-rent
cad
绘图基本(
Basic cad
drawing
)
12,
three-dimensional grid (3dface): This method is
too
impractical (slightly)
The
entity
model
is
the
easiest
three-dimensional
model
to
use.
Using the
entity model of AutoCAD, three-dimensional objects
can be created by creating rectangular,
cone, cylindrical,
sphere, wedge and
torus entity models. These shapes are then
merged
to
find
their
difference
or
overlap
(overlapping)
parts,
combining
to
produce
more
complex
entities.
You
can
also
create
an entity by
extending a two-dimensional object along a path
or
by
rotating
it
around
the
axis.
With
Mechanical
desktop,
you
can also define
parameterized entities, preserving the
association between three-dimensional
entities and the
two-dimensional views
that are generated from it.
Warning
!
Because
three-dimensional modeling can construct
three-dimensional models in different
ways, and each editing
method has
different effects on different models, it is
recommended
that you
do
not
use
the
modeling
method
in a
mixed
way. There can be only limited
conversions between different
model
types, from entities to surfaces or from surfaces
to
wireframe. However, you cannot
convert from a wireframe to a
surface,
or from a surface to an entity.
13, Rotary surface (Revsurf) Rev:
Constructs a polygonal grid
that
is
approximate
to
a
revolved
surface
by
rotating
the
path
curve or section (Straight, Circle,
arc, ellipse, elliptical
arc,
closed
multiple-segment,
polygon,
closed
spline,
or
ring)
around the selected axis.
14, translation surface (Tabsurf): a
surface that is made up
of a initial
lines (the beginning of the surface) along the
specified
vector
(the
length
of
the
initial
edge
translation).
Note: The translation surface can be
interpreted as a
predefined
initial
trajectory
curve
(straight,
arcs,
circles,
spline curves, two-dimensional
multiple-segment lines,
three-
dimensional multiple-segment lines) are translated
(stretched) along a stretched
trajectory of a specified
distance and
direction (the surface and the trajectory line
remain two different entities).
15, Straight line curve
(Rulesurf): Refers to two lines or
curves
specified
by
the
relative
two
sides,
by
these
two
sides
generated by a three-dimensional grid
of the surface, the
surface in the two
relative lines or curves between the grid
is a straight line.
1 The curves used to create straight-
grain surfaces can be
straight lines,
points, arcs, circles, spline curves,
two-dimensional
multiple-
segment
lines,
and
three-dimensional
multiple-
segment lines, and different entities can also be
grouped together.
2
The
style
density
of
the
straight
grain
surface
is
determined
by the system
variable SURFTABL1 and SURFTABL2.
System variables SURFTAB1 and SURFTAB2
system variables
control the grid
density (number of tessellation) in M and n
direction respectively [between 2 and
32766].
16,
Boundary
curve:
After
determining
the
4
edges
of
the
surface,
and
then
through
the
4
edges
to
generate
the
surface
(the
4
edges
used to generate the
surface must be the end-to-end closed
graph.) The curve as the edge can be
straight line, arc,
multiple segments,
etc.).
Note: (1) 3DMESH
create three-dimensional polygon mesh.
(2) Edgesurf creates a three-
dimensional polygonal grid of
approximate cons patches.
(3) Pface creates a three-dimensional
mesh with vertex
vertices.
(4) Revsurf creates a revolved surface
by rotating the path
curve or section
around the selected axis.
(5)
Tabsurf
creates
a
translation
surface
polygon
mesh
by
path
curve and directional
vector.
Eight, view
toolbar.
Entity description
An entity object represents
the volume of an entire object.
In all kinds of three-dimensional
models, the entity
information is the
most complete and the least ambiguous. The
more
complex
entity
shapes
are
easier
to
construct
and
edit
than
wireframe and grids.
There are three ways to create an
entity:
1,
according
to
the
basic
entity
form
(cuboid,
cone,
cylinder,
sphere, ring body
and wedge body) to create the entity;
2,
stretch
two-
dimensional
objects
along
the
path
to
create
the
entity;
3.
Create
an
entity
by
rotating
two-
dimensional
objects
around
the axis.
After
you
create
entities,
you
can
create
more
complex
entities
by combining these entities. These
entities can be merged to
obtain
their
difference
or
overlap
(overlapping)
portions,
and
the entities can be
further refined by rounding, chamfering,
or modifying the color of the edges.
Because you do not need
to draw new
geometries or perform Boolean operations on
entities, it is easier to manipulate
the faces on the entity.
For
more
information,
see
Creating
composite
entities.
AutoCAD
also
provides
commands
for
cutting
entities
into
two
parts
and
obtaining two-dimensional sections of
the entity (see
modifying three-
dimensional entities). As with the grid, the
entity appears as a wireframe before it
is hidden, shaded, or
rendered.
The physical
characteristics (volume, inertia moment, center
of gravity, etc.) of the entity can be
analyzed, the data of
the
entity
object
is
exported
to
the
NC
milling
machine
for
use
or fem (finite element method)
analysis, or the entity is
decomposed
into a grid and a Wireframe object. The Isolines
system variable controls the number of
element lines used to
display the
curved part of the wireframe. Facetres System
Variables Adjust the smoothness of the
shading and blanking
objects.
IX. Entity toolbars:
(Entity objects represent the volume of
an entire object)
There are three ways to create an
entity:
1.
Create
an
entity
based
on
the
basic
solid
shape
(cuboid,
cone,
cylinder, sphere, torus, and wedge):
Click
on
the
command,
enter
the
value,
click
on
the
view,
click
the
coloring.
2, stretching the
two-dimensional object along the path,
3), or rotate the two-dimensional
object around the axis.
1.
Create cuboid Box:
2,
create
the
sphere
(sphere):
With
this
method
to
draw
the
ball,
the entity is in the form of wireframe
to display, wireframe
density by the
system variable Isolines control, the initial
value of the variable is 4, the larger
the value of the line
box more dense.
3. Create cylindrical body
(Cylinder)
4. Create cone
(cone)
5. Create wedges
(Wedge)
Note:
The
wedge
form
created
by
this
command
is
long,
wide,
and
high,
which is parallel to the 3 axes, and can only be
changed
by using the 3D Edit command.
6. Create a ring (Torus)
Note:
the
diameter
or
radius
of
the
ring
refers
to
the
diameter
or
radius of the centerline of the torus.
7. Create stretch (extrude) Ext: Create
an entity by adding
thickness,
specifying a height value and inclination, and
stretching the object along the
specified path. ' Stretching
'
is
especially
useful
for
objects
that
contain
rounded
corners,
chamfer angles, and
other details, otherwise it is difficult
to replicate these details if they are
not on a section.
1 The
objects that can be stretched and closed are: Many
segments, polygons, rectangles,
circles, ellipses, closed
spline
curves, ring and surface fields.
2 objects that cannot be stretched
include objects within the
block,
multiple segments with intersecting or transverse
segments, and multiple segments that
are not closed (a
multiple-segment line
should contain at least 3 vertices but
not more than 500 vertices).
3 below are the steps to
stretch along the path:
(1)
Input command: Ext
(2)
Select the object you want to stretch, right-click
(3) Input P (path)
(4) Select the object that
is the path.
Note: A two-
dimensional entry must be a face field once.
8. Create a rotation
(Revolve) Rev: Rotates a two-dimensional
graphic around a specified axis to form
a three-dimensional
entity (rotatable
closed multiple-segment lines, polygons,
circles, ellipses, closed spline
curves, ring-and-surface
fields).
1 The three-dimensional
entity generated by the rotation of
two-dimension graphics is also
represented by grids, and the
grid
density is controlled by the system variable
Isolines.
2)
(the
object
contained
in
the
block,
a
multiple-segment
line
with
intersecting
or
self
intersecting
segments,
which cannot
be rotated)
9,
Cut
(slice)
SL:
Cut
the
existing
entity,
and
then
remove
the
specified part to generate a new entity
(half or all of the
profile can be
retained). The split entity retains the layer
and color attributes of the original
entity.
Note: The default
method for the split solid is to specify a
shear plane at three points, then
specify the portion to be
retained,
or
to
define
the
clipping
plane
by
other
objects,
the
current view, the z-axis, or the XY,
YZ, and ZX planes.
10,
Cutting (section) SEC: After cutting the effect is
the
entity, and cutting the effect is
the surface (surface).
11.
Interference (Interfere) creates a three-
dimensional
composite entity
(equivalent to the intersection of Boolean
operations) with the common parts of
two or more
three-dimensional entities
1), Input command Interfere
2), click on the Object
3), right key
4), click on the next object
5), right button.
12, set graphics (Soldraw)
slightly
13, set the view
(Solview) slightly
14, set
configuration (Solvprof) slightly
X. Entity editing toolbar
Note: Boolean operation: in three-
dimensional drawings,
complex
entities
are
often
not
generated
at
once,
generally
by
the relatively simple
entity through the Boolean operation
combination. Boolean operation is to a
number of
three-dimensional entities to
find and, the difference, the
intersection of the operation, so that
they are combined, the
final
form
of
the
user
needs
the
entity
(Boolean
operations
on
the
three-dimensional entity is also applicable to the
two-dimensional
surface,
but
the
surface
and
wireframe
can
not
be Boolean operation)
1,
and
set
(Union)
Uni:
Merge
two
or
more
than
two
entities
into
a
single
entity
(you
can
merge
entities
that
are
not
in
the
same
area or space).
2,
Difference
set
(Subtract)
Su:
Subtracts
another
entity
from
one entity and
eventually obtains a new entity.
1 input command: su
2) (Select objects in order) first
select the object to be
retained, right
3) Select the Subtracted
object and the right key.
Note: The retarded entity and the
entity as the meiosis must
have a
public part.
3,
Intersection
(INTERSTCT)
in:
Calculates
the
overlap
area
of
two or more existing
faces, the volume of the public portion
of two or more existing entities,
leaving the public part and
deleting
non-public parts.
4,
stretch surface: stretch the face of the selected
three-dimensional entity object to a
specified height or
stretch along a
path (multiple faces at one time).
1 when stretched at the specified
height and tilt angle, the
slope of the
stretching can only be between 0-90 degrees, and
the
entities
that
use
the
surface
stretching
will
return
to
the
original entity and the two as a whole.
2
when
stretched
by
stretching
path,
the
stretched
path
cannot
be
tangent
to
the
contour
of
the
extruded
surface
(the
stretch
path
can be straight, circular, arc, elliptical,
elliptical,
multiple,
or
spline)
the
stretching
path
cannot
be
in
the
same
plane as
the face, nor can it have a high curvature
portion.
The extruded
surface is stretched from the section plane and
ends at the end of the path and the
section perpendicular to
the path. An
endpoint of the stretch path should be on the
profile
plane,
otherwise
the
AutoCAD
system
will
automatically
move the path to the center of the
section.
If
the
path
is
a
spline
curve,
the
path
should
be
perpendicular
to
the
section
plane
and
one endpoint
should
be
on the
section
plane. If the path does not
have a vertical section, AutoCAD
Rotates
the
cross
section
until
it
is
vertical.
If
an
endpoint
is on
a section, the section rotates around this point,
otherwise AutoCAD moves the path to the
section center and
rotates the section
around the center.
3 input
positive values can be stretched along the
positive
direction (usually outward),
and a negative value can be
stretched
along
the
negative
direction
(usually
in
the
inline).
(The
extrude in the Entity toolbar is used to position
two-dimensional
graphics,
and
the
drawing
in
the
Entity
editing
toolbar is used to
stretch three-dimensional objects)
5.
Moving
surface
(Solidedit):
Moves
the
faces
of
the
selected
three-dimensional
entity
objects
along
the
specified
height
or
distance (one can select
multiple faces at a time, and if all
the selected moving surfaces are moved
across the entity).
Note:
When a
moving
surface
is
the
outer
surface
of
an entity,
the movement of
the surface is essentially equivalent to the
surface stretching (the surface
movement is not simply moving
the
solid
surface,
it
is
a
process
of
the
solid
regeneration).
6, offset surface: Evenly offset by
specified distance or by
specified
point.
Note: 1 The offset
(value) is determined by the positive and
negative direction of the surface, and
the direction of the
surface
to
increase
the
area
of
the
entity
is
offset
(outward)
and vice versa.
2 When a surface is moved,
the adjacent surface must be
displaced
at the same time.
7, remove
the surface: not all the physical surface can be
deleted, can be deleted on the surface
of the entity include:
the
internal
surface
of
the
entity
(that
is,
the
surface
of
the
hole inside the solid), round and
reverse angle.
For
example:
if
the
surface
of
the
hole
in
the
entity
is
removed,
the essence is to
fill the hole.
8.
Rotating
surface:
Rotating
one
or
more
surfaces
or
parts
of
an
entity around a specified axis
Note:
Only the
inner
surface of the
entity can rotate, and the
outer surface of the entity cannot be
rotated.
9,
tilt
Surface:
In
accordance
with
the
specified
direction
and
angle of the tilt.
Note: The tilt angle must be between
90-90 degrees; the
direction
of
the
tilt
is
determined
by
the
selected
base
point
and
the
Order
of
the
2nd
(along
the
selected
vector)
(base
axis).
The
positive angle will tilt the selected surface and
the
negative angle will tilt outward.
10. Copy face: Copy the
surface as a face field or body (the
copied surface cannot be boolean
operation).
11.
Coloring
Surface:
Modifying
the
color
of
the
solid
surface.
Note:
When
the
physical
surface
is
modified
to
a
certain
color,
the
wireframe
of
the
surface
will
also
change
to
the
color
that
is being given.
12, copy Edge: Copy three-dimensional
edge (all
three-dimensional solid edges
are copied to a straight line,
arc,
circle, ellipse or spline curve).
13, Edge Coloring: Modify the color of
the edge.
Note: 11, 12, 13,
14 are
14, Imprint: In the
selected object embossed an object.
Note: 1 The mark on the three-
dimensional entity essentially
does not
change its original shape and volume, but adds or
depicts some graphics on its surface.
Once a target is carved
into a three-
dimensional entity, the two become a whole.
2
The
target
graph
of
the
mark
must
be
coplanar
with
one
or
more
surfaces of the three vertebral
entities; and the imprint
operation is
limited to the following objects: Arc, Circle,
Straight line, two-dimensional multi-
segment line, ellipse,
spline
curve,
surface
area,
body
and
three-dimensional
entity.
15. Purge: Deletes shared
edges and those vertices that have
the
same surface or curve definition on the edge or
vertex.
Remove all redundant edges and
vertices, embossed and unused
geometries.
16,
segmentation:???????
You
can
split
a
composite
entity
into
parts. A combination of
three-dimensional entity objects
cannot
share
a
common
area
or
volume.
After
a
three-
dimensional
entity is partitioned,
separate entities retain their layers
and original colors. All nested three-
dimensional entity
objects
are
split
into
the
simplest
structure.
Note:
A
Boolean
object
with a single volume cannot be divided into
separate
three-dimensional entity
objects with unconnected bodies,
To split a composite entity into a
separate entity
1 Choose
Entity Edit split from the Modify menu.
2 Select a three-
dimensional entity object.
3 press ENTER to complete the command.
Command line Solidedit
17,
Shell:
Suction
shell
Use
the
specified
thickness
to
create
an empty thin layer.
A fixed thin layer thickness can be
specified for all surfaces. The
selection surface can be
excluded from
the shell. A three-dimensional entity can have
only one shell. AutoCAD creates a new
face by shifting an
existing surface
out of its original position. Specifies that
the positive value begins to draw the
shell from outside the
circumference,
and the negative value begins to draw from
within the circumference.
19, check: Verify the three-dimensional
entity object is a
valid
ACIS
entity,
this
option
is
independent
of
the
Solidcheck
setting.
Xi,
Coloring toolbar: (for two-dimensional does not
work)
1,
two-
dimensional
wireframe:
Use
lines
and
curves
to
represent
boundaries when displaying objects.
Raster and OLE objects,
lines, and line
widths are visible
2,
three-dimensional
wireframe:
the
use
of
lines
and
curves
to