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2016年12月大学英语四级第一套真题和答案

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2021-02-09 13:26
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2021年2月9日发(作者:切口)


2016



12


月大学 英语四级试题(第一套)




Part I

























Writing



















30m inutes




(请于正式开考后半小时内完成该部分,之后将进行听力考试)



Directions



For this part




you are allowed 30 minutes to write an essay .Suppose you are two


options upon graduation




one is to find a job somewhere and the other to start a business of your


own.


You are to make a choice between the two. Write an essay to explain the reasons for your


choice. You should write at least 120 words but no more than 180 words.


Part II


















Listening Comprehension












25 minutes




Section A


Directions




In


this


section




you


will


hear


three


news


reports.


At


the


end


of


each


news


report




you will hear two or three questions. Both the news report and the questions will be


spoken only once. After you hear a question




you must choose the best answer from the four


choices marked A





B





C



. Then mark the corresponding letter on the


Answer sheet1


with


a single line through the centre.


Questions 1and 2 are based on the news report you have just the heard.


1.


A




It was dangerous to live in.





C




He could no longer pay the rent.



B




It was going to be renovated.


D




He had sold it to the royal family.


2.



A




A strike.



B




A storm.






C




A forest fire.







D




A Terrorist attack


.


Questions 3and 4 are based on the news report you have just heard.


3.



A




They lost contact with the emergency department.


B



They were trapped in an underground elevator.



C




They were injured by suddenly falling rocks.


D




They sent calls for help via a portable radio.


4.



A




They tried hard to repair the accident.


B




They released the details of the accident.



C




They sent supplies to keep the miners warm.


D




They provided the miner with food and water.


Question5 to7 are based on the news report you have just heard.


5.



A




Raise postage rates.


C




Redesign delivery routes.





B




Improve its services.




D




Close some of its post offices.


6.



A




Shortening business hours.





C




Stopping mail delivery on Saturdays.


B




Closing offices on holidays.





D




Computerizing mail sorting processes.


7.



A




Many post office staff will lose their jobs


B




Many people will begin to complain


C




Taxpayers will be very pleased


D



A lot of controversy will arise


Section B


Directions



In


this


section



you


will


hear


two


long


conversations.


At


the


end


of


each


conversation



you will hear four questions. Both the conversation and the questions will be


spoken only once. After


you hear


a question




you must choose the best


answer from four < /p>


2016



12


月大英四(第一套)



choice marked A




B


< p>


C




and D



.Then mark the corresponding letter an


Answer sheet1



with a single line though the centre.


Question8 to 11 are based on the conversation you have just heard.


8.



A



He will be kept from promotion.




C



He will be given a warning.



B



He will go through retraining.




D



He will lose part of his pay.



9.



A



He is always on time.





C



He is an experienced press operator.


B



He is trustworthy guy.









D



He is on good terms with his workmates.


10.


A



She is a trade union representative.




C



She is a senior manager of the shop.



B



She is in charge of public relation.



D



She is better at handing such matters.


11.



A



He is skilled and experienced.


C



He is always trying to stir up trouble.


B



He is very close to the manager.



D



He is always complaining about low wages.


Question12 to 15 are based on the conversation you have just heard.


12.


A



Open.







B



Friendly.



C



Selfish.



D



Reserved.













13.


A



They stay quiet.






C



They talk about the weather



B



They read a book.












D



They chat with fellow passengers.


14.


A



She was always treated as a foreigner.


B



She was eager to visit an English castle.


C



She was never invited to a colleague



s home.


D



She was unwilling to make friends with workmates.


15.


A




House are much more quiet.



C




They want to have more space.



B




Houses provide more privacy.




D




They want a garden of their own.


Section C


Directions



In this section



you will hear three passages. At the end of each passage



you will


hear three or four questions. Both the passage and the questions will be spoken only once.


After you hear a question



you must choose the best answer from the four choices marked A

< br>)



B




C




and D



.Then mark the corresponding letter on


Answer Sheet 1


with a single line


through the centre.


Questions 16 to 18 are based on the passage you have just heard.


16.


A




They don



t have much choice of jobs.


B




They are likely to get much higher pay.


C




They don



t have to go through job interviews.


D




They will automatically be given hiring priority.


17.


A




Ask their professors for help.



C




Visit the school careers services.



B




Look at school bulletin boards.


D




Go through campus newspapers.


18.


A




Helping students find the books and journals they need.


B




Supervising study spaces to ensure a quiet atmosphere.


C




Helping students arrange appointments with librarians.


D




Providing students with information about the library.


Questions 19 to 21 are based on the passage you have just heard.


19.


A




It tastes better.





C




It may be sold at a higher price .


B




It is easier to grow.




D




It can better survive extreme weathers.


20.


A




It is healthier than green tea.




C




It will replace green tea one day.


B




It can grow in drier soil.





D




It is immune to various diseases.





21.


A




It has been well received by many tea drinkers.





2




/


(共


15


页)




2016



12


月大英四(第一套)



B




It does not bring the promised health benefits.



C




It has made tea farmers’ life easier.



D




It does not have a stable market.


Questions 22 to 25 are based on the passage you have just heard.


22.


A



They need decorations to show their status.



B




They prefer unique objects of high quality.



C




They decorate their homes themselves.


D




They care more about environment.





23.


A




They were proud of their creations.




B




They could only try to create at night.


C




They made great contributions to society.



D




They focused on the quality of their products.


24.


A




Make wise choices.



C




Design handicrafts themselves.


B




Identify fake crafts.



D




Learn the importance of creation.


25.


A




To boost the local economy.



C




To arouse public interest in crafts.


B




To attract foreign investments.


D




To preserve the traditional culture.



PART














Reading Comprehension









40 minutes




Section A


Directions




In this section




there is a passage with ten blanks. You are required to select one


word for each blank from a list of choices given in a word bank following the passage. Read


the


passage


through


carefully


before


making


your


choices.


Each


choice


in


the


bank


is


identified by a letter. Please mark the corresponding letter for each item on


Answer Sheet 2



with a single line through the centre. You may not use any of the words in the bank more than


once.


When someone commits a criminal act, we always hope the punishment will match the


offense.


But


when


it


comes


to


one


of


the


cruelest


crimes




animal


fighting




things


26




work


out


that


way.


Dog


fighting


victims


are


27


and


killed


for


profit


and


“sport,”


yet


their


criminal abusers often receive a


28


sentence for causing a lifetime of pain. Roughly half of all


federally-convicted animal fighters only get probation(


缓刑


).


Some progress has been made in the prosecution(


起诉


) of animal


fighters. But federal


judges often rely heavily on the U.S. Sentencing Guidelines when they


29


penalties, and in the


case of animal fighting, those guidelines are outdated and extremely


30


.


The


U.S.


Sentencing


Commission,


which



31


these


sentencing


guidelines,


is


revisiting


them, proposing to raise the minimum sentence from 6-12 to 21-27 months. This is a step in


the right


32


, but we’d like to see the U.S. Sentencing Commission make further guidelines.



Simultaneous to this effort, we’re working with animal advocates and state and federal


lawmakers to


33


anti-cruelty laws across the country, as well as supporting laws and policies


that


assist


overburdened


animal



34



that


care


for


animal


fighting


victims.


This


help


is


35


important


because


the


high


cost


of


caring


for


animal


victims


is


a


major


deterrent


to


intervening in cruelty cases in the first place.




3




/


(共


15


页)




2016



12


月大英四(第一套)



A) convenient


B) creates



C) critically



D) determine



E) direction



F) hesitate




G) inadequate



H)inspired


I) method



J) minimal



K) rarely






L) shelters


M) strengthen


N) sufferings


O) tortured


Section B


Directions



In this section




you are gonging to read a passage with ten statements attached to


it.


Each


statement


contains


information


given


in


one


of


the


paragraphs.


Identify


the


paragraph


from


which


the


information


is


derived.


You


may


choose


a


paragraph


more


than


once.


Each


paragraph


is


marked


with


a


letter.


Answer


the


questions


by


marking


the


corresponding letter on


Answer sheet 2.


When Work Becomes a Game


[A]


What motivates employees to do their jobs well? Competition with coworkers, for some.


The promise of rewards, for others. Pure enjoyment of problem- solving, for a lucky few.




[B]


Increasingly, companies are tapping into these desires directly through what’s come to be


known


as


“gamification:”


essentially,


turning


work


into


a


game.


“Gamification


is


about


understanding what it is that makes games engaging and what game designers do to create a


great


experience


in


games,


and


taking


those


learnings


and


applying


them


to


other


contexts


such as the workplace


and education,”


explains Kevin


Werbach,


a


gamification expe


rt who


teaches


at


the Wharton


School


of Business at


the University of Pennsylvania in


the United


States..


[C]


It


might


mean


monitoring


employee


productivity


on


a


digital


leaderboard


and


offering


prizes


to


the


winners,


or


giving


employees


digital


badges


or


stars


for


completing


certain


activities.


It


could


also


mean


training


employees


how


to


do


their


jobs


through


video


game


platforms. Companies from Google to IBM to Wells Fargo are known to use some degree of


gamification in their workplaces. And more and more companies are joining them. A recent


report suggests that the global gamification market will grow from $$1.65 billion in 2015 to


$$11.1 billion by 2020.


[D]


The concept of gamification is not entirely new, Werbach says. Companies, marketers and


teachers


hav


e


long


looked


for


fun


ways


to


engage


people’s


reward


-seeking


or


competitive


spirits. Cracker Jacks has been “gamifying” its snack food by putting a small prize inside for


more than 100


years, he adds, and the turn- of-the-century steel magnate Charles Schwab is


said to have often come into his factory and written the number of tons of steel produced on


the


past


shift


on


the


factory


floor,


thus


motivating


the


next


shift


of


workers


to


beat


the


previous one.


[E


]But


the


word


“gamification”


and


the


widespread,


co


nscious


application


of


the


concept


only began in earnest about five years ago, Werbach says. Thanks in part to video games, the


generation


now


entering


the


workforce


is


especially


open


to


the


idea


of


having


their


work


gamified. “We’re at a point where in m


uch of the developed world the vast majority of young


people


grew


up


playing


[video]


games,


and


an


increasingly


high


percentage


of


adults


play


these video games too,” Werbach says.



[F


]A


number


of


companies


have


sprung


up



GamEffective,


Bunchball


and


Badgeville,


to


name


a


few



in


recent


years


offering


gamification


platforms


for


businesses.


The


platforms


that


are


most


effective


turn


employees’


ordinary


job


tasks


into


part


of


a


rich


adventure




4




/


(共


15


页)




2016



12


月大英四(第一套)



narrative. “What makes a game game


-like is that the player actually ca


res about the outcome,”


Werbach


says.


“The


principle


is


understanding


what


is


motivating


to


this


group


of


players,


which requires some understanding of psychology.”



[


G]


Some people, Werbach says, are motivated by competition. Sales people often fall into this


category. For them, the right kind of gamification might be turning their sales pitches into a


competition


with


other


team


members,


complete


with


a


digital


leaderboard


showing


who’s


winning at all are more motivated by collaboration and social experiences. One


company Werbach has


studied uses gamification to


create a sense of community


and boost


employee morale. When employees log in to their computers, they’re shown a picture of one


of their coworkers and asked to guess that person’s name.



[


H


]Gamification does not have to be digital. Monica Cornetti runs a company that gamifies


employee trainings. Sometimes this involves technology, but often it does not. She recently


designed


a


gamification


strategy


for


a


sales


training


company


with


a


storm- chasing


theme.


Employees


formed


“storm


chaser


teams”


and


competed


in


storm


-themed


educational


exercises to earn various rewards.“Rewards don’t have to be stuff,” Cornetti says. “Rewards


can be flextime. Rewards can be extension time.”Another training, thi


s one for pay roll law,


used


a


Snow


White


and


the


Seven


Dwarfs


theme.


Snow


White


is


public


domain,


but


the


dwarfs


are


still


under


copyright,


so


Cornetti


invented


sound-alike


characters


(Grumpy


Gus,


Dopey Dan) to illustrate specific pay roll law principles.


[I


]Some people don’t take as naturally to gamified work environments, Cornetti says. In her


experience, people in positions of power or people in finance or engineering don’t tend to like


the


sound


of


the


word.“If


we’re


designing


for


engineers,


I’m


not


talking


about


a


‘game’


at


all,” Cornetti says. “I’m talking about a ‘simulation,’ I’m talking about ‘be


ing able to solve


this problem.




[J


]Gamification is “not a magic bullet,” Werbach cautions. A gamification strategy that’s not


sufficiently thought through or tailored to its players may engage people for a little while, but


it


won’t


motivate


in


the


long


term.


It


can


also


be


exploitative,


especially


when


used


with


vulnerable populations. For workers, especially low-paid workers, who desperately need their


jobs yet know they can be easily replaced, gamification may feel more like the Hunger Games.


Werbach gives the example of several Disneyland hotels in Anaheim, California, which used


large digital leaderboards to display how efficiently laundry workers were working compared


to one another. Some employees found the board motivating. To others, it was the opposite of


fun. Some began to skip bathroom breaks, worried that if their productivity fell they would be


fired. Pregnant employees struggled to keep up. In a Los Angeles Times article, one employee


referred to the board as a “digital whip.”“It actually had a very negative effect on morale and


performance,” Werbach says.



[K]


Still,


gamification


only


stands


to


become


more


popular,


he


says,


“as


more


and


more


people


come


into


the


workforce


who


are


intuitively


familiar


with


the


structures


and


expressions


of


digital


games.”


“We


are


way


ahead


of


the


tipping


point,”


Cornetti


agrees.


“There’s no reason this will go away.”



36.


some


famous


companies


are


already


using


gamification


and


more


are


trying


to


do


the


same.


37


.Gamification is not a miracle cure for all workplaces as it may have negative results.


38.


To enhance morale, one company asks its employees to identify their fellow works when




5




/


(共


15


页)




2016



12


月大英四(第一套)



starting their computers.


39


.The idea of gamification was practiced by some businesses more than a century ago.


40


.There is a reason to believe that gamification will be here to stay.


41


.Video games contributed in some ways to the wide application of gamification.


42


.When


turning


work


into


a


game,


it


is


necessary


to


understand


what


makes


games


interesting.


43


.Gamification in employee training does not always need technology.


44


.The


most


successful


gamification


platforms


transform


daily


work


assignments


into


fun


experiences.


45


.It is necessary to use terms other than


“gamification”


for some professions.


Section C


Directions



There are 2 passages in this section .Each passage is followed by some questions


or unfinished statements. For each of them there are four choices maked A




B




C

< br>)


and


D



.You should decide on the best choice and mark the corresponding letter on


Answer Sheet2


with a single line through the centre.


Passage One


Questions 46 to 50 are based on the following passage.


Recently I attended several meetings where we talked about ways to retain students and


keep younger faculty members from going elsewhere.


It seems higher education has become an industry of meeting-holders whose task it is to



solve


problems- real


or


imagined.



And


in


my


position


as


a


professor


at


three


different


colleges, the actual problems in educating our young people and older students have deepened,


while the number of people hired-not to teach but to hold meetings-has increased significantly.


Every


new


problem


creates


a


new


job


for


an


administrative


fixer.


Take


our


Center


for


Teaching Excellence. Contrary to its title, the center is a clearing house (


信息交流中心


)for


using technology in classrooms and in online courses. It's an administrative sham (


欺诈


) of


the kind that has multiplied over the last 30 years.



I


offer


a


simple


proposition


in


response:


Many


of


our


problems-class


attendance,


educational




success,


student


happiness


and


well-being-might


be


improved


by


cutting


down


the


bureaucratic (


官僚的


) mechanisms and meetings and instead hiring an army of good teachers.


lf we replaced half of our administrative staff with classroom teachers, we might actually get


a


majority


of


our


classes


back


to


20


or


fewer


students


per


teacher


This


would


be


an


environment in which teachers and students actually knew each other.


The teachers must be free to teach in their own way- the curriculum should be flexible


enough


so


that


they


can


use


their


individual


talents


to


achieve


the


goals


of


the


course.


Additionally; they should be allowed to teach, and be rewarded for doing it well. Teachers are


not people who are great at and consumed by research and happen to appear in a classroom.


Good teaching and research are not


exclusive,


but


they are also


not


automatic companions.


Teaching is an art and a craft, talent and practice; it is not something that just anyone can be


good at. It is utterly confusing to me that people do not recognize this, despite the fact that


pretty


much


anyone


who


has


been


a


student


can


tell


the


difference


between


their


best


and


worst teachers.


does the author say about present-day universities?




6




/


(共


15


页)




2016



12


月大英四(第一套)



A)They are effectively tackling real or imagined problems.


B)They often fail to combine teaching with research.



C)They are over-burdened with administrative staff.


D)They lack talent to fix their deepening problems.


ing to the author, what kind of people do universities lack most?



A)Good classroom teachers.





C) Talented researchers.



B)Efficient administrators.







D) Motivated students.


does the author imply about the classes at present?



A)They facilitate students independent learning.



B)They help students form closer relationships.



C)They have more older students



than before.



D)They are much bigger than is desirable.


does the author think of teaching ability?



A)It requires talent and practice.



B)It is closely related to research.



C)It is a chief factor affecting students 'learning.



D)It can be acquired through persistent practice.


is the author



s suggestion for improving university teaching?



A)Creating an environment for teachers to share 'their teaching experiences.



B)Hiring more classroom teachers and allowing them to teach in their own way.



C)Using high technology in classrooms and promoting exchange of information.



D)Cutting down meetings and encouraging administrative staff to go to classrooms.



Passage Two


Questions 51to 55 are based on the following passage.


The secret to eating less and being happy about it may have been cracked years ago-by


McDonald's. According to a new study from Cornell University's Food and Brand Lab, small


non-food


rewards-like


the


toys


in


McDonald's


Happy


Meals-stimulate


the


same


reward


centers in the brain as food does.



The


researchers,


led


by


Martin


Reimann,


carried


out


a


series


of


experiments


to


see


if


people would choose a smaller meal if it was paired with a non-food items.


They found that the majority of both kids and adults opted for a half- sized portion when


combined with a prize. Both options were priced the same.



Even more interesting is that the promise of a future reward was enough to make adults


choose the smaller of the prizes used was a lottery ticket


(彩票)


, with a $$ 10,


$$ 50 or $$ 100 payout, and this was as effective as a tangible gift in persuading people to eat


less.



fact


that


participants


were


willing


to


substitute


part


of


a


food


item


for


the


mere


prospect of a relatively small monetary award is interesting.



says Reimann.


He theorizes that it is the emotional component of these intangible prizes that make them


effective.


In


fact,


vaguely-stated


possibilities


of


winning


a


prize


were


more


effective


than


options with hard odds included.



One


explanation


for


this


finding


is


that


possible


awards


may


be


more


emotionally


provoking than certainty awards,


attraction


and


desirability


through


emotional



thrills.'


The


possibility


of


receiving


an


award




7




/


(共


15


页)



-


-


-


-


-


-


-


-



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