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Avatar 卡梅隆演讲——《阿凡达》之前的好奇小男孩

作者:高考题库网
来源:https://www.bjmy2z.cn/gaokao
2021-02-28 04:24
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2021年2月28日发(作者:置之不理)


I grew up on a steady diet of science fiction. In high school I took a bus to


school


an


hour


each


way


every


day.


And


I


always


absorbed


in


a


book,


science fiction book, which took my mind to other worlds, and satisfied,


in a narrative form, this insatiable sense of curiosity that I had. And you


know


that


curiosity


also


manifested


itself


in


the


fact


that


whenever


I


wasn



t


in


school


I


was


out


in


the


woods,


hiking


and


taking


< p>
samples,




frogs and snakes and bugs and pond water, and bring it back, looking at it


under the microscope. You know, I was a real science geek. But it was all


about trying to understand the world, understand the limits of possibility.


And my love of science fiction actually seemed to mirrored in the world


around


me,


because


what


was


happening,


this


was


in


the


late



60s,


we


were


going


to


the


moon,


we


were


exploring


the


deep


oceans.


Jacques


Cousteau


was


coming


into


our


living


rooms


with


his


amazing


specials


that showed us animals and places and a wondrous world that we could


never really have previously imagined. So, that seemed to resonate with


the whole science fiction part of it. And I was an artist. I could draw. I


could paint. And I found that because there weren



t video games and this


saturation of CG movies and all of this imagery in the media landscape, I


had


to


create


these


images


in


my


head.


You


know,


we


all


did,


as


kids


having to read a book, and through the author



s description put something


on


the


movie


screen


in


our


heads.


And


so,


my


response


to


this


was


to


paint,


to


draw


alien


creatures,


alien


worlds,


robots,


spaceships,


all


that



1


stuff.


I


was


endlessly


getting


busted


in


math


class


doodling


behind


the


textbook. That was, the creativity had to find its outlet somehow. And an


interesting thing happened, the Jacques Cousteau shows actually got me


very


excited


about


the


fact


that


there


was


an


alien


world


right


here


on


earth.


I


might


not


really


go


to


an


alien


world


on


a


spaceship


someday.


That seemed pretty darn unlikely. But that was a world I could really go


to, right here on Earth, that was as rich and exotic as anything that I had


imagined from reading these books. So, I decided I was going to become


a scuba diver at the age of 15. And the only problem with that was that I


lived in a little village in Canada, 600 miles from the nearest ocean. But I


didn



t


let


that


daunt


me.


I


pestered


my


father


until


he


finally


found


a


scuba class in Buffalo, New York, right across the border from where we


live.


And


I


actually


got


certified


in


a


pool


in


a


YMCA


in


the


dead


of


winter in Buffalo, New York. And I didn



t see the ocean, a real ocean, for


another


two


years,


until


we


moved


to


California.


Since


then,


in


the


intervening 40 years, I



ve spent about 3,000 hours underwater, And 500


hours of that were in submersibles. And I



ve learned that that deep ocean


environment, and even the shallow oceans, are so rich with amazing life


that


really


is


beyond


our


imagination.


Nature



s


imagination


is


so


boundless compared to our own meager human imagination. I still, to this


day, stand in absolute awe of what I see when I make these dives. And my


love affair


with the ocean is ongoing, and just as strong as it ever was.



2


But,


when


I


chose


a


career,


as


an


adult,


it


was


film


making.


And


that


seemed to be the best way to reconcile this urge I had to tell stories, with


my urges to create images. And I was, as a kid, constantly drawing comic


books, and so on. So, film making was the way to put pictures and stories


together. And that made sense. And of course the stories that I chose to


tell


were


science


fiction


stories:



Terminator


,”




Aliens


,”



and



The


Abyss


.”



And


with



The


Abyss,




I


was


putting


together


my


love


of


underwater and diving, with film making. So, you know, merging the two


passions. Something interesting came out of



The Abyss


,”


which was that


to solve a specific narrative problem on that film, which was to create this


kind of liquid water creature, we actually embraced computer generated


animation,


CG


.


And


this


resulted


in


the


first


soft-surface


character,


CG


animation


that


was


ever


in


a


movie.


And


even


though


the


film


didn



t


make any money, barely broke even, I should say, I witnessed something


amazing,


which


is


that


the


audience,


the


global


audience,


was


mesmerized


by


this


apparent


magic.


You


know,


it



s


Arthur


Clark



s


law


that any sufficiently advanced technology is indistinguishable from magic.


They were seeing something magical. And so that got me very excited.


And I thought,



wow, this is something that needs to be embraced into the


cinematic art.



So, with


“< /p>


Terminator2,



which was next film, we took that


much farther. Working with ILM, we created the liquid metal dude in that


film. The success hung in the balance on whether that effect would work.



3


And it did. And we created magic again. And we had the same result with


an audience. Although we did make a little more money on that one. So,


drawing


a


line


through


those


two


dots


of


experience,


came


to,


this


is


going to be a whole new world, this was a whole new world of creativity


for


film


artists.


So,


I


started


a


company


with


Stan


Winston,


my


good


friend S W, who is the premier make-up and creature designer at that time,


and it was called Digital Domain. And the concept of the company was


that we would leap-frog past the analog processes of optical printers and


so on, and we would go right to digital production. And we actually did


that


and


it


gave


us


a


competitive


advantage


for


a


while.


But


we


found


ourselves lagging in the mid



90s in the creature and character design stuff


that we had actually founded the


company to do. So, I wrote this piece


called


“< /p>


Avatar,




which


was


meant


to


absolutely


push


the


envelop


of


visual


effects,


of


CG


effects,


beyond,


with


realistic


human


emotive


characters generated in CG


. And the main characters would all be in CG


.


And the world would be in CG


. And the envelope pushed back. And I was


told by the folks at my company that we weren



t going to be able to do


this for a while. So, I shelved it, and I made this other movie about a big


ship that sinks. You know, I went and pitched it to the studio as



Romeo


and Juliet



on a ship.



It



s going to be this epic romance, passionate film.


Secretly, what I wanted to do was I wanted to dive to the real wreck of



Titanic.

< p>


And that



s why I made the move. And that



s the truth. Now, the



4


studio


didn



t


know


that.


But


I


convinced


them.


I


said,



We



re


going


to


dive to the wreck. We



re going to film it for real. We



ll be using it in the


opening


of


the


film.


It


will


be


really


important.


It


will


be


a


great


marketing hook.



And I talked them into funding an expedition. Sounds


crazy. But this goes back to that theme about your imagination creating a


reality. Because we actually created a reality where six months later I find


myself in a Russian submersible two and a half miles down in the north


Atlantic, looking at the real Titanic through a view port, not a movie, not


HD, for real. Now, that blew my mind. And it tool a lot of preparation, we


had to build cameras and lights and all kinds of things. But, it struck me


know


much


this


dive,


these


deep


dives


was


like


a


space


mission.


You


know, where it was highly technical, and it required enormous planning.


You


get


in


this


capsule,


you


go


down


to


this


dark


hostile


environment


where there is no hope of rescue if you can



t get back by yourself. And I


thought like,



Wow.


I am like living in a science fiction movie. This is


really


cool.




And


so,


I


really


got


bitten


by


the


bug


of


deep


ocean


exploration. Of course, the curiosity, the science component of it. It was


everything. It was adventure. It was curiosity. It was imagination. And it


was an experience that Hollywood couldn



t give me. Because, you know,


I could imagine a creature and we could create a visual effect for it. But I


couldn



t imagine what I was seeing out that window. As we did some of


our subsequent expeditions I was seeing creatures at hydrothermal vents



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