-
ASIC: Application
Specific Integrated
Circuit
(特殊应用积体电路)
ASC
(
Auto-Sizing
and Centering
,自动调效屏幕尺寸和中心位置)
ASC
(
Anti Static
Coatings
,防静电涂层)
AGAS
(
Anti Glare
Anti Static
Coatings
,防强光、防静电涂层)
BLA: Bearn Landing
Area
(电子束落区)
BMC
(
Black Matrix
Screen
,超黑矩阵屏幕)
CRC: Cyclical Redundancy
Check
(循环冗余检查)
CRT
(
Cathode Ray
Tube
,阴极射线管)
DDC
:
Display Data
Channel
,显示数据通道
DEC
(
Direct
Etching Coatings
,表面蚀刻涂层)
DFL
(
Dynamic Focus
Lens
,动态聚焦)
DFS
(
Digital Flex
Scan
,数字伸缩扫描)
DIC: Digital Image
Control
(数字图像控制)
Digital Multiscan
II
(数字式智能多频追踪)
DLP
(
digital Light
Processing
,数字光处理)
DOSD: Digital On Screen
Display
(同屏数字化显示)
DPMS
(
Display
Power Management
Signalling
,显示能源管理信号)
Dot
Pitch
(点距)
DQL
(
Dynamic
Quadrapole Lens
,动态四极镜)
DSP
(
Digital
Signal Processing
,数字信号处理)
EFEAL
(
Extended
Field Elliptical Aperture
Lens
,可扩展扫描椭圆孔镜头)
FRC: Frame Rate
Control
(帧比率控制)
HVD
(
High Voltage
Differential
,高分差动)
LCD
(
liquid
crystal display
,液晶显示屏)
LCOS: Liquid Crystal On
Silicon
(硅上液晶)
LED
(
light
emitting diode
,光学二级管)
L-SAGIC
(
Low
Power-Small Aperture G1 wiht Impregnated
Cathode
,低电压光圈阴极管)
LVD
(
Low Voltage
Differential
,低分差动)
LVDS: Low Voltage
Differential Signal
(低电压差动信号)
MALS
(
Multi
Astigmatism Lens
System
,多重散光聚焦系统)
MDA
(
Monochrome
Adapter
,单色设备)
MS: Magnetic
Sensors
(磁场感应器)
Porous
Tungsten
(活性钨)
RSDS: Reduced Swing Differential
Signal
(小幅度摆动差动信号)
SC
(
Screen
Coatings
,屏幕涂层)
Single Ended
(单终结)
Shadow
Mask
(阴罩式)
TDT
(
Timeing
Detection Table
,数据测定表)
TICRG: Tungsten Impregnated
Cathode Ray Gun
(钨传输阴级射线枪)
TFT
(
thin film
transistor
,薄膜晶体管)
UCC
(
Ultra Clear
Coatings
,超清晰涂层)
VAGP: Variable Aperature Grille
Pitch
(可变间距光栅)
VBI: Vertical Blanking
Interval
(垂直空白间隙)
VDT
(
Video Display
Terminals
,视频显示终端)
VRR: Vertical Refresh
Rate
(垂直扫描频率)
4
、视频
3D
:
(
Th
ree Dimensional
,三维)
3DS
(
3D
SubSystem
,三维子系统)
AE
(
Atmospheric
Effects
,雾化效果)
AFR
(
Alternate
Frame Rendering
,交替渲染技术)
Anisotropic
Filtering
(各向异性过滤)
APPE
(
Advanced
Packet Parsing
Engine
,增强形帧解析引擎)
AV
(
Analog
Video
,模拟视频)
Back
Buffer
,后置缓冲
Backface
culling
(隐面消除)
Battle for Eyeballs
(眼球大战,各
p>
3D
图形芯片公司为了争夺用户而作的竞争)
Bilinear
Filtering
(双线性过滤)
CEM
(
cube
environment mapping
,立方环境映射)
CG
(
Computer
Graphics
,计算机生成图像)
Clipping
(剪贴纹理)
Clock
Synthesizer
,时钟合成器
compressed
textures
(压缩纹理)
Concurrent Command
Engine
,协作命令引擎
Center
Processing Unit Utilization
,中央处理器占
用率
DAC
(
Digit
al to Analog
Converter
,数模传换器)
Decal
(印花法,用于生成一些半透明效果,如:鲜血飞溅
的场面)
DFP
(
Digital Flat
Panel
,数字式平面显示器)
DFS
:
(
Dynamic Flat Shading
动态平面描影,可用作加速
Dithering
抖动)
Directional Light
,方向性光源
DME
:
(
Direct Memory Execute
直接内存执行)
DOF
(
Depth of
Field
,多重境深)
dot texture
blending
(点型纹理混和)
Double
Buffering
(双缓冲区)
DIR
(
Direct
Rendering
Infrastructure
,基层直接渲染)
DVI
(
Digital Video
Interface
,数字视频接口)
DxR
:
(
DynamicXTended
Resolution
动态可扩展分辨率)
DXTC
(
Direct X
Texture Compress
,
DirectX
纹理压缩,以
S3TC
为基础)
Dynamic Z-buffering
(
动
态
Z
轴
缓
冲
区
)
,
显
示
物
体
远
近
,
可
用
作
远<
/p>
景
E-DDC
(
Enhanced Display Data Channel
,增强形视频数据通道
协议,定义了显示输出与主系统之间
的通讯通道,能提高显示输出的画面质量)
Edge Anti
-
aliasing
,边缘抗锯齿失真
E-EDID
(
Enhanced Extended
Identification Data
,增强形
扩充身份辨
识数据,定义了电脑通讯视频主系统的数据格式)
Execute
Buffers
,执行缓冲区
environment
mapped bump mapping
(环境凹凸映射)
Extended Burst
Transactions
,增强式突发处理
Front Bu
ffer
,前置缓冲
Flat
(平面描
影)
Frames rate
is King
(帧数为王)
FSAA
(
Full Scene A
nti
-
aliasing
,全景抗锯
齿)
Fog
(雾化效果)
flip double
buffered
(反转双缓存)
fog table
quality
(雾化表画质)
GART
(
Graphic
Address Remappng
Table
,图形地址重绘表)
Gouraud Shading
,
高
洛德描影,
也称为内插法均匀涂色
GPU
(
Graphics Processing Unit
,<
/p>
图形
处理器)
GTF
(
Generalized
Timing Formula
,一般程序时间,定义了产生画面所需要的时间,包括了
诸
如画面刷新率等)
HAL
(
Hardware
Abstraction Layer
,硬件抽像化层)
hardware motion
compensation
(硬件运动补偿)
HDTV
(
high
definition
television
,高清晰度电视)
HEL
:
Hardware Emulation
Layer
(硬件模拟层)
high triangle
count
(复杂三角形计数)
ICD
(
Installable
Client Driver
,可安装客户端驱动程序)
IDCT
(
Inverse
Discrete Cosine Transform
,
非连
续反余弦变换,
GeForce
的
DV
D
硬件强化技术)
Immediate Mode
,直接模式
IPPR
:
(
Image Processing and
Pattern Recognition
图像处理和模
式识别
)
large
textures
(大型纹理)
LF
(
Linear
Filtering
,线性过滤,即双线性过滤)
lighting
(光源)
lightmap
(光线映射)
Local Peripheral
Bus
(局域边缘总线)
mipmapping
(
MIP
映射)
Modulate
(调制混合)
Motion
Compensation
,动态补偿
motion
blur
(模糊移动)
MPPS
:
(
Milli
on Pixels Per Second
,百万个像素
/<
/p>
秒)
Multi-Resolution
Mesh
,多重分辨率组合
Multi Threaded
Bus Master
,多重主控
Multitexture<
/p>
(多重纹理)
nerest Mipmap
(邻近
M
IP
映射,又叫点采样技术)
p>
Overdraw
(透支,全景渲染造成的浪费)
< br>
partial texture
downloads
(并行纹理传输)
Parallel Processing
Perspective Engine
(平行透视处理器)
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