-
计算机缩写术语完全介绍
在使用计算机的过程
中,你可能会碰到各种各样的专业术语,特别是那些英文缩写常让我们不知所
云,下面收
集了各方面的词组,希望对大家有帮助。
一、港台术语与内地术语之对照
由
于港台的计算机发展相对快一些,许多人都去香港或台湾寻找资料,但是港台使用的电脑专业术
< br>语与内地不尽相同,你也许曾被这些东西弄得糊里糊涂的。
---------------------------
港台术语
内地术语
埠
接口
位元
位
讯号
信号
数码
数字
类比
模拟
高阶
高端
低阶
低端
时脉
时钟
频宽
带宽
光碟
光盘
磁碟
磁盘
硬碟
硬盘
程式
程序
绘图
图形
数位
数字
网路
网络
硬体
硬件
软体
软件
介面
接口
母板
主板
主机板
主板
软碟机
软驱
记忆体
内存
绘图卡
显示卡
监视器
显示器
声效卡
音效卡
解析度
分辨率
相容性
兼容性
数据机
调制解调器
---------------------------
二、英文术语完全介绍
在每组术语中,我按照英文字母的排列顺序来分类。
1
、
CPU
3DNow!
(
3D no wait
ing
,无须等待的
3D
处理)
AAM
(
AMD
Analyst Meeting
,
AMD
分析家会议)
ABP
(
Advanced
Branch Prediction
,高级分支预测)
ACG
(
Aggressive
Clock Gating
,主动时钟选择)
AIS
(
Alternate
Instruction Set
,交替指令集)
ALAT
(
advanced
load table
,高级载入表)
ALU
(
Arithmetic
Logic Unit
,算术逻辑单元)
Aluminum
(铝)
AGU
(
Address
Generation Units
,地址产成单元)
APC
(
Advanced
Power Control
,高级能源控制)
APIC
(
Advanced
rogrammable Interrupt
Controller
,高级可编程中断控制器)
APS
(
Alternate
Phase Shifting
,交替相位跳转)
ASB
(
Advanced
System Buffering
,高级系统缓冲)
ATC
(
Advanced
Transfer Cache
,高级转移缓存)
ATD
(
Assembly
Technology
Development
,装配技术发展)
BBUL
(
Bumpless
Build-Up Layer
,内建非凹凸层)
BGA
(
Ball Grid
Array
,球状网阵排列)
BHT
(
branch
prediction table
,分支预测表)
Bops
(
Billion
Operations Per Second
,
10
亿操作
/
秒)
BPU
(
Branch
Processing Unit
,分支处理单元)
BP
(
Brach
Pediction
,分支预测)
BSP
(
Boot Strap
Processor
,启动捆绑处理器)
BTAC
(
Branch
Target Address
Calculator
,分支目标寻址计算器)
CBGA (Ceramic Ball Grid
Array
,陶瓷球状网阵排列
)
CDIP (Ceramic Dual-In-
Line
,陶瓷双重直线
)
Center Processing Unit
Utilization
,中央处理器占用率
CFM
(
cubic feet
per minute
,立方英尺
/
秒
)
CMT
(
course-
grained
multithreading
,过程消除多线程)
CMOS
(
Complementary
Metal Oxide
Semiconductor
,互补金属氧化物半导体)
CMOV
(
conditional
move instruction
,条件移动指令)
CISC
(
Complex
Instruction Set
Computing
,复杂指令集计算机)
CLK
(
Clock
Cycle
,时钟周期)
CMP
(
on-chip
multiprocessor
,片内多重处理)
CMS
(
Code Morphing
Software
,代码变形软件)
co-
CPU
(
cooperative
CPU
,协处理器)
COB
(
Cache on boar
d
,板上集成缓存,做在
CPU
卡上的
二级缓存,通常是内核的一半速度))
COD
(
Cache on
Die
,芯片内核集成缓存)
Copper
(铜)
CPGA
(
Ceramic Pin
Grid Array
,陶瓷针型栅格阵列)
CPI
(
cycles per in
struction
,周期
/
指令)<
/p>
CPLD
(
Complex
Programmable Logic
Device
,複雜可程式化邏輯元件)
CPU
(
Center
Processing Unit
,中央处理器)
CRT
(
Cooperative
Redundant Threads
,协同多余线程)
CSP
(
Chip Scale
Package
,芯片比例封装)
CXT
(
Chooper eXTen
d
,增强形
K6-2
内核,即
K6-3
)
Data
Forwarding
(数据前送)
dB
(
decibel
,分贝)
p>
DCLK
(
Dot
Clock
,点时钟)
DCT
(
DRAM Controll
er
,
DRAM
控制器)
DDT
(
Dynamic
Deferred Transaction
,动态延期处理)
Decode
(指令解码)
DIB
(
Dual
Independent Bus
,双重独立总线)
DMT
(
Dynamic
Multithreading
Architecture
,动态多线程结构)
DP
(
Dual
Processor
,双处理器)
DSM
(
Dedicated
Stack Manager
,专门堆栈管理)
DSMT
(
Dynamic
Simultaneous
Multithreading
,动态同步多线程)
DST
(
Depleted
Substrate
Transistor
,衰竭型底层晶体管)
DTV
(
Dual
Threshold Voltage
,双重极限电压)
DUV
(
Deep Ultra-
Violet
,纵深紫外光)
EBGA
(
Enhanced
Ball Grid Array
,增强形球状网阵排列)
EBL
(
electron beam
lithography
,电子束平版印刷)
EC
(
Embedded
Controller
,嵌入式控制器)
EDEC
(
Early
Decode
,早期解码)
Embedded
Chips
(嵌入式)
EPA
(
edge pin
array
,边缘针脚阵列)
EPF
(
Embedded
Processor Forum
,嵌入式处理器论坛)
EPL
(
electron
projection
lithography
,电子发射平版印刷)
EPM
(
Enhanced
Power Management
,增强形能源管理)
EPIC
(
explicitly
parallel instruction
code
,并行指令代码)
EUV
(
Extreme Ultra
Violet
,紫外光)
EUV
(
extreme
ultraviolet
lithography
,极端紫外平版印刷)
FADD
(
Floationg
Point Addition
,浮点加)
FBGA
(
Fine-Pitch
Ball Grid Array
,精细倾斜球状网阵排列)
FBGA
(
flipchip BGA
,轻型芯片
BGA
)
< br>
FC-BGA
(
Flip-
Chip Ball Grid
Array
,反转芯片球形栅格阵列)
FC-PGA
(
Flip-Chip
Pin Grid Array
,反转芯片针脚栅格阵列)
FDIV
(
Floationg
Point Divide
,浮点除)
FEMMS
:
Fast
Entry/Exit Multimedia State
,快速进入
/
退出多媒体状态
FFT
(
fast Fourier
transform
,快速热欧姆转换)
FGM
(
Fine-Grained
Multithreading
,高级多线程)
FID
(
FID
:
Frequency
identify
,频率鉴别号码)
FIFO
(
First Input
First Output
,先入先出队列)
FISC
(
Fast
Instruction Set
Computer
,快速指令集计算机)
flip-chip
(芯片反转)
FLOPs
(
Floating
Point Operations Per Second
,浮点操作
/
秒)
FMT
(
fine-grained
multithreading
,纯消除多线程)
FMUL
(
Floationg
Point Multiplication
,浮点乘)
FPRs
(
floating-
point registers
,浮点寄存器)
FPU
(
Float Point
Unit
,浮点运算单元)
FSUB
(
Floationg
Point Subtraction
,浮点减)
GFD
(
Gold finger
Device
,金手指超频设备)
GHC
(
Global
History Counter
,通用历史计数器)
GTL
(
Gunning
Transceiver Logic
,射电收发逻辑电路)
GVPP
(
Generic
Visual Perception
Processor
,常规视觉处理器)
HL-PBGA:
表面黏著
,
高耐热、轻薄型塑胶球状网阵封装
HTT
(
Hyper-
Threading Technology
,超级线程技术)
Hz
(
hertz
,赫兹,频率单位)
IA
(
Intel
Architecture
,英特尔架构)
IAA
(
Intel
Application
Accelerator
,英特尔应用程序加速器)
ICU
(
Instruction
Control Unit
,指令控制单元)
ID
(
identify
,
鉴别号码)
IDF
(
Intel
Developer Forum
,英特尔开发者论坛)
IEU
(
Integer
Execution Units
,整数执行单元)
IHS
(
Integrated
Heat Spreader
,完整热量扩展)
ILP
(
Instruction
Level Parallelism
,指令级平行运算)
IMM: Intel Mobile Module,
英特尔移动模块
Instructions
Cache
,指令缓存
Instruction
Coloring
(指令分类)
IOPs
(
Integer
Operations Per Second
,整数操作
/<
/p>
秒)
IPC
(
Instructions
Per Clock Cycle
,指令
/
时钟周期)
ISA
(
instruction
set architecture
,指令集架构)
ISD
(
inbuilt
speed-throttling
device
,内藏速度控制设备)
ITC
(
Instruction
Trace Cache
,指令追踪缓存)
ITRS
(
International
Technology Roadmap for
Semiconductors
,国际半导体技术发展蓝图)
KNI
(
Katmai New In
structions
,
Katmai
新指令集,即
SSE
)
Latency
(潜伏期)
LDT
(
Lightning
Data Transport
,闪电数据传输总线)
LFU
(
Legacy
Function Unit
,传统功能单元)
LGA
(
land grid
array
,接点栅格阵列)
LN2
(
Liquid
Nitrogen
,液氮)
Local
Interconnect
(局域互连)
MAC
(
multiply-
accumulate
,累积乘法)
mBGA (Micro Ball Grid
Array
,微型球状网阵排列
)
nm
(
namometer
,十亿分之
一米
/
毫微米)
MCA
(
machine check
architecture
,机器检查体系)
MCU
(
Micro-
Controller Unit
,微控制器单元)
MCT
(
Memory
Controller
,内存控制器)
MESI
(
Modified,
Exclusive, Shared,
Invalid
:修改、排除、共享、废弃)
MF
(
MicroOps
Fusion
,微指令合并)
mm
(
micron
metric
,微米)
MMX
(
MultiMedia
Extensions
,多媒体扩展指令集)
MMU
(
Multimedia
Unit
,多媒体单元)
MMU
(
Memory
Management Unit
,内存管理单元)
MN
(
model
numbers
,型号数字)
MFLOPS
(
Million
Floationg
Point/Second
,每秒百万个浮点操作)
MHz
(
megahertz
,兆赫)
mil
(
PCB
或晶片佈局的長度單位,
1 mil =
千分之一英寸)
MIPS
(
Million
Instruction Per Second
,百万条指令
/
秒)
MOESI
(
Modified,
Owned, Exclusive, Shared or
Invalid
,修改、自有、排除、共享或无效)
MOF
(
Micro Ops
Fusion
,微操作熔合)
Mops
(
Million
Operations Per Second
,百万次操作
/
秒)
MP
(
Multi-
Processing
,多重处理器架构)
MPF
(
Micro
processor Forum
,微处理器论坛)
MPU
(
Microprocessor
Unit
,微处理器)
MPS
p>
(
MultiProcessor
Specification
,多重处理器规范)
MSRs
(
Model-
Specific Registers
,特别模块寄存器)
MSV
(
Multiprocesso
r Specification
Version
,多处理器规范版本)
NAOC
(
no-account
OverClock
,无效超频)
NI
(
Non
-
Intel
,非英特尔)
NOP
(
no
operation
,非操作指令)
NRE
(
Non-Recurring
Engineering charge
,非重複性工程費用)
OBGA
(
Organic Ball
Grid Arral
,有机球状网阵排列)
OCPL
(
Off Center
Parting Line
,远离中心部分线队列)
OLGA
(
Organic Land
Grid Array
,有机平面网阵包装)
OoO
(
Out of
Order
,乱序执行)
OPC
(
Optical
Proximity Correction
,光学临近修正)
OPGA
(
Organic Pin
Grid Array
,有机塑料针型栅格阵列)
OPN
(
Ordering Part
Number
,分类零件号码)
PAT
(
Performance
Acceleration
Technology
,性能加速技术)
PBGA
(
Plastic Pin
Ball Grid Array
,塑胶球状网阵排列)
PDIP (Plastic Dual-In-
Line
,塑料双重直线
)
PDP
(
Parallel Data
Processing
,并行数据处理)
PGA
(
Pin-Grid Arra
y
,引脚网格阵列)
,
耗电大
PLCC (Plastic Leaded Chip
Carriers
,塑料行间芯片运载
)
Post-RISC
(加速
RISC<
/p>
,或后
RISC
)
PR
(
Performance
Rate
,性能比率)
PIB
(
Processor In
a Box
,盒装处理器)
PM
(
Pseudo-
Multithreading
,假多线程)
PPGA
(
Plastic Pin
Grid Array
,塑胶针状网阵封装)
PQFP
(
Plastic Quad
Flat Package
,塑料方块平面封装)
PSN
(
Processor
Serial numbers
,处理器序列号)
QFP
(
Quad Flat
Package
,方块平面封装)
QSPS
(
Quick Start
Power State
,快速启动能源状态)
RAS
(
Return
Address Stack
,返回地址堆栈)
RAW
(
Read after
Write
,写后读)
REE
(
Rapid
Execution Engine
,快速执行引擎)
Register
Contention
(抢占寄存器)
Register
Pressure
(寄存器不足)
Register
Renaming
(寄存器重命名)
Remark
(芯片频率重标识)
Resource
contention
(资源冲突)
Retirement
(指令引退)
RISC
(
Reduced
Instruction Set
Computing
,精简指令集计算机)
ROB
(
Re-Order
Buffer
,重排序缓冲区)
RSE
(
register
stack engine
,寄存器堆栈引擎)
RTL
(
Register
Transfer
Level
,暫存器轉換層。硬體描述語言的一種描述層次)
SC242
(
242-contact
slot connector
,
242
脚金手指插槽连接器)
SE
(
Special
Embedded
,特别嵌入式)
SEC
(
Single Edge
Connector
,单边连接器)
SECC
(
Single Edge
Contact Cartridge
,单边接触卡盒)
SEPP
(
Single Edge
Processor Package
,单边处理器封装)
Shallow-trench
isolation
(浅槽隔离)
SIMD
(
Single
Instruction Multiple
Data
,单指令多数据流)
SiO2F
(
Fluorided
Silicon Oxide
,二氧氟化硅)
SMI
(
System
Management Interrupt
,系统管理中断)
SMM
(
System
Management Mode
,系统管理模式)
SMP
(
Symmetric
Multi-Processing
,对称式多重处理架构)
SMT
(
Simultaneous
multithreading
,同步多线程)
SOI
(
Silicon-on-
insulator
,绝缘体硅片)
SOIC (Plastic Small
Outline
,塑料小型
)
SONC
(
System on a
chip
,系统集成芯片)
SPGA
(
Staggered
Pin Grid Array
、交错式针状网阵封装)
SPEC
(
System
Performance Evaluation
Corporation
,系统性能评估测试)
SQRT
(
Square Root
Calculations
,平方根计算)
SRQ
(
System
Request Queue
,系统请求队列)
SSE
(
Streaming
SIMD Extensions
,单一指令多数据流扩展)
SFF
(
Small Form
Factor
,更小外形格局)
SS
(
Special
Sizing
,特殊缩放)
SSP
(
Slipstream
processing
,滑流处理)
SST
(
Special
Sizing Techniques
,特殊筛分技术)
SSOP (Shrink Plastic Small
Outline
,缩短塑料小型
)
STC
(
Space Time
Computing
,空余时间计算)
Superscalar
(超标量体系结构)
TAP
(
Test Access
Port
,测试存取端口)
TBGA
(
Tie Ball
Grid Array
,带状球形光栅阵列)
TCP: Tape Carrier Package
(薄膜
封装)
,
发热小
TDP
(
Thermal
Design Power
,热量设计功率)
Throughput
(吞吐量)
TLB
(
Translate
Look side Buffers
,转换旁视缓冲器)
TLP
(
Thread-Level
Parallelism
,线程级并行)
TMP
(
Threaded
Multi-Path
,线程多通道)
TPI
(
True
Performance Initiative/index
,真实性能为先
/
指标)
TQFP
(Thin Plastic Quad Flat
Pack
,薄型方面平面封装
)
Trc
(
Row Cycle
Time
,列循环时间)
TrD
(
Transistor
Density
,晶体管密度)
TSOP
(
Thin Small
Outline Plastic
,薄型小型塑料)
USWC
(
Uncacheabled
Speculative Write
Combination
,无缓冲随机联合写操作)
VALU
(
Vector
Arithmetic Logic
Unit
,向量算术逻辑单元)
VFSD
(
Vertex
Frequency Stream
Divider
,顶点频率流分隔)
VID
(
VID
:
< br>Voltage identify
,电压鉴别号码)
VLIW
(
Very Long
Instruction Word
,超长指令字)
VPU
(
Vector
Permutate Unit
,向量排列单元)
VPU
(
vector
processing units
,向量处理单元,即处理
M
MX
、
SSE
等
SIMD
指令的地方)
VSA
(
Virtual
System Architecture
,虚拟系统架构)
VTF
(
VIA Technical
Forum
,威盛技术论坛)
XB
ar
(
Crossbar
,交叉口闩仲
载逻辑单元)
XP
(
Experience
,体验)
XP
(
Extra
performance
,额外性能)
XP
(
eXtreme
Performance
,极速性能)
散热器
TFT
(
Tiny Fin
Technology
,微型鳍片技术)
2
、主板
3GIO
(
Third
Generation
Input/Output
,第三代输入输出技术)
ACR
(
Advanced
Communications
Riser
,高级通讯升级卡)
ADIMM
(
advanced
Dual In-line Memory
Modules
,高级双重内嵌式内存模块)
AGTL+
(
Assisted
Gunning Transceiver
Logic
,援助发射接收逻辑电路)
AIMM
(
AGP Inline
Memory Module
,
AGP
板上内存升级模块)
AMR
(
p>
Audio
/
Modem
Riser
;音效/调制解调器主机板附加直立插卡)
AHA
(
Accelerated
Hub Architecture
,加速中心架构)
AOI
(
Automatic
Optical Inspection
,自动光学检验)
APU
(
Audio
Processing Unit
,音频处理单元)
ARF
(
Asynchronous
Receive FIFO
,异步接收先入先出)
ASF
(
Alert
Standards Forum
,警告标准讨论)
ASK IR
(
Amplitude
Shift Keyed Infra-
Red
,长波形可移动输入红外线)
AT
(
Advanced
Technology
,先进技术)
ATX
(
AT Extend
,扩展型
AT
)
BIOS
(
Basic
Input/Output System
,基本输入
/
输出系统)
CNR
(
Communication
and Networking
Riser
,通讯和网络升级卡)
CSA
(
Communication
Streaming
Architecture
,通讯流架构)
CSE
(
Configuration
Space Enable
,可分配空间)
COAST
(
Cache-on-a-
stick
,条状缓存)
DASP
(
Dynamic
Adaptive Speculative Pre-
Processor
,动态适应预测预处理器)
DB: Device
Bay
,设备插架
DMI
(
Desktop
Management Interface
,桌面管理接口)
DOT
(
Dynamic
Overclocking
Technonlogy
,动态超频技术)
DPP
(
direct print
Protocol
,直接打印协议
DRCG
(
Direct
Rambus clock generator
,直接
RAM
BUS
时钟发生器)
DVMT
(
Dynamic
Video Memory
Technology
,动态视频内存技术)
E
(
Economy
,经济
,或
Entry-
level
,入门级)
EB
(
Expansion
Bus
,扩展总线)
EFI
(
Extensible
Firmware Interface
,扩展固件接口)
EHCI
(
Enhanced
Host Controller
Interface
,加强型主机端控制接口)
EISA
(
Enhanced
Industry Standard
Architecture
,增强形工业标准架构)
EMI
(
Electromagnetic
Interference
,电磁干扰)
ESCD
(
Extended
System Configuration
Data
,可扩展系统配置数据)
ESR
(
Equivalent
Series Resistance
,等价系列电阻)
FBC
(
Frame Buffer
Cache
,帧缓冲缓存)
Fir
eWire
(火线,即
IEEE1394
标准)
FlexATX
(
Flexibility ATX
,可扩展性
ATX
)
FSB
(
Front Side
Bus
,前端总线)
FWH
(
Firmware
Hub
,固件中心)
GB
(
Garibaldi
架构,
< br>Garibaldi
基于
ATX
架构,但是也能够使用
WTX
构架的机箱)
GMCH
(
Graphics
& Memory Controller
Hub
,图形和内存控制中心)
GPA
(
Graphics
Performance
Accelerator
,图形性能加速卡)
GPIs
(
General
Purpose Inputs
,普通操作输入)
GTL+
(
Gunning
Transceiver Logic
,发射接收逻辑电路)
HDIT
(
High
Bandwidth Differential Interconnect
Technology
,高带宽微分互连技术)
HSLB
(
High Speed
Link Bus
,高速链路总线)
HT
(
HyperTransport
,超级传输)
I2C
(
Inter-
IC
)
I2C
(
Inter-
Integrated Circuit
,内置集成电路)
IBASES
(
Intel
Baseline AGP System Evaluation Suite
,英特
尔基线
AGP
系统评估套件)
IC
(
integrate
circuit
,集成电路)
ICH
(
Input/Output
Controller Hub
,输入
/
输出控制中心)
ICH-S
(
ICH-Hance R
apids
,
ICH
高速型)
ICP
(
Integrated
Communications
Processor
,整合型通讯处理器)
IHA
(
Intel Hub Arc
hitecture
,英特尔
Hub
架
构)
IMB
(
Inter Module
Bus
,隐藏模块总线)
INTIN
(
Interrupt
Inputs
,中断输入)
IPMAT
(
Intel Power
Management Analysis
Tool
,英特尔能源管理分析工具)
IR
(
infrared
ray
,红外线)
IrDA
(
infrared
ray
,红外线通信接口,可进行局域网存取和文件共享)
ISA
(
Industry
Standard
Architecture
,工业标准架构)
ISA
(
instruction
set architecture
,工业设置架构)
K8HTB
(
K8
HyperTransport Bridge
,
K8
闪电传输桥)
LSI
(
Large Scale
Integration
,大规模集成电路)
LPC
(
Low Pin
Count
,少针脚型接口)
MAC
(
Media Access
Controller
,媒体存储控制器)
MBA
(
manage boot
agent
,管理启动代理)
MC
(
Memory
Controller
,内存控制器)
MCA
(
Micro Channel
Architecture
,微通道架构)
MCH
(
Memory
Controller Hub
,内存控制中心)
MDC
(
Mobile
Daughter Card
,移动式子卡)
MII
(
Media
Independent
Interface
,媒体独立接口)
MIO
(
Media I/O
,媒体输入
/
输出单元)
MOSFET
(
metallic
oxide semiconductor field effecttransistor
< br>,金属氧化物半导体场效应晶体管)
MRH-R
(
Memory
Repeater Hub
,内存数据处理中心)
MRH-S
(
SDRAM
Repeater Hub
,
SDRAM
数据处理中心)
MRIMM
(
Media-RIMM<
/p>
,媒体
RIMM
扩展槽)
MSI
(
Message
Signaled Interrupt
,信息信号中断)
MSPCE(Multiple Streams with Pipelining
and Concurrent
Execution
,多重数据流的流水线式传输与并发执行)
MT=MegaTransfers
(兆传输率)
MTH
(
Memory
Transfer Hub
,内存转换中心)
MuTIOL
(
Multi-
Threaded I/O link
,多线程
I/O
链路)
NGIO
(
Next
Generation Input/Output
,新一代输入
/
输出标准)
NPPA
(
nForce
Platform Processor Architecture
,
nForce
平台处理架构)
OHCI
(
Open Host
Controller
Interface
,开放式主控制器接口)
ORB
(
operation
request block
,操作请求块)
ORS
(
Over Reflow S
oldering
,再流回焊接,
SMT
元件的焊接方式)
P64H
(
64-bit PCI
Controller Hub
,
64
位
PCI
控制中心)
PCB
(
printed
circuit board
,印刷电路板)
PCBA
(
Printed
Circuit Board
Assembly
,印刷电路板装配)
PCI
(
Peripheral
Component
Interconnect
,互连外围设备)
PCI
SIG
(
Peripheral Component
Interconnect Special Interest
Group
,互连外围设备专业组)
PDD
(
Performance
Driven Design
,性能驱动设计)
PHY
(
Port Physical
Layer
,端口物理层)
POST
(
Power On
Self Test
,加电自测试)
PS/2
(
Personal
System 2
,第二代个人系统)
PTH
(
Plated-
Through-Hole
technology
,镀通孔技术)
RE
(
Read
Enable
,可读取)
QP
(
Quad-
Pumped
,四倍泵)
RBB
(
Rapid BIOS Bo
ot
,快速
BIOS
启动)
RNG
(
Random number
Generator
,随机数字发生器)
RTC
(
Real Time
Clock
,实时时钟)
KBC
(
KeyBroad
Control
,键盘控制器)
SAP
(
Sideband
Address Port
,边带寻址端口)
SBA
(
Side Band
Addressing
,边带寻址)
SBC
(
single board
computer
,单板计算机)
SBP-2
(
serial bus
protocol 2
,第二代串行总线协协)
SCI
(
Serial
Communications
Interface
,串行通讯接口)
SCK (CMOS clock
,
C
MOS
时钟
)
SDU
(
segment data
unit
,分段数据单元)
SFF
(
Small Form
Factor
,小尺寸架构)
SFS
(
Stepless
Frequency Selection
,步进频率选项)
SMA
(
Share Memory
Architecture
,共享内存结构)
SMT
(
Surface
Mounted Technology
,表面黏贴式封装)
SPI
(
Serial
Peripheral
Interface
,串行外围设备接口)
SSLL
(
Single
Stream with Low
Latency
,低延迟的单独数据流传输)
STD
(
Suspend To
Disk
,磁盘唤醒)
STR
(
Suspend To
RAM
,内存唤醒)
SVR
(
Switching
Voltage Regulator
,交换式电压调节)
THT
(
Through Hole
Technology
,插入式封装技术)
UCHI
(
Universal
Host Controller
Interface
,通用宿主控制器接口)
UPA
(
Universal
Platform
Architecture
,统一平台架构)
UPDG
(
Universal
Platform Design
Guide
,统一平台设计导刊)
USART
(
Universal
Synchronous Asynchronous Receiver
Transmitter
,通用同步非同步接收传送器)
USB
(
Universal
Serial Bus
,通用串行总线)
USDM
(
Unified
System Diagnostic
Manager
,统一系统监测管理器)
VID
(
Voltage
Identification
Definition
,电压识别认证)
VLB
(
Video
Electronics Standards Association Local
Bus
,视频电子标准协会局域总线)
VLSI
(
Very Large
Scale Integration
,超大规模集成电路)
VMAP
(
VIA Modular
Architecture Platforms
,
VIA
p>
模块架构平台)
VSB
(
V
Standby
,待命电压)
VXB
(
Virtual
Extended Bus
,虚拟扩展总线)
VRM
(
Voltage
Regulator Module
,电压调整模块)
WE
(
Write
Enalbe
,可写入)
WS
(
Wave Soldering
,波峰焊接,
THT
元件的焊接方式)
XT
(
Extended
Technology
,扩充技术)
ZIF
(
Zero
Insertion Force,
零插力插座)
芯片组
ACPI
(
Advanced
Configuration and Power
Interface
,先进设置和电源管理)
AGP
(
Accelerated
Graphics Port
,图形加速接口)
BMS
(
Blue Magic
Slot
,蓝色魔法槽)
I/O<
/p>
(
Input/Output
,输入
p>
/
输出)
MIOC: Memory and I/O Bridge Controller<
/p>
,内存和
I/O
桥控制器
NBC: North Bridge
Chip
(北桥芯片)
PIIX:
PCI ISA/IDE Accelerator
(加速器)
PSE36: Page Size Extension 36
-
bit
,
36
位页面尺寸扩展模式
PXB: PCI
Expander Bridge
,
PCI
增强桥
RCG: RAS/CAS Generato
r
,
RAS/CAS
发生器
SBC: South Bridge
Chip
(南桥芯片)
SMB
(
System
Management Bus
,全系统管理总线)
SPD
(
Serial
Presence Detect
,连续存在检测装置)
SSB: Super South
Bridge
,超级南桥芯片
TDP: Triton Data
Path
(数据路径)
TSC:
Triton System
Controller
(系统控制器)
QPA: Quad Port
Acceleration
(四接口加速)
主板技术
Gigabyte
ACOPS: Automatic
CPU OverHeat Prevention System
(
< br>CPU
过热预防系统)
SIV: System Information
Viewer
(系统信息观察)
磐英
ESDJ
(
Easy Setting
Dual Jumper
,简化
CPU
双重跳线法)
浩鑫
UPT
(
USB
、
PANEL
、
LINK
、
TV-OUT
四重接口)
华硕
C.O.P
(
CPU
overheating
protection
,处理器过热保护)
3
、显示设备
AD
(
Analog to
Digitalg
,模拟到数字转换)
ADC
(
Apple Display
Connector
,苹果专用显示器接口)
ASIC
(
Application
Specific Integrated
Circuit
,特殊应用积体电路)
ASC
(
Auto-Sizing
and Centering
,自动调效屏幕尺寸和中心位置)
ASC
(
Anti Static
Coatings
,防静电涂层)
ASD
(
Auto
Stereoscopic Display
,自动立体显示)
AGC
(
Anti Glare
Coatings
,防眩光涂层)
AG
(
Aperture
Grills
,栅条式金属板)
ARC
(
Anti Reflect
Coating
,防反射涂层)
BLA: Bearn Landing
Area
(电子束落区)
BMC
(
Black Matrix
Screen
,超黑矩阵屏幕)
CCS
(
Cross
Capacitance Sensing
,交叉电容感应)
cd/m^2
(
candela/
p>
平方米,亮度的单位)
CDRS
(
Curved
Directional Reflection
Screen
,曲线方向反射屏幕)
CG-
Silicon
(
Continuous Grain
Silicon
,连续微粒硅)
CNT
(
carbon nano-
tube
,碳微管)
CRC
(
Cyclical
Redundancy Check
,循环冗余检查)
CRT
(
Cathode Ray
Tube
,阴极射线管)
CVS
(
Compute
Visual Syndrome
,计算机视觉综合症)
DA
(
Digital to
Analog
,数字到模拟转换)
DDC
(
Display Data
Channel
,显示数据通道)
DDWG
(
Digital
Display Working
Group
,数字化显示工作组)
DEC
(
Direct
Etching Coatings
,表面蚀刻涂层)
Deflection
Coil
(偏转线圈)
DFL
(
Dynamic Focus
Lens
,动态聚焦)
DFP
(
Digital Flat
Panel
,数字平面显示标准)
DFPG
(
Digital Flat
Panel Group
,数字平面显示标准工作组)
DFS
(
Digital Flex
Scan
,数字伸缩扫描)
DIC: Digital Image
Control
(数字图像控制)
Digital Multiscan
II
(数字式智能多频追踪)
DLP
(
digital Light
Processing
,数字光处理)
DOSD: Digital On Screen
Display
(同屏数字化显示)
DPMS
(
Display
Power Management
Signalling
,显示能源管理信号)
Dot Pitch
(点距)
DQL
(
Dynamic
Quadrapole Lens
,动态四极镜)
DSP
(
Digital
Signal Processing
,数字信号处理)
DSTN
(
Double
layers Super Twisted Nematic
,双层超扭曲向列,无源
矩阵
LCD
)
DTV
(
Digital
TV
,数字电视)
DVI
(
Digital
Visual Interface
,数字化视像接口)
<
/p>
ECD
(
ElectroChromic
Display
,电铬显示器)
EFEAL
(
Extended
Field Elliptical Aperture
Lens
,可扩展扫描椭圆孔镜头)
FED
(
Field
Emission Displays
,电场显示器
)
Flyback
Transformer
(回转变压器)
FPD
(
flat panel
display
,平面显示器)
FRC: Frame Rate
Control
(帧比率控制)
GLV
(
grating-
light-valve
,光栅亮度阀)
HDMI
(
High
Definition Multimedia
Interface
,高精度多媒体接口)
HDTV
(
high
definition
television
,高清晰度电视)
HVD
(
High Voltage
Differential
,高分差动)
IFT
(
Infinite
FlatTube
,无限平面管,三星丹娜)
INVAR
(不胀铜)
IPS
(
in-plane
switching
,平面开关)
LCD
(
liquid
crystal display
,液晶显示屏)
LCOS: Liquid Crystal On
Silicon
(硅上液晶)
LED
(
light
emitting diode
,光学二级管)
L-SAGIC
(
Low
Power-Small Aperture G1 wiht Impregnated
Cathode
,低电压光圈阴极管)
LTPS
(
Low-
Temperature Poly-Si
,低温多晶硅)
LVD
(
Low Voltage
Differential
,低分差动)
LVDS
(
Low Voltage
Differential Signal
,低分差动信号)
LRTC
(
LCD Response
Time Compensation
,液晶响应时间补偿)
LTPS
(
Low
Temperature
Polysilicon
,低温多硅显示器)
MALS
(
Multi
Astigmatism Lens
System
,多重散光聚焦系统)
MDA
(
Monochrome
Adapter
,单色设备)
Monochrome
Monitor
(单色显示器)
MS: Magnetic
Sensors
(磁场感应器)
MVA
(
multi-domain
vertical alignment
,广域垂直液晶队列)
OEL
(
organic
electro-luminescent
,有机电镀冷光)
OLED
(
Organic
light-emitting
diode
,有机电激发光显示器)
OSD
(
On Screen
Display
,同屏显示)
PAC
(
psycho-
acoustic
compensation
,心理声学补偿)
P&D
(
Plug and
Display
,即插即显)
PDP
(
Plasma
Display Panel
,等离子显示器)
Porous
Tungsten
(活性钨)
PPI
(
Pixel Per
Inch
,像素/英寸)
RGB<
/p>
(
Red
、
Bl
ue
、
Green
,红、蓝、绿三原色
)
RSDS: Reduced Swing
Differential
Signal
(小幅度摆动差动信号)
SC
(
Screen
Coatings
,屏幕涂层)
Single Ended
(单终结)
Shadow Mask
(点状阴罩)
SXGA
(
Super
eXtended Graphics
Array
,超级扩展型图形阵列)
STN
(
Super Twisted
Nematic
,超扭曲向列,无源矩阵)
TCO
(
The Swedish
Confederation of Professional
Employees
,瑞典专业工作人员联合会)
TDT
(
Timeing
Detection Table
,数据测定表)
TMDS
(
Transition
Minimized Differential
Signaling
,转换极低损耗微分信号)
TN
(
Twisted Nemati
c
,扭曲液晶向列,无源矩阵
LCD
)
TN+film
(
twisted
nematic and retardation film
,扭曲液晶向列
+
延迟薄膜)
TICRG: Tungsten Impregnated Cathode Ray
Gun
(钨传输阴级射线枪)
TFT
(
thin film tra
nsistor
,薄膜晶体管,有源矩阵
LCD
)
Trinitron
(特丽珑)
UCC
(
Ultra Clear
Coatings
,超清晰涂层)
UFB
(
Ultra-
Fine&Bright
,新概念超亮度液晶显示屏)
UXGA (Ultra Extended Graphics
Array
,极速扩展图形阵列)
VAGP: Variable Aperature Grille
Pitch
(可变间距光栅)
VBI: Vertical Blanking
Interval
(垂直空白间隙)
VESA
(
Video
Electronics Standards
Association
,视频电子标准协会)
VGA
(
video
graphics array
,视频图像阵列)
VDT
(
Video Display
Terminals
,视频显示终端)
VRR: Vertical Refresh
Rate
(垂直扫描频率)
VW
(
Virtual
Window
,虚拟视窗)
XGA
(
eXtended
Graphics Array
,扩展型图形阵列)
YUV
(亮度和色差信号)
4
、视频
3D
:
Three
Dimensional
,三维
3DCG
(
3D computer
graphics
,三维计算机图形)
3DS
(
3D
SubSystem
,三维子系统)
A-Buffer
(
Accumulation
Buffer
,积聚缓冲)
AA
(
Accuview
Antialiasing
,高精度抗锯齿)
ADC
(
Analog to
Digital Converter
,模数传换器)
ADI
(
Adaptive De-
Interlacing
,自适应交错化技术)
AE
(
Atmospheric
Effects
,大气雾化效果)
AFC
(
Advanced
Frame Capture
、高级画面捕获)
AFR
(
Alternate
Frame Rendering
,交替渲染技术)
Anisotropic
Filtering
(各向异性过滤)
APPE
(
Advanced
Packet Parsing
Engine
,增强形帧解析引擎)
AR
(
Auto-
Resume
,自动恢复)
AST
(
amorphous-
silicon TFT
,非晶硅薄膜晶体管)
AV
(
Analog
Video
,模拟视频)
AV
(
Audio &
Video
,音频和视频)
B S
plines
(
B
样条)
BAC
(
Bad
Angle Case
,边角损坏采样)
Back Buffer
,后置缓冲
Backface
culling
(隐面消除)
Battle for Eyeballs
(眼球大战,各
p>
3D
图形芯片公司为了争夺用户而作的竞争)
Bilinear
Filtering
(双线性过滤)
B.O.D.E
(
Body
、
Object
、
Design
、
Envioment
,人体、物体、设计、环境渲染
自动识别)
BSP
(
Binary Space
Partitioning
,二进制空间分区)
CBMC
(
Crossbar
based memory
controller
,内存控制交叉装置)
CBU
(
color
blending unit
,色彩混和单位)
CEA
(
Critical Edge
Angles
,临界边角)
CEM
(
cube
environment mapping
,立方环境映射)
CG
(
C for Graphics
/GPU
,用于图形
/GPU
的可编程
语言)
CG
(
Computer
Graphics
,计算机生成图像)
Clipping
(剪贴纹理)
Clock
Synthesizer
,时钟合成器
compressed
textures
(压缩纹理)
Concurrent Command
Engine
,协作命令引擎
CSC
(
Colorspace
Conversion
,色彩空间转换)
CSG (constructive solid
geometry
,建设立体几何)
CSS
(
Content
Scrambling System
,内容不规则加密)
DAC
(
Digital to
Analog Converter
,数模传换器)
DCD
(
Directional
Correlational De-
interlacing
,方向关联解交错)
DCT
(
Display
Compression
Technology
,显示压缩技术)
DDC
(
Dynamic Depth
Cueing
,动态深度暗示)图像
DDP
(
Digital
Display Port
,数字输出端口)
DDS
(
Direct Draw
Surface
,直接绘画表面)
Decal
(印花法,用于生成一些半透明效果,如:鲜血飞溅的场面)
DFP
(
Digital
Flat Panel
,数字式平面显示器)
DFS: Dynamic Flat Shading
(动态
平面描影)
,
可用作加速
Dithering
(抖动)
Directional
Light
,方向性光源
DM
(
Displacement
mapping
,位移贴图)
DME
(
Direct Memory
Execute
,直接内存执行)
DOF
(
Depth of
Field
,多重境深)
dot
texture blending
(点型纹理混和)
DOT3
(
Dot product
3 bump mapping
,点乘积凹凸映射)
Double
Buffering
(双缓冲区)
DPBM
(
Dot Product
Bump Mapping
,点乘积凹凸映射)
DQUICK
(
DVD
Qualification and Integration Kit
,
DVD
资格和综合工具包)
DRA
(
deferred
rendering
architecture
,延迟渲染架构)
DRI
(
Direct
Rendering
Infrastructure
,基层直接渲染)
DSP
(
Dual Streams
Processor
,双重流处理器)
DVC
(
Digital
Vibrance Control
,数字振动控制)
DVI
(
Digital Video
Interface
,数字视频接口)
DVMT
(
Dynamic
Video Memory
Technology
,动态视频内存技术)
DxR: DynamicXTended
Resolution
(动态可扩展分辨率)
DXTC
(
Direct X
Texture Compress
,
DirectX
纹理压缩,以
S3TC
为基础)
Dynamic Z-buffering
(动态
Z
轴缓冲区)
,
显示物体远近
,
可用作远景
E-DDC
(
Enhanced
Display Data Channel
,增强形视频数据通道协议,定义了显示输
出与主系统之间的通讯通
道,能提高显示输出的画面质量)
Edge Anti
-
aliasin
g
(边缘抗锯齿失真)
E-EDID
(
Enhanced
Extended Identification Data
,增强形扩充身份辨识数
据,定义了电脑通讯视频主系统的数
据格式)
eFB
(
embedded
Frame Buffer
,嵌入式帧缓冲)
eTM
(
embedded
Texture Buffer
,嵌入式纹理缓冲)
Execute
Buffers
,执行缓冲区
Embosing
,浮雕
EMBM
(
environment
mapped bump mapping
,环境凹凸映射)
Extended Burst
Transactions
,增强式突发处理
Factor Alpha
Blending
(因子阿尔法混合)
Fast Z-clear
,快速
Z<
/p>
缓冲清除
FB
(
fragment
buffer
,片段缓冲)
FL
(
fragment
list
,片段列表)
FW
(
Fast Write
,快写,
AGP
总线的特殊功能)
Front
Buffer
,前置缓冲
Flat
(平面描影)
FL
(
Function
Lookup
,功能查找)
FMC
(
Frictionless
Memory Control
,无阻内存控制)
Frames rate is
King
(帧数为王)
FRC
(
Frame Rate
Control
,帧率控制)
FSAA
(
Full
Scene/Screen Anti
-
aliasing
p>
,全景
/
屏幕抗锯齿)
Fog
(雾化效果)
flip double
buffered
(反转双缓存)
fog table
quality
(雾化表画质)
F-Buffer
(
Fragment
Stream FIFO
Buffer
,片段流先入先出缓冲区)
GPT
(
Graphics
Performance Toolkit
,图形性能工具包)
FRJS
(
Fully Random
Jittered Super-
Sampling
,完全随机移动式超级采样)
Fur
(软毛效果)
GART
(
Graphic
Address Remappng
Table
,图形地址重绘表)
GI
(
Global
Illumination
,球形光照)
GIC
(
Gold
Immersion Coating
,化金涂布技术,纯金材质作为
< br>PCB
最终层,提升信号完整性)
GIF
(
Graphics
Interchange Format
,图像交换格式)
Gouraud
Shading
,高洛德描影,也称为内插法均匀涂色
GPU
(
Graphics
Processing Unit
,图形处理器)
GTF
(
Generalized
Timing Formula
,一般程序时间,定义了产生画面所需要的时间,包括了
诸如画面刷新率
等)
GTS
(
Giga Textel
Sharder
,十亿像素填充率)
Guard Band
Support
(支持保护带)
HAL
(
Hardware
Abstraction Layer
,硬件抽像化层)
HDR
(
High Dynamic
Range
,高级动态范围)
HDRL
(
high
dynamic-range
lighting
,高动态范围光线)
HDVP
(
High-
Definition Video
Processor
,高精度视频处理器)
HEL: Hardware Emulation
Layer
(硬件模拟层)
HLSL
(
High Level
Shading Language
,高级描影语言)
HMC
(
hardware
motion compensation
,硬件运动补偿)
Hierarchical
Z
(
Z
分级)
high triangle
count
(复杂三角形计数)
HOS
(
Higher-Order
Surfaces
,高次序表面)
HPDR
(
High-
Precision Dynamic-
Range
,高精度动态范围)
HRAA
(
High
Resolution Anti
-
aliasing
,高分辨率抗锯齿)
HSI
(
High Speed
Interconnect
,高速内连)
HSR
(
Hidden
Surface Removal
,隐藏表面移除)
HTP
(
Hyper Texel
Pipeline
,超级像素管道)
HWMC
(
Hardware
Motion Compensation
,硬件运动补偿)
ICD
(
Installable
Client Driver
,可安装客户端驱动程序)
iDCT
(
inverse
Discrete Cosine
Transformation
,负离散余弦转换)
IDE
(
Integrated
Development
Environment
,集成开发环境)
Immediate
Mode
,直接模式
IMMT
(
Intelligent
Memory Manager
Technology
,智能内存管理技术)
Imposters
(诈欺模型)
IPEAK GPT
(
Intel
Performance Evaluation and Analysis Kit - Graphics
Performance Toolkit
,英特尔性能评估和分
析套件
-
图形性能工具包)
IPPR: Image Processing and Pattern
Recognition
(图像处理和模式识别)
IR
(
Immediate
Rendering
,直接渲染)
IRA
(
immediate-
mode rendering
architecture
,即时渲染架构)
IQ
(
inverse
quantization
,反转量子化)
ITC
(
Internal True
Color
,内部真彩色)
IVC
(
Indexed
Vertex Cache
,索引顶点缓存)
JFAA
(
Jitter Free
Anti Aliasing
,自由跳跃进抗锯齿)
JGSS
(
Jittered
Grid Super-
Sampling
,移动式栅格超级采样)
JPRS
(
Jittered
pseudo random
sampling
,抖动假取样)
Key Frame
Interpolation
,关键帧插补
large
textures
(大型纹理)
LE
(
low
end
,低端)
LF
(
Linear
Filtering
,线性过滤,即双线性过滤)
LFB
(
Linear Frame-
Buffer
,线性帧缓冲)
LFM
(
Light Field
Mapping
,光照区域贴图)
lighting
(光源)
lightmap
(光线映射)
LMA
(
Lightspeed
memory Architecture
,光速内存架构)
Local Peripheral
Bus
(局域边缘总线)
LOD
(
Levels-of-
Detail
,细节级)
Lossless Z Compression
,无损
Z
压缩
LPF
(
Low-past
filter
,低通道滤波器)
LSR
(
Light Shaft
Rendering
,光线轴渲染)
mipmapping
(
MIP
映射
)
MAC
(
Mediocre
Angle Case
,普通角采样)
Matrix Vertex
Blending
,矩阵顶点混和
MCM
(
Multichip
Module
,多芯片模块)
Membrane
lighting
,隔膜光线
Mipmap LOD Bias Adjustment
(映
射
LOD
偏移调节)
Modulate
(调制混合)
Motion
Compensation
,动态补偿
motion blur
(模糊移动)
MPPS
:
Million
Pixels Per Second
,百万个像素
/
秒
MRT
(
Multiple
Render Targets
,多重渲染目标)
MSAA
(
multisampling
Scene/Screen Anti
-
aliasing
p>
,多重采样抗锯齿)
Multiplicative Texture
Blending
(乘法纹理混合)
Multi-Resolution
Mesh
,多重分辨率组合
Multi Threaded Bus
Master
,多线程主控
Mul
titexture
(多重纹理)
MVSD
(
Motion
Vector Steered de-
interlacing
,移动向量控制解交错)
MXM
(
Mobile PCI
Express Module
,移动
PCI
Express
模块)
NURBS
(
Non Uniform
Relational B Splines
,非统一相关
B<
/p>
样条)
nerest Mipmap
(邻近
MIP
映射,又叫点采样技术)
NGP
(
Next-
Generation Graphics
Port
,下一代图形接口)
NSR
(
nVidia
Shading Rasterizer
,
nVidia
描影光栅引擎)
NXL
(
NVIDIA XPress
Link
,
nViadia
X
紧迫链路)
OGSS
(
Ordered Grid
Super-Sampling
,顺序栅格超级采样)
ORB
(
Online
ResultBrowser
,在线分数浏览)
OTES
(
Outside
Thermal Exhaust
System
,向外热排气系统)
Overdraw
(透支,全景渲染造成的浪费)
partial texture
downloads
(并行纹理传输)
Parallel Processing Perspective
Engine
(平行透视处理器)
PC
(
pipeline
combining
,管道结合)
Perspective
Correction
(透视纠正)
Perspective
Divide
,透视分隔
PGC
(
Parallel
Graphics
Configuration
,并行图像设置)
PureHAL
(
Pure
Hardware Abstraction
Layer
,纯硬件处理层)
PIP
(
Picture In
Picture
,画中画)
pixel
(
Picture ele
ment
,图像元素,又称
P
像素,屏
幕上的像素点)
PM
(
parallax
mapping
,视差映射)
Point Primitive
Support
(支持原始点)
point
light
(一般点光源)
point sampling
(点采样技术,又叫邻近
MIP
映射)
Point
Sprit
(点碎片纹理)
Positional
Lights
(定点光源)
Precise Pixel
Interpolation
,精确像素插值
precomputed/preimaged
(预计算
/
预描绘)
Procedural
textures
(可编程纹理)
Projected
Textrues
(投射纹理)
PS
(
Pixel
Shaders
,像素描影)
PT
(
Projective
textures
,投影纹理)
PTC
(
Palletized
Texture Compression
,并行纹理压缩)
PVA
(
Patterned
Vertical Alignment
,图像垂直调整)
PVPU
(
Programable
Vertex Processing
Unit
,可编程顶点处理单元)
QC
(
Quad
Cache
,四重缓存)
QDR
(
Quad Data
Rate
,四倍速率)
QDR
SDRAM
(
Quad Data
Rate
,四倍速率
SDRAM
)
RAMDAC
(
Random
Access Memory Digital to Analog Converter
,随机存储器数
/
模转换器)
Range Fog
(延伸雾化)
PB
(
Priority
buffer
,优先缓冲)
PJSS
(
programmable
jitter table
,可编程抖动表)
ps
(
picoseconds
,皮秒,微微秒,百亿分之一秒)
Reflection
mapping
(反射贴图)
render
(着色或渲染)
Rendering to a
Window
(窗口透视)
RGB
A
(
Red
、
Blue
、
Green +
Alpha
,红、蓝、绿
+
Alpha
通道)
RGSS
(
Rotated Grid
Super-Sampling
,旋转栅格超级采样)
RM
(
Retention
Mechanism
,保持机构)
RSAA
(
Random
Sampling Anti
aliasing
,随机采样抗锯齿)
RTV
(
Real Time
Video
,实时视频)
S
端子(
Seperate
)
< br>
S3
(
Sight
、
Sound
、
Spe
ed
,视频、音频、速度)
S3TC
(
S3 Texture C
ompress
,
S3
纹理压缩,以前
仅支持
S3
显卡)
S3TL
(
S3
Transformation & Lighting
,
S3
多边形转换和光源处理)
SB
(
Shadow
Buffer
,描影缓冲)
Screen
Buffer
(屏幕缓冲)
SDTV
(
Standard
Definition
Television
,标准清晰度电视)
SEM
(
spherical
environment mapping
,球形环境映射)
SGCT
(
self-gauging
clock technology
,自测量时钟技术)
Shading
,描影
SIF2
(
SUMA
Individual Analog Filter 2
,
S
UMA
独立模拟过滤器
2
)
Single Pass Multi-
Texturing
,单通道多纹理
SLAM
(
Symmetrically Loaded
Acoustic Module
,平衡装载声学模块)
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