the word. “If we are designing for engineers, I'm not


talking


about a ‘game’ at all,” Cornetti says. “I'm talking about a ‘simulation’ (


模拟


),


I'm talking about ‘being able to solve this problem.’”



J) Gamification is “not a magic bullet,” Werbach warns. A gamification strategy that


is not sufficiently thought through or well tailored to its players may engage people


for a little while, but it will not motivate people in the long term. It can also be


exploitative, especially when used with vulnerable populations. For workers,


especially low-paid workers, who desperately need their jobs yet know they can be


easily replaced, gamification may feel more like the Hunger Games. Werbach gives


the example of several Disneyland hotels in Anaheim, California, which used large


digital leaderboards to display how efficiently laundry workers were working


compared to one another. Some employees found the board motivating. To others,


it was the opposite of fun. Some began to stop taking bathroom breaks, worried that


if their productivity fell they would be fired. Pregnant employees struggled to keep


up. In a Los Angeles Times article, one employee referred to the board as a “digital


whip.” “It actually had a very negative effect on morale and performance,” Werbach


says.


K) Still, gamification only stands to become more popular, he says,


“as more and


more people come into the workforce who are familiar with the structures and


expressions of digital games.” “We are far from reaching the peak,” Cornetti agrees.


“There is no reason this will go away.”




36. Some famous companies are already using gamification and more are trying to


do the same.


37. Gamification is not a miracle cure for all workplaces as it may have negative


results.


38. To enhance morale, one company asks its employees to identify their fellow


workers when starting their computers.


39. The idea of gamification was practiced by some businesses more than a century


ago.


40. There is reason to believe that gamification will be here to stay.


41. Video games contributed in some ways to the wide application of gamification.


42. When turning work into a game, it is necessary to understand what makes games


interesting.


43. Gamification in employee training does not always need technology.


44. The most successful gamification platforms transform daily work assignments


into fun experiences.


45. It is necessary to use terms other than “gamification” for some professions.




Section C



Directions:


There are 2 passages in this section. Each passage is followed by some


questions or unfinished statements. For each of them there are four choices marked


A), B), C) and D). You should decide on the best choice and mark the corresponding


letter on Answer Sheet 2 with a single line through the centre.


Passage One



Questions 46 to 50 are based on the following passage.



Recently I attended several meetings where we talked about ways to retain students


and keep younger faculty members from going elsewhere.


It seems higher education has become an industry of meeting-holders whose task it


is to “solve” problems –


real or imagined. And in my position as a professor at three


different colleges, the actual problems in educating our young people and older


students have deepened, while the number of people hired



not to teach but to


hold meetings



has increased significantly. Every new problem creates a new job for


an administrative fixer. Take our Center for Teaching Excellence. Contrary to its title,


the center is a clearing house (


信息交流中心


) for using technology in classrooms


and in online courses. It's an administrative sham (


欺诈


) of the kind that has


multiplied over the last 30 years.


I offer a simple proposition in response: Many of our problems



class attendance,


educational success, student happiness and well-being



might be improved by


cutting down the bureaucratic (


官僚的


) mechanisms and meetings and instead


hiring an army of good teachers. If we replaced half of our administrative staff with


classroom teachers, we might actually get a majority of our classes back to 20 or

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