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First
Model
Some
people consider a glider as the obvious choice for
the first
model.
Although a
glider normally flies slower and is supposed to be
more
forgiving,
I think
that's just a matter of taste.
Being a
skilled glider pilot doesn't necessarily mean
being also a skilled
powered aircraft
pilot and vice-versa.
Assuming that a powered model was
chosen, the beginner is advised to
start
with a so-called
trainer.
This type is usually a high
wing aircraft model with nearly flat bottom
airfoil
that produces high
lift, permitting slow landing speeds without
stalling.
It also has some dihedral
angle to give a good lateral stability.
However, a flat bottom high wing
with
dihedral is more
sensitive to
crosswind
gusts, so the first flights
should be
done during calm
weather.
A beginner should
avoid wings
with
too sharp
leading edges, as it
will
worsen the stall
characteristics.
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A
well-rounded leading edge is therefore preferable,
as it better
conveys the
airflow onto the upper wing surface
allowing higher angle of attack at
low
speed.
A trainer model
should not be too small, as it would be difficult
to
assemble and
maintain
and would be more sensitive to strong winds.
It should not
be too large
either,
as it would be
difficult to
transport,
require a
larger flying
field and
would be more expensive.
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A
reasonable size is about 150cm wingspan (60 in)
with a high aspect
ratio,
which means the wingspan being about
5.5 times the wing chord.
A square wing
is advisable, as it distributes the weight of the
aircraft
evenly
over the
entire surface of the wing.
In order to
allow a reasonable low landing speed without
stalling, the
wing
loading
should not be greater than about 60g/ (19-oz/sq.
ft).
Wing loading is the aircraft's
weight divided by the wing area.
Some
degree of wing washout also improves the stall
characteristics.
The basic
parts of a trainer model:
Engine
-
provides the power to rotate the propeller.
Propeller
- (also Prop) is
attached to the engine's shaft to convert
rotational motion
into thrust
and speed, which depends on the Prop's
diameter, pitch and the Engine's power.
Spinner
- streamlined part
that covers the end of the Prop shaft.
Fin
- (also Vertical
Stabiliser) provides directional stability
(stability in yaw).
Rudder
-
moveable part fitted to the Fin's trailing edge,
is used to change the aircraft's
direction.
Stabiliser
- (also
Horizontal Stabiliser or Stab) provides
longitudinal stability (stability
in
pitch).
Elevator
- moveable
part fitted to the Horizontal Stabiliser's
trailing edge, is used to
make the
aircraft climb or dive.
Ailerons
- movable parts on
both sides of the wing, are used to make the
aircraft roll
about its
fore
- aft axis. When one aileron moves up the other
moves down.
Wing
- provides
the aircraft's main lifting force.
One may build a model
aircraft based on drawings (plans). This
requires some
building
skills and also time and effort to find out and
gather the
materials needed
for the construction.
An
easier approach (albeit more expensive) is buying
a kit of parts.
There are many kits on
the market with different levels of prefabrication
depending
on their price.
The cheaper kits have most of parts
included, but some pieces come
either
pre -
cut or printed on sheets of wood,
so the builder is expected to do some
extensive
job, such as to
cut out the fuselage formers and wing ribs, glue
the parts
together,
apply
the covering material, etc.
For those
who are not so keen on construction, there are
almost ready
to fly
(
ARF
)
kits with
an extensive prefabrication, requiring one or two
evenings to
assemble.
There
are also ready to fly (
RTF
),
which normally come complete with
the
power
plant and some of them even with
the radio preinstalled.
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First
Flight
It's
highly recommended to have an experienced
instructor beside you
during
your first flight, however, it is not
impossible to get succeed by doing it
alone.
Max wind speed
recommended is 5 - 8Km/h (3 - 5mph) including
gusts.
Check the CG
location with empty fuel tank by supporting the
model
with your
fingertips
underneath the wings. Find the position where the
fuselage
gets level
or its
nose is pointed slightly downwards.
Transmission range check should be
performed on the ground before
the
flight.
This is usually done with the
Transmitter aerial collapsed. The control
surfaces
should respond
without glitch at a distance of about 80 meters
(263ft).
This distance is only an
approximately guide line, as the actual range
may vary
depending on the
environment.
The effective range may
only be half of this value if located at mountain
bowl site
or close to a
public radio transmitter, radar station or
similar.
The range may suffer adverse
effects if the receiver aerial is close to
metal parts
or model
components reinforced with carbon fibre.
Some transmitters allow the aerial to
be totally collapsed inside a metal
case,
which also may reduce
the radiation.
In this case the lower
section of the aerial should be extended during
the test.
The check should
be repeated with the power system running,
alternating the
throttle
setting between idle and full-throttle.
The range will be much
higher when the model is in the air, normally
about 1Km
or as far as one
can see the model.
Take-
off:
If you hand launch
your model, throw it against the wind horizontally
and
straight ahead, not up.
If you take-off from the ground, taxi
the model towards the wind and let
the
model gain ground speed before applying
elevator.
Once in the air try to climb
at a very small angle, not abruptly upward,
which
would cause loss of
airspeed and stall.
The
model is more sensitive to the motor torque effect
during the
relatively
low
take-off speed and may begin to turn left (or
right). Use the rudder
or
ailerons to prevent the model from
turning during the climb stage,
otherwise
the model may
initiate a spiral dive.
Don't try any turns until the model has
gained speed and reached a
altitude
in the
air before you try to land.
To prevent losing altitude when turning
the model, just give little up
elevator
at same time you make a turn.
Try to keep the model in
sight and do not fly too high or too far away.
You may reduce the throttle while high
in the air so you may get an idea
how
the model behaves at low speed.
To prevent getting confused
about which way to turn when the model
flies
towards you, turn
your back to the model slightly while keeping
watching it,
so you can
imagine
Some trimming may
be needed in order to reduce or eliminate roll,
bank
and/or
pitch
tendencies.
A flat bottom wing often
tends to
climbing
when full
throttle is applied. This may be reduced during
the flight by
adjusting
the
elevator trim or by reducing the throttle.
In worst cases it may be needed to
increase the motor's down-thrust
angle
and/or decrease the main wings
incidence angle.
Landing:
Reduce throttle to about
half so you have to slightly pull up the elevator
to keep
the altitude.
Turn the model towards the wind and let
the model sink gradually
towards the
landing area by easing the elevator.
During the last fifteen to
twenty meters (45 to 60 feet) of descent,
(which
depends on the
model's characteristics) you should idle the
throttle.
The model will start sinking
at a higher rate now. Try to keep the model
in a
shallow dive and don't
use the elevator to gain altitude or to prolong
the
flight at this stage, otherwise
stall is likely to occur.
Just keep a
slightly downward attitude throughout the final
approach in
order
to
maintain the airspeed.
The higher the
wing loading, the steeper the approaching angle
may be
however, it is not recommended
approaching angles greater than 45
degrees.
If you notice that
the model is sinking too fast or is too low to
reach the
landing
field -
just increase the throttle first before applying
elevator to maintain
or gain
altitude to prolong the flight or to
repeat the landing approach.
Pull up
the elevator slightly about 30-60cm (1-2 ft)
before the
touch-down so
that the propeller or nose gear don't
hit the ground.
Be prepared to repeat
unsuccessful landings several times, since it's
often a
matter of trial and
error before one gets used with how the model
behaves.
Don't
try to land in a specific spot, avoid turns when
the model is flying
low
or
at low speed. Just let your model glide into the
ground
straight-ahead.
Avoid the proximity of buildings, roads
and electric power lines.
Don't fly
close to or towards people and animals.
The bigger the field for your first
flight, the greater will be your chances
for success.
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Good luck.
It's also
advisable to join the nearest model aircraft club
there you may
meet
experienced flyers who can provide lots
of useful tips and hints.
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Aerodynamics
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Introduction
Aerodynamics is the study of forces and
motion of objects
through the air.
Basic knowledge of the
aerodynamic
principles
is highly recommended
before
getting
involved
in
building and/or
flying
model
aircraft.
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A model aircraft that is hanging still
in air during strong winds may
be
subject
to the same aerodynamic forces
as a model aircraft that is flying
fast
during
calm weather.
The aerodynamic forces depend much on
the air density.
For
example,
if
a
glider
glides
25
met
from a given altitude
during low air
density
it may
glide 40 meters during high
density.
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The
air density depends on the atmospheric pressure
and on the
air temperature.
The air density increases with
decreasing of the air temperature
and/or with
increasing of
the atmospheric pressure.
The air
density decreases with increasing of the air
temperature
and/or with
decreasing of the atmospheric pressure.
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A flying
aircraft is subject to a pressure depending on the
airspeed
and the
air
density.
This pressure increases
exponentially with increasing of the
airspeed.
The aircraft's
resistance to the airflow (drag) depends on the
shape of the
fuselage and
flying surfaces.
An aircraft that is
intended to fly fast has a thinner and different
wing profile
than one that
is intended to fly slower.
That's why
many aircraft change their wings' profiles on
landing
approach
by
lowering the flaps located at the wings' trailing
edge and the
slats at the
leading edge in order to keep enough
lifting force during the much
lower
landing speed.
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The wings' profile of an aircraft is
usually asymmetric, which
makes the
pressure on the wings' upper side lower
than the underside,
causing the air on
the wings upper side to accelerate
downwards, thereby a lift force
is
created.
The air always
flows away from areas of higher pressure toward
areas of lower
pressure,
thus the air over the wing top accelerates as it
enters the
lower
pressure
region (where the air curves toward the wing),
whereas
the air under
the
wing slows down as it enters the higher pressure
region.
So, one may also say that the
wings create lift by reacting against
the air flow,
driving it
downwards, producing downwash.
The top
of the wing is often the major lift contributor,
usually
producing twice as
much lift as the bottom of the wing.
The lift force of a
symmetric profile is based on the airspeed and
on a positive
angle of
attack to the airflow, which makes the air react
as it was
asymmetric.
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The following
picture shows the airflow through two wing
profiles.
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The uppermost profile has a lower angle
of attack than the lowest
one.
When the air flows evenly through the
surface is called a laminar
flow.
A too high angle of attack causes
turbulence on the upper surface,
which
dramatically increases the air
resistance (drag), this may cause the
flow
to separate from the
upper surface resulting in an abrut reduction
in lift,
known as stall.
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Summarising:
The aircraft generates lift by moving
through the air.
The wings have
airfoil shaped profiles that create a pressure
difference
between upper
and lower wing surfaces, with a high pressure
region
underneath and a low
pressure region on top.
The lift
produced will be proportional to the size of the
wings, the
square
of
airspeed, the density of the surrounding air and
the wing's
angle of
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attack to on-
coming flow before reaching the stall angle.
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How does a
glider generate the velocity needed for flight?
The simple answer is that a glider
trades altitude for velocity.
It
trades the potential energy difference from a
higher altitude to a
lower
altitude to produce kinetic energy,
which means velocity.
Gliders are
always descending relative to the air in which
they are
flying.
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How do gliders
stay aloft for hours if they constantly descend?
The gliders are designed to descend
very slowly.
If the pilot can locate a
pocket of air that is rising faster than the
glider is descending, the glider can
actually gain altitude,
increasing
its potential energy.
Pockets of rising air are called
updrafts.
Updrafts are found when the
wind blowing at a hill or mountain
rises to
climb over it.
(However, there may be a downdraft on the other
side!)
Updrafts can also be
found over dark land masses that absorb
more
heat from the sun than
light land masses.
The heat from the
ground heats the surrounding air, which causes
the
air to rise. The rising
pockets of hot air are called thermals.
Large gliding birds, such
as owls and hawks, are often seen
circling
inside a thermal
to gain altitude without flapping their wings.
Gliders can do exactly the same thing.
Aerodynamics
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Wing Geometry Definitions
A
vertical cut through the wing parallel to flight's
direction (plan view)
will show
the cross-section of the wing.
This side view (profile) is called
Airfoil, and it has some geometry
definitions
of its own as
shown on the picture below.
The longest straight line that can be
drawn from the Airfoil's leading
edge
to
trailing edge is called the Chord
Line.
The Chord Line cuts the airfoil
into an upper surface and a lower
surface.
If we plot the
points that lie halfway between the upper and
lower
surfaces,
we obtain a
curve called the Mean Camber Line.
For a symmetric airfoil (upper surface
the same shape as the lower
surface)
the Mean Camber Line will fall on top
of the Chord Line.
But for an
asymmetric airfoil, these are two separate lines.
The
maximum
distance
between these two lines is called the Camber,
which is a
measure
of the
curvature of the airfoil (high camber means high
curvature).
Asymmetric airfoils are
also known as cambered airfoils.
The maximum distance between the upper
and lower surfaces is
called the
Thickness.
Both Thickness
and Camber are expressed as a percentage of
Chord.
Airfoils can come with all
kinds of combinations of camber and
thickness
distributions.
They are designed for the condictions under which
the plane is
likely to be
flown most of the time.
NACA (the
precursor of NASA) established a method of
designating classes
of
airfoils and then wind tunnel tested the airfoils
in order to
provide
lift
coefficients and drag coefficients for designers.
Aspect Ratio is a measure
of how long and slender a wing is from
tip to tip.
The Aspect
Ratio of a wing is defined to be the square of the
span
divided
by the wing
area and is given the symbol AR.
The
formula is simplified for a rectangular wing, as
being the ratio
of the span
to the chord length as shown on the
figure below.
Wing
Dihedral refers to the angle of wing panels as
seen in the
aircraft's
front view.
Dihedral is
added to the wings for roll stability; a wing with
some
Dihedral
will
naturally return to its original position if it is
subject to a briefly
slight
roll displacement.
Most
large airliner wings are designed with Dihedral.
On the contrary the highly maneuverable
fighter planes have no
Dihedral.
In fact, some fighter aircraft have the
wing tips lower than the
roots, giving
the aircraft a high roll rate.
A negative Dihedral angle is called
Anhedral.
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Stability Concepts
The aircraft's response to momentary
disturbance is associated
with its
inherent degree of stability built in
by the designer, in each of the
three
axes,
and occurring without any
reaction from the pilot.
There is another condition affecting
flight, which is the aircraft's
state
of trim
or equilibrium (where the net
sum of all forces equals zero).
Some
aircraft can be trimmed by the pilot to fly 'hands
off' for
straight and
level
flight, for climb or for descent.
Free flight models generally have to
rely on the state of trim built in
by
the
designer and adjusted by the
rigger, while the remote controlled
models have
some form of
trim devices which are adjustable during the
flight.
An aircraft's
stability is expressed in relation to each axis:
lateral stability (stability in roll),
directional stability (stability in
yaw)
and longitudinal
stability (stability in pitch).
Lateral
and directional stabilities are inter-dependent.
Stability may be defined as follows:
- Positive stability: tends to return
to original condition after a
disturbance.
- Negative
stability: tends to increase the disturbance.
- Neutral stability: remains at the new
condition.
- Static
stability: refers to the aircraft's initial
response to a
disturbance.
A
statically unstable aircraft will uniformly depart
from a condition
of equilibrium.
- Dynamic stability: refers
to the aircraft's ability to damp out
oscillations, which
depends on how fast or how slow it responds to a
disturbance.
A dynamically unstable
aircraft will (after a disturbance) start
oscillating with
increasing
amplitude.
A dynamically neutrally
stable aircraft will continue oscillating
after a disturbance
but the
amplitude of the oscillations will not change.
So, a statically stable
aircraft may be dynamically unstable.
Dynamic instability may be prevented by
an even distribution of
weight inside
the
fuselage, avoiding too much weight
concentration at the
extremities or at
the CG.
Also, control surfaces' max
throws may affect the flight stability,
since a too much
control
throw may cause instability, e.g. Pilot Induced
Oscillations
(PIO).
Static stability is proportional to the
stabiliser area and the tail
moment.
You get double static stability if you
double the tail area or double
the tail
moment.
Dynamic stability is also
proportional to the stabiliser area but
increases with the
square of
the tail moment, which means that you get four
times the
dynamic stability
if you double the tail arm length.
However, making the tail
arm longer or encreasing the stabiliser
area will move
the mass of
the aircraft towards the rear, which may also mean
the
need to make
the nose
longer in order to minimize the weight required to
balance the aircraft...
A totally stable aircraft will return,
more or less immediately, to its
trimmed state
without pilot
intervention.
However, such an aircraft
is rare and not much desirable. We
usually want an
aircraft
just to be reasonably stable so it is easy to fly.
If it is too stable, it tends to be
sluggish in manoeuvring, exhibiting
too
slow
response on the controls.
Too much instability is
also an undesirable characteristic, except
where an
extremely
manoeuvrable aircraft is needed and the
instability can
be continually
corrected by on-board 'fly-by-wire'
computers rather than the pilot,
such
as a
supersonic air superiority
fighter.
Lateral stability
is achieved through dihedral, sweepback, keel
effect and
proper
distribution of weight.
The dihedral
angle is the angle that each wing makes with the
horizontal (see
Wing
Geometry).
If a disturbance causes one
wing to drop, the lower wing will
receive more lift
and the
aircraft will roll back into the horizontal level.
A sweptback wing is one in
which the leading edge slopes
backward.
When a disturbance causes an aircraft
with sweepback to slip or
drop a wing,
the low wing presents its leading edge
at an angle more
perpendicular to the
relative airflow. As a result, the low
wing acquires more lift and
rises,
restoring
the aircraft to its original
flight attitude.
The keel
effect occurs with high wing aircraft. These are
laterally
stable simply
because the wings are attached in a
high position on the fuselage,
making
the
fuselage behave like a keel.
When the aircraft is disturbed and one
wing dips, the fuselage
weight acts
like
a pendulum returning the aircraft
to the horizontal level.
The tail fin determines the directional
stability.
If a gust of wind strikes
the aircraft from the right it will be in a slip
and the fin
will get an
angle of attack causing the aircraft to yaw until
the slip
is eliminated.
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