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I grew up on a steady diet of science
fiction. In high school I took a bus to
school
an
hour
each
way
every
day.
And
I
always
absorbed
in
a
book,
science fiction book, which took my
mind to other worlds, and satisfied,
in
a narrative form, this insatiable sense of
curiosity that I had. And you
know
that
curiosity
also
manifested
itself
in
the
fact
that
whenever
I
wasn
’
t
in
school
I
was
out
in
the
woods,
hiking
and
taking
“
samples,
”
frogs and snakes and bugs and pond
water, and bring it back, looking at it
under the microscope. You know, I was a
real science geek. But it was all
about
trying to understand the world, understand the
limits of possibility.
And my love of
science fiction actually seemed to mirrored in the
world
around
me,
because
what
was
happening,
this
was
in
the
late
’
60s,
we
were
going
to
the
moon,
we
were
exploring
the
deep
oceans.
Jacques
Cousteau
was
coming
into
our
living
rooms
with
his
amazing
specials
that showed us
animals and places and a wondrous world that we
could
never really have previously
imagined. So, that seemed to resonate with
the whole science fiction part of it.
And I was an artist. I could draw. I
could paint. And I found that because
there weren
’
t video games
and this
saturation of CG movies and
all of this imagery in the media landscape, I
had
to
create
these
images
in
my
head.
You
know,
we
all
did,
as
kids
having to read a book, and through the
author
’
s description put
something
on
the
movie
screen
in
our
heads.
And
so,
my
response
to
this
was
to
paint,
to
draw
alien
creatures,
alien
worlds,
robots,
spaceships,
all
that
1
stuff.
I
was
endlessly
getting
busted
in
math
class
doodling
behind
the
textbook. That was, the creativity had
to find its outlet somehow. And an
interesting thing happened, the Jacques
Cousteau shows actually got me
very
excited
about
the
fact
that
there
was
an
alien
world
right
here
on
earth.
I
might
not
really
go
to
an
alien
world
on
a
spaceship
someday.
That seemed pretty
darn unlikely. But that was a world I could really
go
to, right here on Earth, that was as
rich and exotic as anything that I had
imagined from reading these books. So,
I decided I was going to become
a scuba
diver at the age of 15. And the only problem with
that was that I
lived in a little
village in Canada, 600 miles from the nearest
ocean. But I
didn
’
t
let
that
daunt
me.
I
pestered
my
father
until
he
finally
found
a
scuba class in Buffalo,
New York, right across the border from where we
live.
And
I
actually
got
certified
in
a
pool
in
a
YMCA
in
the
dead
of
winter in
Buffalo, New York. And I
didn
’
t see the ocean, a real
ocean, for
another
two
years,
until
we
moved
to
California.
Since
then,
in
the
intervening 40 years,
I
’
ve spent about 3,000 hours
underwater, And 500
hours of that were
in submersibles. And I
’
ve
learned that that deep ocean
environment, and even the shallow
oceans, are so rich with amazing life
that
really
is
beyond
our
imagination.
Nature
’
s
imagination
is
so
boundless compared to our own meager
human imagination. I still, to this
day, stand in absolute awe of what I
see when I make these dives. And my
love affair
with the ocean
is ongoing, and just as strong as it ever was.
2
But,
when
I
chose
a
career,
as
an
adult,
it
was
film
making.
And
that
seemed
to be the best way to reconcile this urge I had to
tell stories, with
my urges to create
images. And I was, as a kid, constantly drawing
comic
books, and so on. So, film making
was the way to put pictures and stories
together. And that made sense. And of
course the stories that I chose to
tell
were
science
fiction
stories:
“
Terminator
,”
“
Aliens
,”
and
“
The
Abyss
.”
And
with
“
The
Abyss,
”
I
was
putting
together
my
love
of
underwater and diving,
with film making. So, you know, merging the two
passions. Something interesting came
out of
“
The
Abyss
,”
which was that
to solve a specific narrative problem
on that film, which was to create this
kind of liquid water creature, we
actually embraced computer generated
animation,
CG
.
And
this
resulted
in
the
first
soft-surface
character,
CG
animation
that
was
ever
in
a
movie.
And
even
though
the
film
didn
’
t
make any money, barely broke even, I
should say, I witnessed something
amazing,
which
is
that
the
audience,
the
global
audience,
was
mesmerized
by
this
apparent
magic.
You
know,
it
’
s
Arthur
Clark
’
s
law
that any sufficiently
advanced technology is indistinguishable from
magic.
They were seeing something
magical. And so that got me very excited.
And I thought,
“
wow, this is something that
needs to be embraced into the
cinematic
art.
”
So, with
“<
/p>
Terminator2,
”
which was next film, we took that
much
farther. Working with ILM, we created the liquid
metal dude in that
film. The success
hung in the balance on whether that effect would
work.
3
And it
did. And we created magic again. And we had the
same result with
an audience. Although
we did make a little more money on that one. So,
drawing
a
line
through
those
two
dots
of
experience,
came
to,
this
is
going to be a whole new world, this was
a whole new world of creativity
for
film
artists.
So,
I
started
a
company
with
Stan
Winston,
my
good
friend S W, who is the premier make-up
and creature designer at that time,
and
it was called Digital Domain. And the concept of
the company was
that we would leap-frog
past the analog processes of optical printers and
so on, and we would go right to digital
production. And we actually did
that
and
it
gave
us
a
competitive
advantage
for
a
while.
But
we
found
ourselves lagging in
the mid
’
90s in the creature
and character design stuff
that we had
actually founded the
company to do. So,
I wrote this piece
called
“<
/p>
Avatar,
”
which
was
meant
to
absolutely
push
the
envelop
of
visual
effects,
of
CG
effects,
beyond,
with
realistic
human
emotive
characters generated in CG
.
And the main characters would all be in
CG
.
And the world would be
in CG
. And the envelope pushed back.
And I was
told by the folks at my
company that we weren
’
t
going to be able to do
this for a
while. So, I shelved it, and I made this other
movie about a big
ship that sinks. You
know, I went and pitched it to the studio as
“
Romeo
and
Juliet
’
on a
ship.
”
It
’
s going to be this epic
romance, passionate film.
Secretly,
what I wanted to do was I wanted to dive to the
real wreck of
“
Titanic.
”
And
that
’
s why I made the move.
And that
’
s the truth. Now,
the
4
studio
didn
’
t
know
that.
But
I
convinced
them.
I
said,
“
We
’
re
going
to
dive to
the wreck. We
’
re going to
film it for real. We
’
ll be
using it in the
opening
of
the
film.
It
will
be
really
important.
It
will
be
a
great
marketing
hook.
”
And I talked them
into funding an expedition. Sounds
crazy. But this goes back to that theme
about your imagination creating a
reality. Because we actually created a
reality where six months later I find
myself in a Russian submersible two and
a half miles down in the north
Atlantic, looking at the real Titanic
through a view port, not a movie, not
HD, for real. Now, that blew my mind.
And it tool a lot of preparation, we
had to build cameras and lights and all
kinds of things. But, it struck me
know
much
this
dive,
these
deep
dives
was
like
a
space
mission.
You
know, where it was
highly technical, and it required enormous
planning.
You
get
in
this
capsule,
you
go
down
to
this
dark
hostile
environment
where there is no hope of rescue if you
can
’
t get back by yourself.
And I
thought like,
“
Wow.
I am like
living in a science fiction movie. This is
really
cool.
”
And
so,
I
really
got
bitten
by
the
bug
of
deep
ocean
exploration. Of course, the curiosity,
the science component of it. It was
everything. It was adventure. It was
curiosity. It was imagination. And it
was an experience that Hollywood
couldn
’
t give me. Because,
you know,
I could imagine a creature
and we could create a visual effect for it. But I
couldn
’
t imagine
what I was seeing out that window. As we did some
of
our subsequent expeditions I was
seeing creatures at hydrothermal vents
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