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机械CADChapter 4 Modelling of Solids

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2021-02-01 21:57
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2021年2月1日发(作者:goup)


Chapter 4 Modeling of Solids


4.1 Introduction




So far we have represented objects with wireframe and surface modeling. Another


method of geometric modeling is to use vertices, edges and surfaces to define a solid.


Solid


modeling


systems


allow


users


to


create,


store


and


manipulate


unambiguous


models


of


physical


solid


objects,


In


recent


years,


solid


modeling


has


become


the


prevalent and favorable tool for applications in design and manufacturing.


Some of the major advantages of solid modeling are listed here.


(1)


Visualization


of


components


in


3D


space


or


in


realistic


surroundings


can


be


made easier.


(2)


Solid


models


can


be


used


as


data


input


to


other


systems,


like


FE- systems,


integration between solid model and FE-model provides great possibility to cut short


the product development process.


(3) Components can be machined straight from the files created by these systems.


A solid model contains


both


the


geometry


data


and topological


data. Topological


data


describe


the


connectivity


and


associability


of


the


object


entities.


Solid


model


generation is often not unique, that is, there are often several different ways to create a


solid model. CAD users need to generate solid models which can make the computer


storage small and suited for later utilize.


Boundary representation (B-rep) and Constructive Solid Geometry (CSG) are two


most popular schemes for solid modeling. B-reps are based on the topological notion


that an object is bounded by faces. CSG is based on that an object can be divided into


a set of primitives. Table 4.1 shows some widely used CAD systems.


4.2 Solid Representation




Most geometric objects we see every day are solids. Solids can be very simple like


a cube or very complex like a piston engine. To be processed by


computers, solids


must


have


some


representations


that


can


describe


the


geometry


and


characteristics


completely. In fact, a good representation should address the following issues.




Domain:


While


no


representation


can


describe


all


possible


solids,


a


representation should be able to represent a useful set of geometric objects. Domain


should give a useful set of physical objects that can be represented.




Unambiguity: A solid should be represented without any doubt. An unambiguous


representation is usually referred to as a complete one. Figure 4.1 shows an example


of ambiguous solids.




Uniqueness:


There


is


only


one


way


to


represent


a


particular


solid.


If


a


representation is unique, then it is easy to determine if two solids are identical since


one can just compare their representations.





Accuracy: A representation is said accurately if no approximation is required.





Validity:


A


representation


should


not


create


any


invalid


or


impossible


solids.


More precisely, a representation will not represent an object that does not correspond


to a solid.




Closure; Solids will be transformed and used with other operations such as union


and intersection,


solid.




Compactness and efficiency:


A


good representation


should be compact


enough


for


saving


space


and


allow


for


efficient


algorithms


to


determine


desired


physical


characteristics.


There


are


different


methods


to


create


models,


such


as


half-space,


boundary


representation


(B-rep),


constructive


solid


geometry


(CSG),


sweeping,


analytic


solid


modeling,


cell


decomposition.


Following


concepts


are


important


in


solid


modeling:


solid primitives, Boolean operations, geometry closure and regularized set operations.


(1) Primitives


Solid primitives are frequently used in solid modeling. CAD/CAM systems provide


various


primitives


such


as


block,


cylinder,


cone,


and


sphere.


Figure


4.2


shows


an


example of these solid entities.


(2) Boolean operations


Union,


difference,


complement


and


intersection


are


essential


Boolean


operations.


Figure 4.3 shows Boolean operations used in the solid modeling. Boolean operations


are intuitive to use and easy to understand, and they provide for rapid manipulation of


large


amounts


of


data.


Because


of


this,


Boolean


operations


are


also


used


in


many


non-CSG systems.


(3) Interior, exterior and closure


We


need


the


concepts


of


interior,


exterior


and


closure


to


understand


regularized


Boolean operators. Intuitively, the interior of a solid consists of all points lying inside


of the solid; the closure consists of all interior points and all points on the surface of


solids;


and


the


exterior


of


a


solid


is


the


set


of


all


points


that


do


not


belong


to


the


closure.


A open ball with centre (a, b, c) and radius r consists of all points that satisfy the


following relation,


(x-a)


2


+(y-b)


2


+ (z-c)


2



2

< br>


A point P is an interior point of a solid S if there exists a radius r such that the open


ball with centre P and radius r is contained in the solid S. The set of all interior points


of solid S is the interior of S, written as int (S). Based on this definition, the interior of


an open ball is the open ball itself.


On the other hand, a point Q is an exterior point of a solid S if there exists a radius r


such that the open ball with centre Q and radius r does not intersect S. The set of all


exterior point of solid S is the exterior of solid S, written as ext(S).


Those


points


that


are


neither


in


the


interior


nor


in


the


exterior


of


a


solid


S


constitutes the boundary of solid S, written as b(S). Therefore, the union of interior,


exterior and boundary of a solid is the whole space.


The closure of a solid S is defined to be the union of the interior and the boundary


of S, written as closure (S). Or, equivalently, the closure of solid S contains all points


that are not in the exterior of S.


(4) Regularized set operations


When set operations are used in geometry modeling, unwanted geometry may be


got. In Fig. 4.4, two cubes touch each other and their intersection is a rectangle shown


on the right. A rectangle is not a three-dimensional object and hence not a solid.



To


eliminate


these


lower


dimensional


branches,


the


three


set


operations


are


regularized as follows. The idea is simple.


Compute


the


result


as


usual


and


lower


dimensional


components


may


be


generated.


Compute


the


interior


of


the


result.


This


step


removes


all


the


lower


dimensional components.


Compute


the


closure


of


the


result


obtained


in


the


above


step.


This


adds


the


boundary back.


Let op* be the regularized operator and let A and B be two solids. Then,


A



* B ,


A



*B


and A-* B can be defined mathematically based on the above description.


A



* B - c1osure(int(the set union of A and B))


A



*B


- c1osure(int(the set intersection of A and B))


A-* B - c1osure (int (the set difference of A and B))




Based


on


this


definition,


the


intersection


of


the


two


cubes


shown


in


Fig.


4.4


is


empty. The intersection of these two cubes is a rectangle, which is a two-dimensional


object and has no interior. Hence, after taking interior (i.g. , int()), we get an empty set,


whose closure is also empty. Consequently, the intersection is empty.


4.3 Boundary Representation


Boundary models have a hierarchical format. As mentioned earlier, B-reps describe


objects


bounded by


a set


of faces.


Each face has


its


underlying closed (continuous)


and oriented surface as shown in Fig. 4.5 and the face is bounded by edges. Each edge


is bounded by vertices. A boundary model of an object is comprised of faces, edges


and vertices.


The surface of a solid consists of a set of well-organized faces, each of which is a


piece of some surface (e. g., a surface patch). Faces may share vertices and edges that


are


curve


segments.


Therefore,


a


B-rep


is


an


extension


to


the


wireframe


model


by


adding face information to the later.


The orientation of each face is important. Normally, a face is surrounded by a set of


vertices. Using the right- handed rule, the ordering of these vertices for describing a


particular face must


guarantee that the normal


vector of that


face is


pointing


to


the


exterior


of


the


sol-id.


Normally,


the


order


is


counter


clockwise.


Therefore,


by


inspecting normal vectors one can immediately tell the inside and outside of a solid


under B-rep. This orientation must be done for all faces.


The database of a boundary model contains


both


topological


and


geometric data.


Topological data provide the relationships among vertices, edges and faces similar to


that used in a wireframe model. In addition to connectivity, topological information


also


includes


orientation


of


edges


and


faces.


Geometric


information


is


usually


equations of the edges and faces. Topology is created by performing Euler operations


and geometry is created by per-form Euclidean calculations. Both the topological and


geometry validity should be checked to


avoid


nonsense object.


Euler operators also


provide designers with drafting functionality.


Boolean operators are often used to


create


and edit models. Since B-rep


requires


explicit


representation


of


the


boundary


of


the


solid,


boundaries


must


be


evaluated


after the operation. For CSG model, the Boolean operation is simply an addition to the


CSG tree.


The main


advantage of


B-rep is


its


ability to construct


solids that are difficult to


build


u-sing


primitives.


The


main


disadvantage


is


that


it


requires


large


amounts


of


storage because it stores the boundary explicitly.


4.3.1 Euler Formula


Objects that are often encountered in engineering are polyhedral or curved objects.


Figure 4.6 shows examples of polyhedral.


Eu1er


(or


Euler-Poincare)


law


is


that


a


polyhedron


is


topologically


valid


if


they


satisfy the following equation,


F-E+V-L=2(B-G)















































(4.1)


Where F, E,


V


,


L,


B and G are the number of faces,


edges,


vertices, faces



inner


loop


bodies


and


genus


(handles


or


through


holes)


respectively.


For


a


simple


polyhedron, we have: F-E+V=2.


Euler law can be used to check the object



s validity, the system commands (Euler


operators) are based on Euler law and thus ensure the validity simultaneously. Euler


law given above applies to closed polyhedral objects. For open polyhedron, we have:


P-E+V-L=B-G

















































(4.2)


If objects have curved surface, such as cylinders and spheres, Euler law is still valid.


Topologically, one can always stretch curved edges and faces so that they become flat


without changing the relationships among them.


4.3.2 Euler Operators


Once


a


polyhedron


model


is


available,


one


might


want


to


edit


it


by


adding


or


deleting


vertices, edges


and faces to


create a new polyhedron. These operations are


called Euler operators.



Recall


from


the


discussion


of


the


Euler


formula


that


the


following


holds


for


all


polyhedra:


V-E+F-(L-F)-2(B-G) =0












































(4.3)


Based


on


this


relation,


some


Euler


operators


have


been


selected


for


editing


a


polyhedron so that the Euler formula is always satisfied. There are two groups of such


operators: the Make group and the Kill group. Operators starting with M and K are


operators of the Make and Kill groups, respectively.


Euler operators are written as Mxyz and Kxyz for operations in the Make and Kill


groups, respectively, where x, y and z are elements of the model (e.g., a vertex, edge,


face, loop, shell and genus). For example, MEV means adding an edge and a vertex


while


KEV


means


deleting


an


edge


and


a


vertex.


The


user


is


not


free


to


construct


faces, edges or vertexes. For example, there are no such operators such as ME, MV or


MF as they violate Euler law.


Every topologically valid polyhedron can be constructed from an initial polyhedron


by


a


finite


sequence


of


Euler


operators.


Therefore,


Euler


operators


are


powerful


operations.


4.3.2.1 The Make Group of Euler Operators




The


Make


group


consists


of


four


operators


for


adding


some


elements


into


the


existing model creating a new one, and a Make-Kill operator for adding and deleting


some elements at the same time. The operators are as shown in Table 4. 2.




Table 4.2 shows the change of values of V


, E, F, L. B and C. Note that adding a face


produces a loop, the outer loop of that face. Therefore, when F is increased, L should


also be increased. This new loop and the new face will cancel each other in the sub


expression of L-F. Please verify that none of these operators would cause the Euler


formula to fail.



MBFV


is


often


used


to


begin


constructing


the


boundary


models,


so


it


could


be


through as the first vertex of the model. Table 4.3 illustrates the way of using Euler


operators


to


construct


a


tetrahedron,


in


seven


steps


or


seven


Euler


operators


a


tetrahedron is created.



MBG


simply


makes


a


body


with


a


hole.


After


this,


one


can


add


vertices,


edges,


faces, and loops. There must be loops, because the new hole penetrates at least one


face.


MEKL makes an edge and at the same time kills a loop. A commonly used MEKL is


adding an edge connecting the outer loop and the inner loop of a face. In this case, the


number of edges E is increased by 1and the number of loops L is decreased by 1 since


that loop is killed.


Higher level


Euler operators can be developed, such as MCUBE


(create


a cube),


MCYL(create a cylinder).


4.3.2.2 The Kill Group of Euler Operators




The Kill group just performs the opposite of what the Make group does. In fact,


replacing the M and K in all Make operators with K and M, respectively, would get


the operators of the Kill group. Therefore, the Kill group consists of the five operators


as shown in Table 4.4.


With


these


operators,


one


can


start


with


a


tetrahedron


and


reduce


it


to


nothing.


These


operators


are


the


opposites


of


the


Make


operators.


The


advantages


of


Euler


operators are that they ensure creating valid topology and reasonable is simple. Euler


operators offer a mechanism to check the topological validity of the models. However


the


models


are


not


unique


because


the


boundary


of


any


object


can


be


divided


into


faces, edges and vertices in many ways. Euler operators are difficult for designers to


use and usually not available to users at interface, only exist internal to software.





Earlier user interfaces used commands such as


although


such


interfaces


are


not


convenient.


Object-oriented


(feature- based)


user


interfaces are more acceptable by users. For example, command


than


4.3.3 The Winged-edge Data Structure




The winged data structure is useful data structure in B-rep. In this structure, all the


adjacency


relations


of


each


edge


are


described


explicitly.


The


winged-edge


data


structure uses edges to keep track almost everything.


For each edge, the following information is important: vertices of this edge, its left


and


right


faces,


the


predecessor


and


successor


of


this


edge


when


traversing


its


left


face, the predecessor and successor of this edge when traversing its right face.



Each


entry


in


the


edge


table


contains


above


information


mentioned


earlier:


edge

-


-


-


-


-


-


-


-



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