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2016年12月英语四级真题及答案第一套

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2021-02-09 00:48
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2021年2月9日发(作者:cities)


2016



12


月英语 四级真题及答案第一套



Part I Writing



30m inutes




(请于正式开考后半小时内完成该部分,之后将进行听力考试)



Directions



For this part



you are allowed 30 minutes to write an essay .Suppose you are


two


options


upon


graduation




one


is


to


find


a


job


somewhere


and


the


other


to


start


a


business


of


your


own.


You


are


to


make


a


choice


between


the


two.


Write


an


essay


to


explain


the


reasons


for your choice. You should write at least 120 words but no more than 180 words.


Part II Listening Comprehension



25 minutes




Section A


Directions




In this section



you will hear three news reports. At the end of each news


report



you will hear two or three questions. Both


the news report and


the


questions will


be spoken only once. After you hear a question



you must choose the best answer from the


four


choices


marked


A




B




C



.


Then


mark


the


corresponding


letter


on


the



Answer


sheet1


with


a single line through the centre.


Questions 1and 2 are based on the news report you have just the heard.


1.


A



It was dangerous to live in.



B



It was going to be renovated.



C



He could no longer pay the rent.


D



He had sold it to the royal family.


2. A



A strike.


B



A storm. C



A forest fire. D



A Terrorist attack.


Questions 3and 4 are based on the news report you have just heard.


3. A



They lost contact with the emergency department.


B



They were trapped in an underground elevator.


C



They were injured by suddenly falling rocks.


D



They sent calls for help via a portable radio.


4. A



They tried hard to repair the accident.


B



They released the details of the accident.



C



They sent supplies to keep the miners warm.


D



They provided the miner with food and water.


Question5 to7 are based on the news report you have just heard.


5. A



Raise postage rates.



C



Redesign delivery routes.


B



Improve its services.



D



Close some of its post offices.


6. A



Shortening business hours.



C



Stopping mail delivery on Saturdays.



D




Computerizing


mail


sorting


B



Closing offices on holidays.



processes.


7. A



Many post office staff will lose their jobs


B



Many people will begin to complain


C



Taxpayers will be very pleased


D



A lot of controversy will arise


Section B


Directions



In this section



you will hear two long conversations. At the end of each


conversation



you will hear four questions. Both the conversation and the questions will


be spoken only once. After you hear a question



you must choose the best answer from four


choice


marked


A


< br>,


B




C



and


D



.Then


mark


the


corresponding


letter


an


Answer


sheet1



with


a single line though the centre.


Question8 to 11 are based on the conversation you have just heard.


8. A



He will be kept from promotion.


B



He will go through retraining.



9. A



He is always on time.





C



He will be given a warning.



D



He will lose part of his pay.



C



He is an experienced press operator.


B



He is trustworthy guy.


D



He is on good terms with his workmates.


C



She is a senior manager of the shop.


D



She


is


better


at


handing


such


matters.


C



He


is


always


trying


to


stir


up


trouble.


10. A



She is a trade union representative.


B



She is in charge of public relation.


11.


A



He is skilled and experienced.



B



He is very close to the manager.


D



He


is


always


complaining


about


low


wages.


Question12 to 15 are based on the conversation you have just heard.


12. A



Open. B



Friendly.



13. A



They stay quiet.




C



Selfish.



D



Reserved.



C



They talk about the weather


B



They read a book.


D



They chat with fellow passengers.


14. A



She was always treated as a foreigner.


B



She was eager to visit an English castle.


C



She was never invited to a colleague



s home.


D



She was unwilling to make friends with workmates.


15. A



House are much more quiet. C



They want to have more space.


B



Houses provide more privacy.


D



They want a garden of their own.


Section C


Directions



In this section



you will hear three passages. At the end of each passage



you will hear three or four questions. Both the passage and the questions will be spoken


only


once.


After


you


hear


a


question



you


must


choose


the


best


answer


from


the


four


choices


marked


A


< br>,


B




C



and


D



.Then


mark


the


corresponding


letter


on


Answer


Sheet


1



with


a


single


line through the centre.


Questions 16 to 18 are based on the passage you have just heard.


16. A



They don



t have much choice of jobs.


B



They are likely to get much higher pay.


C



They don



t have to go through job interviews.


D



They will automatically be given hiring priority.


17. A



Ask their professors for help.



C



Visit the school careers services.


B



Look at school bulletin boards. D



Go through campus newspapers.


18. A



Helping students find the books and journals they need.


B



Supervising study spaces to ensure a quiet atmosphere.


C



Helping students arrange appointments with librarians.


D



Providing students with information about the library.


Questions 19 to 21 are based on the passage you have just heard.


19. A



It tastes better.






C



It may be sold at a higher price .


D



It can better survive extreme weathers.



C



It will replace green tea one day.


B



It is easier to grow.



20. A



It is healthier than green tea.


B



It can grow in drier soil.



D



It is immune to various diseases.


21. A



It has been well received by many tea drinkers.


B



It does not bring the promised health benefits.


C




It has made tea farmers’ life easier.



D



It does not have a stable market.


Questions 22 to 25 are based on the passage you have just heard.


22. A



They need decorations to show their status.




B



They prefer unique objects of high quality.


C



They decorate their homes themselves.


D



They care more about environment.


23. A



They were proud of their creations.



B



They could only try to create at night.


C



They made great contributions to society.


D



They focused on the quality of their products.


24. A



Make wise choices.



C



Design handicrafts themselves.


D



Learn the importance of creation.


C



To arouse public interest in crafts.


B



Identify fake crafts.



25. A



To boost the local economy.


B



To attract foreign investments. D



To preserve the traditional culture.


PART



Reading Comprehension



40 minutes




Section A


Directions



In


this


section



there


is


a


passage


with


ten


blanks.


You


are


required


to


select


one word for each blank from a list of choices given in a word bank following the passage.


Read the passage through carefully before making your choices. Each choice in the bank is


identified


by


a


letter.


Please


mark


the


corresponding


letter


for


each


item


on


Answer


Sheet


2


with a single line through the centre. You may not use any of the words in the bank more


than once.


When


someone


commits


a


criminal


act,


we


always


hope


the


punishment


will


match


the


offense.


But when it comes to one of the cruelest crimes



animal fighting



things


26


work out


that


way.


Dog


fighting


victims


are


27


and


killed


for


profit


and


“sport,”


yet


their


criminal


abusers often receive a


28


sentence for causing a lifetime of pain. Roughly half of all


federally-convicted animal fighters only get probation(


缓刑


).


Some progress has been made in the prosecution(


起诉


) of animal fighters. But federal


judges often rely heavily on the U.S. Sentencing Guidelines when they


29


penalties, and in


the case of animal fighting, those guidelines are outdated and extremely


30


.


The


U.S.


Sentencing


Commission,


which



31


these


sentencing


guidelines,


is


revisiting


them,


proposing to raise the minimum sentence from 6-12 to 21-27 months. This is a step in the


right


32


, but we’d like to see the U.S. Sentencing Commission make further guidelines.



Simultaneous


to


this


effort,


we’re


working


with


animal


advocates


and


state


and


federal


lawmakers


to


33



anti-cruelty


laws


across


the


country,


as


well


as


supporting


laws


and


policies


that assist overburdened animal


34


that care for animal fighting victims. This help is


35


important because the high cost of caring for animal victims is a major deterrent to


intervening in cruelty cases in the first place.


A) convenient


F) hesitate


K) rarely


tortured


Section B


Directions



In


this


section



you


are


gonging


to


read


a


passage


with


ten


statements


attached


B) creates


C) critically D) determine


E) direction


G) inadequate


H)inspired


I) method




J) minimal



L) shelters


M) strengthen


N) sufferings


O)


to it. Each statement contains information given in one of the paragraphs. Identify the


paragraph


from


which


the


information


is


derived.


You


may


choose


a


paragraph


more


than


once.


Each paragraph is marked with a letter. Answer the questions by marking the corresponding


letter on


Answer sheet 2.


When Work Becomes a Game


[A]


What motivates employees to do their jobs well? Competition with coworkers, for some.


The promise of rewards, for others. Pure enjoyment of problem-solving, for a lucky few.


[B]


Increasingly, companies are tapping into these desires directly through what’s come


to be known as “gamification:” essentially, turning


work into a game. “Gamification is


about


understanding


what


it


is


that


makes


games


engaging


and


what


game


designers


do


to


create


a


great


experience


in


games,


and


taking


those


learnings


and


applying


them


to


other


contexts


such as the workplace and education,” explains Kevin Werbach, a gamification expe


rt who


teaches at the Wharton School of Business at the University of Pennsylvania in the United


States..


[C]


It might mean monitoring employee productivity on a digital leaderboard and offering


prizes to the winners, or giving employees digital badges or stars for completing certain


activities. It could also mean training employees how to do their jobs through video game


platforms. Companies from Google to IBM to Wells Fargo are known to use some degree of


gamification in their workplaces. And more and more companies are joining them. A recent


report suggests that the global gamification market will grow from $$1.65 billion in 2015


to $$11.1 billion by 2020.


[D]


The


concept


of


gamification


is


not


entirely


new,


Werbach


says.


Companies,


marketers


and


teachers hav


e long looked for fun ways to engage people’s reward


-seeking or competitive


spirits.


Cracker


Jacks


has


been


“gamifying”


its


snack


food


by


putting


a


small


prize


inside


for


more


than


100


years,


he


adds,


and


the


turn-of- the-century


steel


magnate


Charles


Schwab


is


said


to


have


often


come


into


his


factory


and


written


the


number


of


tons


of


steel


produced


on the past shift on the factory floor, thus motivating the next shift of workers to beat


the previous one.


[E


]But the word “gamification” and the widespread, co


nscious application


of the concept


only began in earnest about five years ago, Werbach says. Thanks in part to video games,


the generation now entering the workforce is especially open to the idea of having their


work gamified. “We’re at a point where in m


uch of the developed world the vast majority


of


young


people


grew


up


playing


[video]


games,


and


an


increasingly


high


percentage


of


adults


play these video games too,” Werbach says.



[F


]A number of companies have sprung up



GamEffective, Bunchball and Badgeville, to name


a few



in


recent


years


offering


gamification platforms


for businesses.


The


platforms


that


are most effective turn employees’ ordinary job tasks into part of a rich adventure


narrative. “What makes a game game


-like is that the player actually cares about the


outcome,”


Werbach


says.


“The


principle


is


understanding


what


is


motivating


to


this


group


of players, which requires some understanding of psychology.”



[


G]


Some people, Werbach says, are motivated by competition. Sales people often fall into


this


category.


For


them,


the


right


kind


of


gamification


might


be


turning


their


sales


pitches


into a competition with other team members, complete with a digital leaderboard showing


who’s


winning


at


all



are


more


motivated


by


collaboration


and


soc


ial


experiences.


One


company


Werbach


has


studied


uses


gamification


to


create


a


sense


of


community and boost employee morale. When employees log in to their computers, they’re


shown a picture of one of their coworkers and asked to guess that person’s name.



[


H


]Gamification does not have to be digital. Monica Cornetti runs a company that gamifies


employee


trainings.


Sometimes


this


involves


technology,


but


often


it


does


not.


She


recently


designed a gamification


strategy for a sales training company with a storm-chasing


theme.


Employees


formed


“storm


chaser


teams”


and


competed


in


storm


-themed


educational


exercises


to earn various rewards.“Rewards don’t


have to be stuff,” Cornetti says. “Rewards can


be flextime. Rewards can be extension time.”Another training, thi


s one for pay roll law,


used a Snow White and the Seven Dwarfs theme. Snow White is public domain, but the dwarfs


are


still


under copyright, so


Cornetti invented


sound-alike


characters


(Grumpy


Gus, Dopey


Dan) to illustrate specific pay roll law principles.


[I


]Some people don’t take as naturally to gamified work environments, Cornetti says. In


her experience, people in positions of power or people in finance or engineering don’t


tend to like the sound of the word.“If we’re designing for engineers, I’m not ta


lking


about a ‘game’ at all,” Cornetti says. “I’m talking about a ‘simulation,’ I’m


talking about ‘be


ing able to solve this problem.




[J


]Gamification is “not a magic bullet,” Werbach cautions. A gamification strategy


that’s not sufficiently thought through


or tailored to its players may engage people for


a little while, but it won’t motivate in the long term. It can also be exploitative,


especially


when


used


with


vulnerable


populations.


For


workers,


especially


low-paid


workers,


who


desperately


need


their


jobs


yet


know


they


can


be


easily


replaced,


gamification


may


feel


more


like


the


Hunger


Games.


Werbach


gives


the


example


of


several


Disneyland


hotels


in


Anaheim,


California, which used large digital leaderboards to display how efficiently laundry


workers were working compared to one another. Some employees found the board motivating.


To others, it was the opposite of fun. Some began to skip bathroom breaks, worried that


if their productivity fell they would be fired. Pregnant employees struggled to keep up.


In


a


Los


Angeles


Times


article,


one


employee


referred


to


the


board


as


a


“digital


whip.”“It


actually had a very negative effect on morale and performance,” Werbach says.



[K]


Still,


gamification


only


stands


to


become


more


popular,


he


says,


“as


more


and


more


peop


le


come into the workforce who are intuitively familiar with the structures and expressions


of


digital


games.”


“We


are


way


ahead


of


the


tipping


point,”


Cornetti


agrees.


“There’s


no reason this will go away.”



36.


some


famous


companies


are


already


using


gamification


and


more


are


trying


to


do


the


same.


37


.Gamification is not a miracle cure for all workplaces as it may have negative results.


38.


To enhance morale, one company asks its employees to identify their fellow works when


starting their computers.


39


.The idea of gamification was practiced by some businesses more than a century ago.


40


.There is a reason to believe that gamification will be here to stay.


41


.Video games contributed in some ways to the wide application of gamification.


42


.When


turning


work


into


a


game,


it


is


necessary


to


understand


what


makes


games


interesting.


43


.Gamification in employee training does not always need technology.


44


.The most successful gamification platforms transform daily work assignments into fun


experiences.


45


.It is necessary to use terms other than


“gamification”


for some professions.


Section C


Directions



There


are


2


passages


in


this


section


.Each


passage


is


followed


by


some


questions


or


unfinished


statements.


For


each


of


them


there


are


four


choices


maked


A



B




C



and


D



.You


should decide on the best choice and mark the corresponding letter on


Answer Sheet2


with


a single line through the centre.


Passage One


Questions 46 to 50 are based on the following passage.


Recently


I


attended


several


meetings


where


we


talked


about


ways


to


retain


students


and


keep younger faculty members from going elsewhere.


It seems higher education has become an industry of meeting-holders whose task it is


to



solve


problems- real


or


imagined. And


in


my


position


as


a


professor


at


three


different


colleges,


the


actual


problems


in


educating


our


young


people


and


older


students


have


deepened,


while


the


number


of


people


hired- not


to


teach


but


to


hold


meetings- has


increased


significantly. Every new problem creates a new job for an administrative fixer. Take our


Center for Teaching Excellence. Contrary to its title, the center is a clearing house (



息交流中心


)for


using


technology


in


classrooms


and


in


online


courses.


It's


an


administrative


sham (


欺诈


) of the kind that has multiplied over the last 30 years.


I offer a simple proposition in response: Many of our problems-class attendance,


educational


success, student happiness and well-being-might be improved by cutting down the


bureaucratic


(


官僚的


)


mechanisms


and


meetings


and


instead


hiring


an


army


of


good


teachers.


lf


we


replaced


half


of


our


administrative


staff


with


classroom


teachers,


we


might


actually


get a majority of our classes back to 20 or fewer students per teacher This would be an


environment in which teachers and students actually knew each other.


The teachers must be free to teach in their own way- the curriculum should be flexible


enough so that they can use their individual talents to achieve the goals of the course.


Additionally;


they


should


be


allowed


to


teach,


and


be


rewarded


for


doing


it


well.


Teachers


are


not


people


who


are


great


at


and


consumed


by


research


and


happen


to


appear


in


a


classroom.


Good teaching and research are not exclusive, but they are also not automatic companions.


Teaching is an art and a craft, talent and practice; it is not something that just anyone


can be good at. It is utterly confusing to me that people do not recognize this, despite


the fact that pretty much anyone who has been a student can tell the difference between


their best and worst teachers.


does the author say about present-day universities?


A)They are effectively tackling real or imagined problems.


B)They often fail to combine teaching with research.


C)They are over-burdened with administrative staff.


D)They lack talent to fix their deepening problems.


ing to the author, what kind of people do universities lack most?


A)Good classroom teachers. C) Talented researchers.


B)Efficient administrators. D) Motivated students.


does the author imply about the classes at present?


A)They facilitate students independent learning.


B)They help students form closer relationships.


C)They have more older students than before.


D)They are much bigger than is desirable.


does the author think of teaching ability?


A)It requires talent and practice.


B)It is closely related to research.


C)It is a chief factor affecting students 'learning.


D)It can be acquired through persistent practice.


is the author



s suggestion for improving university teaching?


A)Creating an environment for teachers to share 'their teaching experiences.


B)Hiring more classroom teachers and allowing them to teach in their own way.


C)Using high technology in classrooms and promoting exchange of information.


D)Cutting down meetings and encouraging administrative staff to go to classrooms.


Passage Two


Questions 51to 55 are based on the following passage.


The secret to eating less and being happy about it may have been cracked years ago-by


McDonald's. According to a new study from Cornell University's Food and Brand Lab, small


non-food


rewards-like


the


toys


in


McDonald's


Happy


Meals-stimulate


the


same


reward


centers


in the brain as food does.


The researchers, led by Martin Reimann, carried out a series of experiments to see if


people would choose a smaller meal if it was paired with a non-food items.


They found that the majority of both kids and adults opted for a half-sized portion


when combined with a prize. Both options were priced the same.


Even


more


interesting


is


that


the


promise


of


a


future


reward


was


enough


to


make


adults


choose the smaller of the prizes used was a lottery ticket


(彩票)


, with a


$$


10,


$$


50


or


$$


100


payout,


and


this


was


as


effective


as


a


tangible


gift


in


persuading


people


to eat less.



fact


that


participants


were


willing


to


substitute


part


of


a


food


item


for


the


mere


prospect of a relatively small monetary award is interesting.



says Reimann.


He theorizes that it is the emotional component of these intangible prizes that make


them


effective.


In


fact,


vaguely- stated


possibilities


of


winning


a


prize


were


more


effective


than options with hard odds included.


“One explana


tion for this finding is that possible awards may be more emotionally


provoking


than


certainty


awards,


says


Reimann.



The


uncertainty


of


winning


provides


added


attraction


and


desirability


through


emotional


‘thrills.'


The


possibility


of



receiving


an


award


also


produces


a


state


of


hope



a


state


that


is


in


itself


psychologically


rewarding


·



other words, there



s a reason why people like to gamble


How might it



s knowledge be used to help people eat more healthily?


One possibility is a healthy that offers the chance to win a spa (


温泉疗养


) weekend.


Or maybe the reward of a half-sized portion could be a half-sized dessert to be claimed


only on a future date. That would get you back in the restaurant-and make you eat a little


less.


do we learn about McDonald



s inclusion of toys in its Happy Meals?


A)It may shed light on people



s desire to crack a secret.


B)It has proved to be key to McDonald



s business success.


C)It appeals to kid



s curiosity to find out what is hidden inside.


D)It may be a pleasant way for kids to reduce their food intake.


52. What is the finding of the researchers led by Martin Reimann?


A)Reducing food intake is not that difficult if people go to McDonald



s more.


B)Most kids and adults don



t actually feel hungry when they eat half of their meal.


C)Eating a smaller does good to the health of kids and adults alike.


D)Most kids and adults would choose a smaller meal that came with a non-food item.


is most interesting in Martin Reimann



s finding?


A)Kids preferred an award in the form of money to one in the form of a toy.


B)Adults chose the smaller portion on the mere promise of a future award


C)Both kids and adults felt satisfied with only half of their meal portions.


D)Neither children nor adults could resist the temptation of a free toy.


does Martin Reimann interpret his finding?


A)The emotional component of the prizes is at work.


B)People now care more about quality than quantity.


C)People prefer certainty awards to possible awards.


D) The desire for a future reward is overwhelming.


can we infer from Martin Reimann



s finding?


A)·People should eat much less


if


they ·wish to stay healthy and happy.



B)More fast food restaurants are likely to follow McDonald



s example.


C)We can lead people to eat less while helping the restaurant business.

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