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2019年12月英语六级考试真题第一套(卷一)

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2021-02-09 13:42
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2021年2月9日发(作者:east是什么意思)


2019



12


月全国 大学生英语六级考试第一套(卷一)



Part I








Writing









(30 minutes)


Directions:


For this part you are allowed 30 minutes to write an essay on


the importance of having a sense


family responsibility.


You should write at least 150 words but no more than 200 words.



Part II







Listening Comprehension





(30 minutes)


Section A


Directions:



In this section, you will hear two long conversations. At the end of each conversation, you will hear


four questions. Both the conversation and the questions will be spoken only once. After you hear a question, you


must choose the best answer from the four choices marked A), B), C),and D). Then mark the corresponding letter


on Answer Sheet 1 with a single line through the centre.



Questions 1 to 4 are based on the conversation you have just heard.


1. A) Magazine reporter.







B) Fashion designer.


C) Website designer.








D) Features editor.


2. A) Designing sports clothing.






B) Consulting fashion experts.


C) Answering daily emails.







D) Interviewing job-seekers.


3. A) It is challenging.








B) It is fascinating.


C) It is tiresome.








D) It is fashionable.


4. A) Her persistence.








B) Her experience.


C) Her competence.








D) Her confidence.


Questions 5 to 8 are based on the conversations you have just heard.


5. A) It is enjoyable.








B) It is educational.


C) It is divorced from real life.






D) It is adapted from a drama.


6. A) All the roles are played by famous actors and actress.


B) It is based on the real-life experiences of some celebrities.


C) Its plots and events reveal a lot about Frankie



s actual life.


D) It is written, directed, edited and produced by Frankie himself.


7. A) Go to the theater and enjoy it.





B) Recommend it to her friends.


C) Watch it with the man.







D) Download and watch it.


8. A) It has drawn criticisms from scientists.



B) It has been showing for over a decade.


C) It is a ridiculous piece of satire.





D) It is against common sense.


Section B


Directions:



In this section, you will hear two passages. At the end of each passage, you will hear three or four


questions. Both the passage and the questions will be spoken only once. After you hear a question, you must


choose the best answer from the four choices marked A), B), C) and D). Then mark the corresponding letter on


Answer Sheet I with a single line through the center.


Questions 9 to 11 are based on the passage you have just heard.


9. A) They are likely to get hurt when moving too fast.


B) They believe in team spirit.


C) They need to keep moving to avoid getting hurt.


D) They have to learn how to avoid body contact.


10. A) They do not have many years to live after retirement.


B) They tend to live longer with early retirement.


C) They do not start enjoying life until full retirement.


D) They keep themselves busy even after retirement.


11. A) It prevents us from worrying.





B) It slows down our aging process.


C) It enables us to accomplish in life.




D) It provides us with more chances to learn.


Questions 12 to 15 are based on the passage you have just heard.


12. A) It tends to dwell upon their joyous experiences.


B) It wanders for almost half of their waking time.


C) It has trouble concentrating alter a brain injury.


D) It tends to be affected by their negative feelings.


13. A) To find how happiness relates to daydreaming.


B) To observe how one



s mind affects one



s behavior.


C) To see why daydreaming impacts what one is doing.


D) To study the relation between health and daydreaming.


14. A) It helps them make good decisions.




B) It helps them tap their potentials.


C) It contributes to their creativity.





D) It contributes to their thinking.


15. A) Subjects with clear goals in mind outperformed those without clear goals.


B) The difference in performance between the two groups was insignificant.


C) Non-daydreamers were more confused on their tasks than daydreamers.


D) Daydreamers did better than non-daydreamers in task performance.


Questions 19 to 21 are based on the recording you have just heard.


19. A) Similarities between human babies and baby animals.





B) Cognitive features of different newly born mammals.





C) Adults



influence on children.





D) Abilities of human babies.


20. A) They can distinguish a happy tune from a sad one.





B) They love happy melodies more than sad ones.





C) They fall asleep easily while listening to music.





D) They are already sensitive to beats and rhythms.


21. A) Infants



facial expressions.






B) Babies



emotions.





C) Babies



interaction with adults.





D) Infants



behaviors.


Questions 22 to 25 are based on the recording you have just heard.


22. A) It may harm the culture of today



s workplace.





B) It may hinder individual career advancement.





C) It may result in unwillingness to take risks.





D) It may put too much pressure on team members.


23. A) They can hardly give expression to their original views.


B) They can become less motivated to do projects of their own.





C) They may find it hard to get their contributions recognized.





D) They may eventually lose their confidence and creativity.


24. A) They can enlarge their professional circle.



B) They can get chances to engage in research.





C) They can make the best use of their expertise.


D) They can complete the project more easily.


25. A) It may cause lots of arguments in a team.





B) It may prevent making a timely decision.





C) It may give rise to a lot of unnecessary expenses.





D) It may deprive a team of business opportunities.


Part III








Reading Comprehension






(40 minutes)


Section A


Directions:



In this section, there is a passage with ten blanks. You are required to select one word for each


blank from a list of choices given in a word bank following the passage. Read the passage through carefully


before making your choices. Each choice in the bank is identified by a letter. Please mark the corresponding


letter for each item on Answer Sheet 2 with a single line through the centre. You may not use any of the words


in the bank more than once.



When


considering


risk


factors


associated


with


serious


chronic


diseases,


we


often


think


about


health


indicators such as cholesterol, blood pressure, and body weight. But poor diet and physical inactivity also each


increase the risk of heart disease and have a role to play in the development of some cancers. Perhaps worse,


the




26




effects of an unhealthy diet and insufficient exercise are not limited to your body. Recent research


has also shown that




27




in a high-fat and high-sugar diet may have negative effects on your brain, causing


learning and memory


28




.


Studies have found obesity is associated with impairments in cognitive functioning, as



29



by a range of


learning and memory tests, such as the ability to remember a list of words presented some minutes or hours


earlier.


There


is


also


a


growing


body


of


evidence


that


diet-induced


cognitive


impairments


can


emerge



30






-within weeks or even days. For example, one study found healthy adults



31



to a high-fat diet for five days


showed impaired attention, memory, and mood compared with a low-fat diet control group. Another study also


found eating a high- fat and high-sugar breakfast each day for as little as four days resulted in problems with


learning and memory




32




to those observed in overweight and obese individuals.


Body weight was not hugely different between the groups eating a healthy diet and those on high fat and


sugar diets. So this shows negative




33




of poor dietary intake can occur even when body weight has not


changed




34




. Thus, body weight is not always the best indicator of health and a thin person still needs to


eat well and exercise





35





.



A) assessed




















F) designated


























K) loopholes


B) assigned




















G) detrimental

























L) rapidly


C) consequences
















H) digestion



























M) redundant


D) conspicuously
















I) excelling



























N) regularly


E) deficits






















J) indulging


























O) similar



Section B


Directions:



In this section, you are going to read a passage with ten statements attached to it. Each statement


contains


information


given


in


one


of


the


paragraphs.


Identify


the


paragraph


from


which


the


information


is


derived. You may choose a paragraph more than once. Each paragraph is marked with a letter. Answer the


question by marking the corresponding letter on Answer Sheet 2.


Increased Screen Time and Wellbeing Decline in Youth


[A] Have young people never had it so good? Or do they face more challenges than any previous generation?


Our


current


era


in


the


West


is


one


of


high


wealth.


This


means


minors


enjoy


material


benefits


and


legal


protections that would have been the envy of those living in the past. But there is an increasing suspicion that


all is not well for our youth. And one of the most popular explanations, among some experts and the popular


media, is that excessive



screen time



is to blame (This refers to all the attention young people devote to their


phones,


tablets


and


laptops).


However,


this


is


a


connection


theory


and


such


claims


have


been


treated


skeptically by some scholars based on their reading of the relevant data.



[B] Now a study in the journal Emotion has provided another contribution to the debate, uncovering strong


evidence that adolescent wellbeing in the United States really is experiencing a decline and arguing that the


most likely cause is the electronic riches we have given them. The background to this is that from the 1960s


into the early 2000s, measures of average wellbeing went up in the US. This was especially true for younger


people. It reflected the fact that these decades saw a climb in general standards of living and avoidance of mass


societal traumas like full-scale war or economic deprivation. However, the



screen time



hypothesis, advanced


by


researchers


such


as


Jean


Twenge,


is


that


electronic


devices


and


excessive


time


spent


online


may


have


reversed these trends in recent years, causing problems for young people



s psychological health.




[C] To investigate, Twenge and her colleagues dived into the



Monitoring The Future



dataset based on annual


surveys of American school students from grades 8, 10, and 12 that started in 1991. In total, 1.1 million young


people


answered


various


questions


related


to


their


wellbeing.


Twenge



s


team



s


analysis


of


the


answers


confirmed the earlier, well-established wellbeing climb, with scores rising across the 1990s, and into the later


2000s.


This


was


found


across


measures


like


self-esteem,


life


satisfaction,


happiness


and


satisfaction


with


individual domains like job, neighborhood, or friends. But around 2012 these measures started to decline. This


continued through 2016, the most recent year for which data is available.



[D]


Twenge


and


her


colleagues


wanted


to


understand


why


this


change


in


average


wellbeing


has


occurred.


However, it



s


very hard to


demonstrate causes in non-experimental data such as this. In fact,


when Twenge


previously used this data to suggest a screen time effect, some commentators were quick to raise this problem.


They


argued


that


her


causal- sounding


claims


rested


on


correlational


data,


and


that


she


had


not


adequately


accounted for other potential causal factors. This time around, Twenge and her team make a point of saying


that that they are not trying to establish causes as such, but that they are assessing the plausibility of potential


causes.



[E] First, they explain that if a given variable is playing a causal role in affecting wellbeing, then we should


expect any change in that variable to correlate with the observed changes in wellbeing. If not, it isn



t plausible


that the variable is a causal factor. So the researchers looked at time spent in a number of activities that could


plausibly be driving the wellbeing decline. Less sport, and fewer meetings with peers correlated with lower


wellbeing,


as


did


less


time


reading


print


media


(newspapers)


and,


surprisingly,


less


time


doing


homework


(This last finding would appear to contradict another popular hypothesis that it is our burdening of students


with


assignments


that


is


causing


all


the


problems).


In


addition,


more


TV


watching


and


more


electronic


communication both correlated with lower wellbeing. All these effects held true for measures of happiness, life


satisfaction and self-esteem, with the effects stronger in the 8th and 10th-graders.



[F]


Next, Twenge



s


team


dug


a


little


deeper


into


the


data


on


screen


time.


They


found


that


adolescents


who


spent a very small amount of time on digital devices



a couple of hours



had the highest wellbeing. Their


wellbeing


was


even


higher


than


those


who


never


used


such


devices.


However,


higher


doses


of


screen


time


were clearly associated with lower happiness. Those spending 10-19 hours per week on their devices were 41


percent more likely to be unhappy than lower-frequency users. Those who used such devices 40 hours a week


or more (one in ten of teenagers) were twice as likely to be unhappy. The data was slightly complicated by the


fact


that


there


was


a


tendency


for


kids


who


were


social


in


the


real


world


to


also


use


more


online


communication, but by bracketing out different cases it became clear that the real- world sociality component

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