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cad绘图基本(Basic cad drawing)

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2021-01-29 10:11
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2021年1月29日发(作者:原子印章)


cad


绘图基本(


Basic cad drawing




12, three-dimensional grid (3dface): This method is too


impractical (slightly)



The


entity


model


is


the


easiest


three-dimensional


model


to


use.


Using the entity model of AutoCAD, three-dimensional objects


can be created by creating rectangular, cone, cylindrical,


sphere, wedge and torus entity models. These shapes are then


merged


to


find


their


difference


or


overlap


(overlapping)


parts,


combining


to


produce


more


complex


entities.


You


can


also


create


an entity by extending a two-dimensional object along a path


or


by


rotating


it


around


the


axis.


With


Mechanical


desktop,


you


can also define parameterized entities, preserving the


association between three-dimensional entities and the


two-dimensional views that are generated from it.



Warning



Because three-dimensional modeling can construct


three-dimensional models in different ways, and each editing


method has different effects on different models, it is


recommended


that you


do


not


use


the


modeling


method


in a


mixed


way. There can be only limited conversions between different


model types, from entities to surfaces or from surfaces to


wireframe. However, you cannot convert from a wireframe to a


surface, or from a surface to an entity.



13, Rotary surface (Revsurf) Rev: Constructs a polygonal grid


that


is


approximate


to


a


revolved


surface


by


rotating


the


path


curve or section (Straight, Circle, arc, ellipse, elliptical


arc,


closed


multiple-segment,


polygon,


closed


spline,


or


ring)


around the selected axis.



14, translation surface (Tabsurf): a surface that is made up


of a initial lines (the beginning of the surface) along the


specified


vector


(the


length


of


the


initial


edge


translation).



Note: The translation surface can be interpreted as a


predefined


initial


trajectory


curve


(straight,


arcs,


circles,


spline curves, two-dimensional multiple-segment lines,


three- dimensional multiple-segment lines) are translated


(stretched) along a stretched trajectory of a specified


distance and direction (the surface and the trajectory line


remain two different entities).



15, Straight line curve (Rulesurf): Refers to two lines or


curves


specified


by


the


relative


two


sides,


by


these


two


sides


generated by a three-dimensional grid of the surface, the


surface in the two relative lines or curves between the grid


is a straight line.



1 The curves used to create straight- grain surfaces can be


straight lines, points, arcs, circles, spline curves,


two-dimensional


multiple- segment


lines,


and


three-dimensional


multiple- segment lines, and different entities can also be


grouped together.



2


The


style


density


of


the


straight


grain


surface


is


determined


by the system variable SURFTABL1 and SURFTABL2.



System variables SURFTAB1 and SURFTAB2 system variables


control the grid density (number of tessellation) in M and n


direction respectively [between 2 and 32766].



16,


Boundary


curve:


After


determining


the


4


edges


of


the


surface,


and


then


through


the


4


edges


to


generate


the


surface


(the


4


edges


used to generate the surface must be the end-to-end closed


graph.) The curve as the edge can be straight line, arc,


multiple segments, etc.).



Note: (1) 3DMESH create three-dimensional polygon mesh.



(2) Edgesurf creates a three- dimensional polygonal grid of


approximate cons patches.



(3) Pface creates a three-dimensional mesh with vertex


vertices.



(4) Revsurf creates a revolved surface by rotating the path


curve or section around the selected axis.



(5)


Tabsurf


creates


a


translation


surface


polygon


mesh


by


path


curve and directional vector.



Eight, view toolbar.



Entity description



An entity object represents the volume of an entire object.



In all kinds of three-dimensional models, the entity


information is the most complete and the least ambiguous. The


more


complex


entity


shapes


are


easier


to


construct


and


edit


than


wireframe and grids.



There are three ways to create an entity:



1,


according


to


the


basic


entity


form


(cuboid,


cone,


cylinder,


sphere, ring body and wedge body) to create the entity;



2,


stretch


two- dimensional


objects


along


the


path


to


create


the


entity;



3.


Create


an


entity


by


rotating


two- dimensional


objects


around


the axis.



After


you


create


entities,


you


can


create


more


complex


entities


by combining these entities. These entities can be merged to


obtain


their


difference


or


overlap


(overlapping)


portions,


and


the entities can be further refined by rounding, chamfering,


or modifying the color of the edges. Because you do not need


to draw new geometries or perform Boolean operations on


entities, it is easier to manipulate the faces on the entity.


For


more


information,


see


Creating


composite


entities.


AutoCAD


also


provides


commands


for


cutting


entities


into


two


parts


and


obtaining two-dimensional sections of the entity (see


modifying three- dimensional entities). As with the grid, the


entity appears as a wireframe before it is hidden, shaded, or


rendered.



The physical characteristics (volume, inertia moment, center


of gravity, etc.) of the entity can be analyzed, the data of


the


entity


object


is


exported


to


the


NC


milling


machine


for


use


or fem (finite element method) analysis, or the entity is


decomposed into a grid and a Wireframe object. The Isolines


system variable controls the number of element lines used to


display the curved part of the wireframe. Facetres System


Variables Adjust the smoothness of the shading and blanking


objects.



IX. Entity toolbars: (Entity objects represent the volume of


an entire object)



There are three ways to create an entity:



1.


Create


an


entity


based


on


the


basic


solid


shape


(cuboid,


cone,


cylinder, sphere, torus, and wedge):



Click


on


the


command,


enter


the


value,


click


on


the


view,


click


the coloring.



2, stretching the two-dimensional object along the path,



3), or rotate the two-dimensional object around the axis.



1. Create cuboid Box:



2,


create


the


sphere


(sphere):


With


this


method


to


draw


the


ball,


the entity is in the form of wireframe to display, wireframe


density by the system variable Isolines control, the initial


value of the variable is 4, the larger the value of the line


box more dense.



3. Create cylindrical body (Cylinder)



4. Create cone (cone)



5. Create wedges (Wedge)



Note:


The


wedge


form


created


by


this


command


is


long,


wide,


and


high, which is parallel to the 3 axes, and can only be changed


by using the 3D Edit command.



6. Create a ring (Torus)



Note:


the


diameter


or


radius


of


the


ring


refers


to


the


diameter


or radius of the centerline of the torus.



7. Create stretch (extrude) Ext: Create an entity by adding


thickness, specifying a height value and inclination, and


stretching the object along the specified path. ' Stretching


'


is


especially


useful


for


objects


that


contain


rounded


corners,


chamfer angles, and other details, otherwise it is difficult


to replicate these details if they are not on a section.



1 The objects that can be stretched and closed are: Many


segments, polygons, rectangles, circles, ellipses, closed


spline curves, ring and surface fields.



2 objects that cannot be stretched include objects within the


block, multiple segments with intersecting or transverse


segments, and multiple segments that are not closed (a


multiple-segment line should contain at least 3 vertices but


not more than 500 vertices).



3 below are the steps to stretch along the path:



(1) Input command: Ext



(2) Select the object you want to stretch, right-click



(3) Input P (path)



(4) Select the object that is the path.



Note: A two- dimensional entry must be a face field once.



8. Create a rotation (Revolve) Rev: Rotates a two-dimensional


graphic around a specified axis to form a three-dimensional


entity (rotatable closed multiple-segment lines, polygons,


circles, ellipses, closed spline curves, ring-and-surface


fields).



1 The three-dimensional entity generated by the rotation of


two-dimension graphics is also represented by grids, and the


grid density is controlled by the system variable Isolines.



2)


(the


object


contained


in


the


block,


a


multiple-segment


line


with


intersecting


or


self


intersecting


segments,


which cannot


be rotated)



9,


Cut


(slice)


SL:


Cut


the


existing


entity,


and


then


remove


the


specified part to generate a new entity (half or all of the


profile can be retained). The split entity retains the layer


and color attributes of the original entity.



Note: The default method for the split solid is to specify a


shear plane at three points, then specify the portion to be


retained,


or


to


define


the


clipping


plane


by


other


objects,


the


current view, the z-axis, or the XY, YZ, and ZX planes.



10, Cutting (section) SEC: After cutting the effect is the


entity, and cutting the effect is the surface (surface).



11. Interference (Interfere) creates a three- dimensional


composite entity (equivalent to the intersection of Boolean


operations) with the common parts of two or more


three-dimensional entities



1), Input command Interfere



2), click on the Object



3), right key



4), click on the next object



5), right button.



12, set graphics (Soldraw) slightly



13, set the view (Solview) slightly



14, set configuration (Solvprof) slightly



X. Entity editing toolbar



Note: Boolean operation: in three- dimensional drawings,


complex


entities


are


often


not


generated


at


once,


generally


by


the relatively simple entity through the Boolean operation


combination. Boolean operation is to a number of


three-dimensional entities to find and, the difference, the


intersection of the operation, so that they are combined, the


final


form


of


the


user


needs


the


entity


(Boolean


operations


on


the three-dimensional entity is also applicable to the


two-dimensional


surface,


but


the


surface


and


wireframe


can


not


be Boolean operation)



1,


and


set


(Union)


Uni:


Merge


two


or


more


than


two


entities


into


a


single


entity


(you


can


merge


entities


that


are


not


in


the


same


area or space).



2,


Difference


set


(Subtract)


Su:


Subtracts


another


entity


from


one entity and eventually obtains a new entity.



1 input command: su



2) (Select objects in order) first select the object to be


retained, right



3) Select the Subtracted object and the right key.



Note: The retarded entity and the entity as the meiosis must


have a public part.



3,


Intersection


(INTERSTCT)


in:


Calculates


the


overlap


area


of


two or more existing faces, the volume of the public portion


of two or more existing entities, leaving the public part and


deleting non-public parts.



4, stretch surface: stretch the face of the selected


three-dimensional entity object to a specified height or


stretch along a path (multiple faces at one time).



1 when stretched at the specified height and tilt angle, the


slope of the stretching can only be between 0-90 degrees, and


the


entities


that


use


the


surface


stretching


will


return


to


the


original entity and the two as a whole.



2


when


stretched


by


stretching


path,


the


stretched


path


cannot


be


tangent


to


the


contour


of


the


extruded


surface


(the


stretch


path can be straight, circular, arc, elliptical, elliptical,


multiple,


or


spline)


the


stretching


path


cannot


be


in


the


same


plane as the face, nor can it have a high curvature portion.



The extruded surface is stretched from the section plane and


ends at the end of the path and the section perpendicular to


the path. An endpoint of the stretch path should be on the


profile


plane,


otherwise


the


AutoCAD


system


will


automatically


move the path to the center of the section.



If


the


path


is


a


spline


curve,


the


path


should


be


perpendicular


to


the


section


plane


and


one endpoint


should


be


on the section


plane. If the path does not have a vertical section, AutoCAD


Rotates


the


cross


section


until


it


is


vertical.


If


an


endpoint


is on a section, the section rotates around this point,


otherwise AutoCAD moves the path to the section center and


rotates the section around the center.



3 input positive values can be stretched along the positive


direction (usually outward), and a negative value can be


stretched


along


the


negative


direction


(usually


in


the


inline).



(The extrude in the Entity toolbar is used to position


two-dimensional


graphics,


and


the


drawing


in


the


Entity


editing


toolbar is used to stretch three-dimensional objects)



5.


Moving


surface


(Solidedit):


Moves


the


faces


of


the


selected


three-dimensional


entity


objects


along


the


specified


height


or


distance (one can select multiple faces at a time, and if all


the selected moving surfaces are moved across the entity).



Note:


When a


moving


surface


is


the


outer


surface


of


an entity,


the movement of the surface is essentially equivalent to the


surface stretching (the surface movement is not simply moving


the


solid


surface,


it


is


a


process


of


the


solid


regeneration).



6, offset surface: Evenly offset by specified distance or by


specified point.



Note: 1 The offset (value) is determined by the positive and


negative direction of the surface, and the direction of the


surface


to


increase


the


area


of


the


entity


is


offset


(outward)


and vice versa.



2 When a surface is moved, the adjacent surface must be


displaced at the same time.



7, remove the surface: not all the physical surface can be


deleted, can be deleted on the surface of the entity include:


the


internal


surface


of


the


entity


(that


is,


the


surface


of


the


hole inside the solid), round and reverse angle.



For


example:


if


the


surface


of


the


hole


in


the


entity


is


removed,


the essence is to fill the hole.



8.


Rotating


surface:


Rotating


one


or


more


surfaces


or


parts


of


an entity around a specified axis



Note:


Only the


inner


surface of the


entity can rotate, and the


outer surface of the entity cannot be rotated.



9,


tilt


Surface:


In


accordance


with


the


specified


direction


and


angle of the tilt.



Note: The tilt angle must be between 90-90 degrees; the


direction


of


the


tilt


is


determined


by


the


selected


base


point


and


the


Order


of


the


2nd


(along


the


selected


vector)


(base


axis).


The positive angle will tilt the selected surface and the


negative angle will tilt outward.



10. Copy face: Copy the surface as a face field or body (the


copied surface cannot be boolean operation).



11.


Coloring


Surface:


Modifying


the


color


of


the


solid


surface.



Note:


When


the


physical


surface


is


modified


to


a


certain


color,


the


wireframe


of


the


surface


will


also


change


to


the


color


that


is being given.



12, copy Edge: Copy three-dimensional edge (all


three-dimensional solid edges are copied to a straight line,


arc, circle, ellipse or spline curve).



13, Edge Coloring: Modify the color of the edge.



Note: 11, 12, 13, 14 are



14, Imprint: In the selected object embossed an object.



Note: 1 The mark on the three- dimensional entity essentially


does not change its original shape and volume, but adds or


depicts some graphics on its surface. Once a target is carved


into a three- dimensional entity, the two become a whole.



2


The


target


graph


of


the


mark


must


be


coplanar


with


one


or


more


surfaces of the three vertebral entities; and the imprint


operation is limited to the following objects: Arc, Circle,


Straight line, two-dimensional multi- segment line, ellipse,


spline


curve,


surface


area,


body


and


three-dimensional


entity.



15. Purge: Deletes shared edges and those vertices that have


the same surface or curve definition on the edge or vertex.


Remove all redundant edges and vertices, embossed and unused


geometries.



16,


segmentation:???????


You


can


split


a


composite


entity


into


parts. A combination of three-dimensional entity objects


cannot


share


a


common


area


or


volume.


After


a


three- dimensional


entity is partitioned, separate entities retain their layers


and original colors. All nested three- dimensional entity


objects


are


split


into


the


simplest


structure.


Note:


A


Boolean


object with a single volume cannot be divided into separate


three-dimensional entity objects with unconnected bodies,



To split a composite entity into a separate entity



1 Choose Entity Edit split from the Modify menu.



2 Select a three- dimensional entity object.



3 press ENTER to complete the command.



Command line Solidedit



17,


Shell:


Suction


shell


Use


the


specified


thickness


to


create


an empty thin layer. A fixed thin layer thickness can be


specified for all surfaces. The selection surface can be


excluded from the shell. A three-dimensional entity can have


only one shell. AutoCAD creates a new face by shifting an


existing surface out of its original position. Specifies that


the positive value begins to draw the shell from outside the


circumference, and the negative value begins to draw from


within the circumference.



19, check: Verify the three-dimensional entity object is a


valid


ACIS


entity,


this


option


is


independent


of


the


Solidcheck


setting.



Xi, Coloring toolbar: (for two-dimensional does not work)



1,


two- dimensional


wireframe:


Use


lines


and


curves


to


represent


boundaries when displaying objects. Raster and OLE objects,


lines, and line widths are visible



2,


three-dimensional


wireframe:


the


use


of


lines


and


curves


to

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