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飞机航模基础知识

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来源:https://www.bjmy2z.cn/gaokao
2021-02-28 19:08
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2021年2月28日发(作者:important)


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First Model




Some people consider a glider as the obvious choice for the first


model.


Although a glider normally flies slower and is supposed to be more


forgiving,


I think that's just a matter of taste.


Being a skilled glider pilot doesn't necessarily mean being also a skilled


powered aircraft pilot and vice-versa.



Assuming that a powered model was chosen, the beginner is advised to


start


with a so-called trainer.


This type is usually a high wing aircraft model with nearly flat bottom


airfoil


that produces high lift, permitting slow landing speeds without stalling.


It also has some dihedral angle to give a good lateral stability.


However, a flat bottom high wing


with


dihedral is more sensitive to


crosswind


gusts, so the first flights


should be


done during calm weather.



A beginner should avoid wings


with


too sharp leading edges, as it


will


worsen the stall


characteristics.


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A well-rounded leading edge is therefore preferable, as it better


conveys the


airflow onto the upper wing surface allowing higher angle of attack at


low speed.



A trainer model should not be too small, as it would be difficult to


assemble and


maintain and would be more sensitive to strong winds.




It should not be too large


either,





as it would be difficult to


transport,





require a larger flying


field and



would be more expensive.


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A reasonable size is about 150cm wingspan (60 in) with a high aspect


ratio,


which means the wingspan being about 5.5 times the wing chord.


A square wing is advisable, as it distributes the weight of the aircraft


evenly


over the entire surface of the wing.


In order to allow a reasonable low landing speed without stalling, the


wing


loading should not be greater than about 60g/ (19-oz/sq. ft).


Wing loading is the aircraft's weight divided by the wing area.


Some degree of wing washout also improves the stall characteristics.



The basic parts of a trainer model:





Engine


- provides the power to rotate the propeller.


Propeller


- (also Prop) is attached to the engine's shaft to convert rotational motion


into thrust


and speed, which depends on the Prop's diameter, pitch and the Engine's power.


Spinner


- streamlined part that covers the end of the Prop shaft.


Fin


- (also Vertical Stabiliser) provides directional stability (stability in yaw).


Rudder


- moveable part fitted to the Fin's trailing edge, is used to change the aircraft's


direction.


Stabiliser


- (also Horizontal Stabiliser or Stab) provides longitudinal stability (stability


in pitch).


Elevator


- moveable part fitted to the Horizontal Stabiliser's trailing edge, is used to


make the


aircraft climb or dive.


Ailerons


- movable parts on both sides of the wing, are used to make the aircraft roll


about its


fore - aft axis. When one aileron moves up the other moves down.


Wing


- provides the aircraft's main lifting force.




One may build a model aircraft based on drawings (plans). This


requires some


building skills and also time and effort to find out and gather the


materials needed


for the construction.


An easier approach (albeit more expensive) is buying a kit of parts.


There are many kits on the market with different levels of prefabrication


depending


on their price.


The cheaper kits have most of parts included, but some pieces come


either pre -


cut or printed on sheets of wood, so the builder is expected to do some


extensive


job, such as to cut out the fuselage formers and wing ribs, glue the parts


together,


apply the covering material, etc.


For those who are not so keen on construction, there are almost ready


to fly (


ARF


)


kits with an extensive prefabrication, requiring one or two evenings to


assemble.


There are also ready to fly (


RTF


), which normally come complete with


the power


plant and some of them even with the radio preinstalled.



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First Flight




It's highly recommended to have an experienced instructor beside you


during


your first flight, however, it is not impossible to get succeed by doing it


alone.


Max wind speed recommended is 5 - 8Km/h (3 - 5mph) including gusts.



Check the CG location with empty fuel tank by supporting the model


with your


fingertips underneath the wings. Find the position where the fuselage


gets level


or its nose is pointed slightly downwards.



Transmission range check should be performed on the ground before


the flight.


This is usually done with the Transmitter aerial collapsed. The control


surfaces


should respond without glitch at a distance of about 80 meters (263ft).


This distance is only an approximately guide line, as the actual range


may vary


depending on the environment.


The effective range may only be half of this value if located at mountain


bowl site


or close to a public radio transmitter, radar station or similar.


The range may suffer adverse effects if the receiver aerial is close to


metal parts


or model components reinforced with carbon fibre.


Some transmitters allow the aerial to be totally collapsed inside a metal


case,


which also may reduce the radiation.


In this case the lower section of the aerial should be extended during


the test.


The check should be repeated with the power system running,


alternating the


throttle setting between idle and full-throttle.



The range will be much higher when the model is in the air, normally


about 1Km


or as far as one can see the model.



Take- off:



If you hand launch your model, throw it against the wind horizontally


and


straight ahead, not up.


If you take-off from the ground, taxi the model towards the wind and let


the


model gain ground speed before applying elevator.


Once in the air try to climb at a very small angle, not abruptly upward,


which


would cause loss of airspeed and stall.



The model is more sensitive to the motor torque effect during the


relatively


low take-off speed and may begin to turn left (or right). Use the rudder


or


ailerons to prevent the model from turning during the climb stage,


otherwise


the model may initiate a spiral dive.



Don't try any turns until the model has gained speed and reached a



altitude


in the


air before you try to land.


To prevent losing altitude when turning the model, just give little up


elevator


at same time you make a turn.



Try to keep the model in sight and do not fly too high or too far away.


You may reduce the throttle while high in the air so you may get an idea


how


the model behaves at low speed.



To prevent getting confused about which way to turn when the model


flies


towards you, turn your back to the model slightly while keeping


watching it,


so you can imagine



Some trimming may be needed in order to reduce or eliminate roll, bank


and/or


pitch tendencies.


A flat bottom wing often tends to


climbing


when full throttle is applied. This may be reduced during the flight by


adjusting


the elevator trim or by reducing the throttle.


In worst cases it may be needed to increase the motor's down-thrust


angle


and/or decrease the main wings incidence angle.



Landing:



Reduce throttle to about half so you have to slightly pull up the elevator


to keep


the altitude.


Turn the model towards the wind and let the model sink gradually


towards the


landing area by easing the elevator.



During the last fifteen to twenty meters (45 to 60 feet) of descent,


(which


depends on the model's characteristics) you should idle the throttle.


The model will start sinking at a higher rate now. Try to keep the model


in a


shallow dive and don't use the elevator to gain altitude or to prolong the


flight at this stage, otherwise stall is likely to occur.


Just keep a slightly downward attitude throughout the final approach in


order


to maintain the airspeed.


The higher the wing loading, the steeper the approaching angle may be


however, it is not recommended approaching angles greater than 45


degrees.


If you notice that the model is sinking too fast or is too low to reach the


landing


field - just increase the throttle first before applying elevator to maintain


or gain


altitude to prolong the flight or to repeat the landing approach.


Pull up the elevator slightly about 30-60cm (1-2 ft) before the


touch-down so


that the propeller or nose gear don't hit the ground.


Be prepared to repeat unsuccessful landings several times, since it's


often a


matter of trial and error before one gets used with how the model


behaves.



Don't try to land in a specific spot, avoid turns when the model is flying


low


or at low speed. Just let your model glide into the ground


straight-ahead.



Avoid the proximity of buildings, roads and electric power lines.


Don't fly close to or towards people and animals.


The bigger the field for your first flight, the greater will be your chances


for success.



- Good luck.



It's also advisable to join the nearest model aircraft club there you may


meet


experienced flyers who can provide lots of useful tips and hints.



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Aerodynamics



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Introduction



Aerodynamics is the study of forces and motion of objects


through the air.


Basic knowledge of the


aerodynamic


principles


is highly recommended


before getting


involved


in building and/or


flying


model aircraft.


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A model aircraft that is hanging still in air during strong winds may


be subject


to the same aerodynamic forces as a model aircraft that is flying


fast during


calm weather.



The aerodynamic forces depend much on the air density.


For


example,


if


a


glider


glides


25


met


from a given altitude during low air


density


it may glide 40 meters during high


density.


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The air density depends on the atmospheric pressure and on the


air temperature.


The air density increases with decreasing of the air temperature


and/or with


increasing of the atmospheric pressure.


The air density decreases with increasing of the air temperature


and/or with


decreasing of the atmospheric pressure.


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A flying aircraft is subject to a pressure depending on the airspeed


and the


air density.


This pressure increases exponentially with increasing of the


airspeed.


The aircraft's resistance to the airflow (drag) depends on the


shape of the


fuselage and flying surfaces.


An aircraft that is intended to fly fast has a thinner and different


wing profile


than one that is intended to fly slower.


That's why many aircraft change their wings' profiles on landing


approach


by lowering the flaps located at the wings' trailing edge and the


slats at the


leading edge in order to keep enough lifting force during the much


lower


landing speed.


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The wings' profile of an aircraft is usually asymmetric, which


makes the


pressure on the wings' upper side lower than the underside,


causing the air on


the wings upper side to accelerate downwards, thereby a lift force


is created.



The air always flows away from areas of higher pressure toward


areas of lower


pressure, thus the air over the wing top accelerates as it enters the


lower


pressure region (where the air curves toward the wing), whereas


the air under


the wing slows down as it enters the higher pressure region.


So, one may also say that the wings create lift by reacting against


the air flow,


driving it downwards, producing downwash.


The top of the wing is often the major lift contributor, usually


producing twice as


much lift as the bottom of the wing.



The lift force of a symmetric profile is based on the airspeed and


on a positive


angle of attack to the airflow, which makes the air react as it was


asymmetric.


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The following picture shows the airflow through two wing profiles.



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The uppermost profile has a lower angle of attack than the lowest


one.


When the air flows evenly through the surface is called a laminar


flow.


A too high angle of attack causes turbulence on the upper surface,


which


dramatically increases the air resistance (drag), this may cause the


flow


to separate from the upper surface resulting in an abrut reduction


in lift,


known as stall.


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Summarising:


The aircraft generates lift by moving through the air.


The wings have airfoil shaped profiles that create a pressure


difference


between upper and lower wing surfaces, with a high pressure


region


underneath and a low pressure region on top.


The lift produced will be proportional to the size of the wings, the


square


of airspeed, the density of the surrounding air and the wing's


angle of


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attack to on- coming flow before reaching the stall angle.


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How does a glider generate the velocity needed for flight?


The simple answer is that a glider trades altitude for velocity.


It trades the potential energy difference from a higher altitude to a


lower


altitude to produce kinetic energy, which means velocity.


Gliders are always descending relative to the air in which they are


flying.


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How do gliders stay aloft for hours if they constantly descend?


The gliders are designed to descend very slowly.


If the pilot can locate a pocket of air that is rising faster than the


glider is descending, the glider can actually gain altitude,


increasing


its potential energy.



Pockets of rising air are called updrafts.


Updrafts are found when the wind blowing at a hill or mountain


rises to


climb over it. (However, there may be a downdraft on the other


side!)


Updrafts can also be found over dark land masses that absorb


more


heat from the sun than light land masses.


The heat from the ground heats the surrounding air, which causes


the


air to rise. The rising pockets of hot air are called thermals.



Large gliding birds, such as owls and hawks, are often seen


circling


inside a thermal to gain altitude without flapping their wings.


Gliders can do exactly the same thing.




Aerodynamics



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Wing Geometry Definitions


A vertical cut through the wing parallel to flight's direction (plan view)


will show


the cross-section of the wing.


This side view (profile) is called Airfoil, and it has some geometry


definitions


of its own as shown on the picture below.



The longest straight line that can be drawn from the Airfoil's leading


edge to


trailing edge is called the Chord Line.


The Chord Line cuts the airfoil into an upper surface and a lower


surface.


If we plot the points that lie halfway between the upper and lower


surfaces,


we obtain a curve called the Mean Camber Line.



For a symmetric airfoil (upper surface the same shape as the lower


surface)


the Mean Camber Line will fall on top of the Chord Line.


But for an asymmetric airfoil, these are two separate lines. The


maximum


distance between these two lines is called the Camber, which is a


measure


of the curvature of the airfoil (high camber means high curvature).


Asymmetric airfoils are also known as cambered airfoils.



The maximum distance between the upper and lower surfaces is


called the


Thickness.


Both Thickness and Camber are expressed as a percentage of


Chord.





Airfoils can come with all kinds of combinations of camber and


thickness


distributions. They are designed for the condictions under which


the plane is


likely to be flown most of the time.


NACA (the precursor of NASA) established a method of


designating classes


of airfoils and then wind tunnel tested the airfoils in order to


provide


lift coefficients and drag coefficients for designers.



Aspect Ratio is a measure of how long and slender a wing is from


tip to tip.


The Aspect Ratio of a wing is defined to be the square of the span


divided


by the wing area and is given the symbol AR.


The formula is simplified for a rectangular wing, as being the ratio


of the span


to the chord length as shown on the figure below.



Wing Dihedral refers to the angle of wing panels as seen in the


aircraft's


front view.


Dihedral is added to the wings for roll stability; a wing with some


Dihedral


will naturally return to its original position if it is subject to a briefly


slight


roll displacement.


Most large airliner wings are designed with Dihedral.


On the contrary the highly maneuverable fighter planes have no


Dihedral.


In fact, some fighter aircraft have the wing tips lower than the


roots, giving


the aircraft a high roll rate.


A negative Dihedral angle is called Anhedral.


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Stability Concepts



The aircraft's response to momentary disturbance is associated


with its


inherent degree of stability built in by the designer, in each of the


three axes,


and occurring without any reaction from the pilot.



There is another condition affecting flight, which is the aircraft's


state of trim


or equilibrium (where the net sum of all forces equals zero).


Some aircraft can be trimmed by the pilot to fly 'hands off' for


straight and


level flight, for climb or for descent.



Free flight models generally have to rely on the state of trim built in


by the


designer and adjusted by the rigger, while the remote controlled


models have


some form of trim devices which are adjustable during the flight.



An aircraft's stability is expressed in relation to each axis:


lateral stability (stability in roll), directional stability (stability in


yaw)


and longitudinal stability (stability in pitch).


Lateral and directional stabilities are inter-dependent.





Stability may be defined as follows:


- Positive stability: tends to return to original condition after a


disturbance.


- Negative stability: tends to increase the disturbance.


- Neutral stability: remains at the new condition.



- Static stability: refers to the aircraft's initial response to a


disturbance.


A statically unstable aircraft will uniformly depart from a condition


of equilibrium.



- Dynamic stability: refers to the aircraft's ability to damp out


oscillations, which


depends on how fast or how slow it responds to a disturbance.


A dynamically unstable aircraft will (after a disturbance) start


oscillating with


increasing amplitude.


A dynamically neutrally stable aircraft will continue oscillating


after a disturbance


but the amplitude of the oscillations will not change.



So, a statically stable aircraft may be dynamically unstable.


Dynamic instability may be prevented by an even distribution of


weight inside the


fuselage, avoiding too much weight concentration at the


extremities or at the CG.


Also, control surfaces' max throws may affect the flight stability,


since a too much


control throw may cause instability, e.g. Pilot Induced Oscillations


(PIO).



Static stability is proportional to the stabiliser area and the tail


moment.


You get double static stability if you double the tail area or double


the tail moment.


Dynamic stability is also proportional to the stabiliser area but


increases with the


square of the tail moment, which means that you get four times the


dynamic stability


if you double the tail arm length.



However, making the tail arm longer or encreasing the stabiliser


area will move


the mass of the aircraft towards the rear, which may also mean the


need to make


the nose longer in order to minimize the weight required to


balance the aircraft...



A totally stable aircraft will return, more or less immediately, to its


trimmed state


without pilot intervention.


However, such an aircraft is rare and not much desirable. We


usually want an


aircraft just to be reasonably stable so it is easy to fly.


If it is too stable, it tends to be sluggish in manoeuvring, exhibiting


too slow


response on the controls.



Too much instability is also an undesirable characteristic, except


where an


extremely manoeuvrable aircraft is needed and the instability can


be continually


corrected by on-board 'fly-by-wire' computers rather than the pilot,


such as a


supersonic air superiority fighter.



Lateral stability is achieved through dihedral, sweepback, keel


effect and


proper distribution of weight.


The dihedral angle is the angle that each wing makes with the


horizontal (see


Wing Geometry).


If a disturbance causes one wing to drop, the lower wing will


receive more lift


and the aircraft will roll back into the horizontal level.



A sweptback wing is one in which the leading edge slopes


backward.


When a disturbance causes an aircraft with sweepback to slip or


drop a wing,


the low wing presents its leading edge at an angle more


perpendicular to the


relative airflow. As a result, the low wing acquires more lift and


rises, restoring


the aircraft to its original flight attitude.



The keel effect occurs with high wing aircraft. These are laterally


stable simply


because the wings are attached in a high position on the fuselage,


making the


fuselage behave like a keel.


When the aircraft is disturbed and one wing dips, the fuselage


weight acts like


a pendulum returning the aircraft to the horizontal level.



The tail fin determines the directional stability.


If a gust of wind strikes the aircraft from the right it will be in a slip


and the fin


will get an angle of attack causing the aircraft to yaw until the slip


is eliminated.



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