-
Level(* * *) :
等级
(
巅峰等级
)
Strength :
力量
Vitality :
体力
OFFENSE
攻击
Damage Increased
by
(
Strength
、
Dexterity
、
Intelligence
)
Damage Increased by Skills
Attacks per Second
Critical
Hit Chance
Critical Hit Damage
DEFENSE
防御
Block Amount
Block Chance
Dodge Chance
Damage
Reduction
Physical Resistance
Cold Resistance
Fire
Resistance
Lightning Resistance
Poison Resistance
Arcane
Resistance
Holy Resistance
Crowd Control Reduction
Missile Damage Reduction
Melee Damage Reduction
Thorns
LIFE
生命
Maximum Life
Total Life Bonus
Life per
Second
Life per Kill
Life
per Hit
Health Globe Healing Bonus
生命值上限
总生命值加成
每秒生命恢复
击杀生命恢复
击中生命恢复
生命球效果加成
格挡值
格挡机率
闪躲机率
伤害减免
物理
抗性
冰寒抗性
火焰抗性
电击抗性
毒素抗性
秘法抗性
神圣抗性
控场减免
远程伤害减免
近战伤害减免
荆棘伤害
(力量、
< br>敏捷、
智力)
伤害加
成
技能伤害加成
每秒攻击次数
暴击几率
暴击伤害
Dexterity :
敏捷
Armor :
护甲值
Intelligence
:
智力
Damage :
伤害值
Bonus to Gold
/ Globe radius
ADVENTURE
冒险
Movement Speed
Gold Find
Magic Find
Bonus Experience
Bonus
Experience per Kill
+(416-500)
体能
+(416-500)Vitality
+(416-500)
力量
+(416-500)Strength
+(416-500)
敏捷
+(416-500)Dexterity
+(416-500)
智力
+(416-500)Intelligence
+(6-10)%
伤害
+(6-10)%
Damage
(
金币与生命球
)
拾取距离加
成
移动速度
金币寻获量
魔宝寻获率
经验加成
击杀经验加成
+(60-80)-(120-160)
点伤害
+(60-80)-(120-160)Damage
+(10-15)%
生命值
+(10-15)%Life
+(373-397)
护甲值
+(373-397)Armor
+(10-12)%
移动速度
+(10-12)%Movement Speed
+16%
格挡机率
+16%Chance
to Block
+(32-35)%
怪物金币掉落量
+(32-35)%Extra Gold from Monsters
攻击速度提高
(5.0-7.0)%
Attack Speed Increased by (5.0-7.0)%
寻获魔法物品机率提高
(25-50)% (25-50)% Better Chance of
Finding Magical Items
对精英怪的伤害提高
(25-30)% Increases damage against
elites by (25-30)%
精英怪所造成的伤害降低
(12.0-16.0)% Reduces damage from elites
by (12.0-16.0)%
所有技能的冷却时间缩短
(5.0-8.0)% Reduces cooldown of all
skills by (5.0-8.0)%.
受到的近战伤害降低
(6.0-7.0)% Reduces damage from melee
attacks by (6.0-7.0)%
受到的远程伤害降低
(6.0-7.0)% Reduces damage from ranged
attacks by
(6.0-7.0)%.
爆击伤害提高
(26.0-50.0)% Critical Hit Damage
Increased by (26.0-50.0)%
爆击机率提高
(4.5-6.0)%
Critical Hit Chance Increased by (4.5-6.0)%
每秒恢复
(1864-2476)
点生命值
Regenerates(1864-2476) Life per Second
控场类有害效果的持续时间缩短
(20-40)% Reduces duration of control
impairing
effects by (20-40)%
生命之球与药水恢复量
+(20001-29713) Health Globes and
Potions
Grant+(20001-29713) Life.
金币与生命之球拾取距离延长
(10-20)
码
Increases Goldand Health Pickup by
(10-20) Yards.
杀死敌人时掉落生命之球的机率提高
(3-4)% Enemies you kill have a (3-4)%
additional chance to drop a health
globe.
击中时有机会造成
(10-20)%
的范围伤害
Chance to
Deal(10-20)% Area Damage on
Hit.
击中生命恢复
+(1551-1980) +(1551-1980) Life per Hit
击杀生命恢复
+(4252-5942) +(4252-5942) Life after
Each Kill
击杀怪物获得的经验值
+(140-200) Monster kills grant
+(140-200) experience.
使所有能量的消耗减少
(5-8)%
Reduces all resource costs by (5-8)%.
镶孔
(1) Sockets
(1)
无视耐久度的毁损
IgnoresDurability
Loss
等级需求降低
(2-30)
Level Requirement Reduced by (2-30)
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