-
常用计算机词汇缩写
1
、
CPU
3DNow!
(
3D no
waiting
)
ALU
(
Arithmetic
Logic Unit
,算术逻辑单元)
AGU
(
Address
Generation Units
,地址产成单元)
BGA
(
Ball Grid
Array
,球状矩阵排列)
BHT
(
branch
prediction table
,分支预测表)
BPU
(
Branch
Processing Unit
,分支处理单元)
Brach
Pediction
(分支预测)
CMOS:
(
Complementary Metal Oxide
Semiconductor
,互补金属氧化物半导体
)
CISC
(
Complex
Instruction Set
Computing
,复杂指令集计算机)
CLK
(
Clock
Cycle
,时钟周期)
COB
(
Cache on
board
,板上集成缓存)
COD
(
Cache on
Die
,芯片内集成缓存)
CPGA
(
Ceramic Pin
Grid Array
,陶瓷针型栅格阵列)
CPU
(
Center
Processing Unit
,中央处理器)
Data
Forwarding
(数据前送)
Decode
(指令解码)
DIB
(
Dual
Independent Bus
,双独立总线)
EC
(
Embedded
Controller
,嵌入式控制器)
Embedded
Chips
(嵌入式)
EPIC
(
explicitly
parallel instruction
code
,并行指令代码)
FADD
(
Floationg
Point Addition
,浮点加)
FCPGA
(
Flip Chip
Pin Grid Array
,反转芯片针脚栅格阵列)
FDIV
(
Floationg
Point Divide
,浮点除)
FEMMS
:
(
Fast
Entry/Exit Multimedia State
,快速进入
/
退出多媒体状态)
FFT
(
fast Fourier
transform
,快速热欧姆转换)
FID
(
FID
:
Frequency
identify
,频率鉴别号码)
FIFO
(
First Input
First Output
,先入先出队列)
flip-chip
(芯片反转)
FLOP
(
Floating
Point Operations Per Second
,浮点操作
/
秒)
FMUL
(
Floationg
Point Multiplication
,浮点乘)
FPU
(
Float Point
Unit
,浮点运算单元)
FSUB
(
Floationg
Point Subtraction
,浮点减)
GVPP
(
Generic
Visual Perception
Processor
,常规视觉处理器)
HL-PBGA:
表面黏著
,
高耐热、轻薄型塑胶球状矩阵封装
IA
(
Intel
Architecture
,英特尔架构)
ICU
(
Instruction
Control Unit
,指令控制单元)
ID
:
(
identify<
/p>
,鉴别号码
)
IDF
(
Intel
Developer Forum
,英特尔开发者论坛)
IEU
(
Integer
Execution Units
,整数执行单元)
IMM:
(
Intel
Mobile Module,
英特尔移动模块
)
Instructions
Cache
,指令缓存
Instruction
Coloring
(指令分类)
IPC
(
Instructions
Per Clock Cycle
,指令
/
时钟周期)
ISA
(
instruction
set architecture
,指令集架构)
KNI
(
Katmai New In
structions
,
Katmai
新指令集,即
SSE
)
Latency
(潜伏期)
LDT
(
Lightning
Data Transport
,闪电数据传输总线)
Local
Interconnect
(局域互连)
MESI
(
Modified,
Exclusive, Shared,
Invalid
:修改、排除、共享、废弃)
MMX
(
MultiMedia
Extensions
,多媒体扩展指令集)
MMU
(
Multimedia
Unit
,多媒体单元)
MFLOPS
(
Million
Floationg
Point/Second
,每秒百万个浮点操作)
MHz
(
Million
Hertz
,兆赫兹)
MP
(
Multi-
Processing
,多重处理器架构)
< br>MPS
(
MultiProcessor
Specification
,多重处理器规范)
MSRs
(
Model-
Specific Registers
,特别模块寄存器)
NAOC
(
no-account
OverClock
,无效超频)
N
I
:
(
Non
-
Intel
,非英特尔
)
OLGA
(
Organic Land
Grid Array
,基板栅格阵列)
OoO
(
Out of
order
,乱序执行)
PGA:
Pin-Grid Array
(引脚网格阵列)
,
耗电大
Post-RISC
PR
(
Performance
Rate
,性能比率)
PSN
(
Processor
Serial numbers
,处理器序列号)
PIB
(
Processor In
a Box
,盒装处理器)
PPGA
(
Plastic Pin
Grid Array
,塑胶针状矩阵封装)
PQFP
(
Plastic Quad
Flat Package
,塑料方块平面封装)
RAW
(
Read after
Write
,写后读)
Register
Contention
(抢占寄存器)
Register
Pressure
(寄存器不足)
Register
Renaming
(寄存器重命名)
Remark
(芯片频率重标识)
Resource
contention
(资源冲突)
Retirement
(指令引退)
RISC
(
Reduced
Instruction Set
Computing
,精简指令集计算机)
SEC:
(
Single Edge
Connector
,单边连接器
)
Shallow-trench
isolation
(浅槽隔离)
SIMD
(
Single
Instruction Multiple
Data
,单指令多数据流)
SiO2F
(
Fluorided
Silicon Oxide
,二氧氟化硅)
SMI
(
System
Management Interrupt
,系统管理中断)
SMM
(
System
Management Mode
,系统管理模式)
SMP
(
Symmetric
Multi-Processing
,对称式多重处理架构)
SOI:
(
Silicon-on-
insulator
,绝缘体硅片
)
SONC
(
System on a
chip,
系统集成芯片)
SPEC
(
System
Performance Evaluation
Corporation
,系统性能评估测试)
SQRT
(
Square Root
Calculations
,平方根计算)
SSE
(
Streaming
SIMD Extensions
,单一指令多数据流扩展)
Superscalar
(超标量体系结构)
< br>
TCP: Tape Carrier Package
(薄膜封装)
,
发热小
Throughput
(吞吐量)
TLB
(
Translate
Look side Buffers
,翻译旁视缓冲器)
USWC
(
Uncacheabled
Speculative Write
Combination
,无缓冲随机联合写操作)
VALU
(
Vector
Arithmetic Logic
Unit
,向量算术逻辑单元)
VLIW
(
Very Long
Instruction Word
,超长指令字)
VPU
(
Vector
Permutate Unit
,向量排列单元)
VPU
(
vector
processing units
,向量处理单元,即处理
M
MX
、
SSE
等
SIMD
指令的地方)
2
、主板
ADIMM
(
advanced
Dual In-line Memory
Modules
,高级双重内嵌式内存模块)
AMR
(
Audio
/
Modem
Riser
;音效/调制解调器主机板附加直立插卡)
AHA
(
Accelerated
Hub Architecture
,加速中心架构)
ASK IR
(
Amplitude
Shift Keyed Infra-
Red
,长波形可移动输入红外线)
ATX: AT Extend
(扩展型
AT
)
BIOS
(
Basic
Input/Output System
,基本输入
/
输出系统)
CSE
(
Configuration
Space Enable
,可分配空间)
DB:
(
Device
Bay
,设备插架
)
DMI
(
Desktop
Management Interface
,桌面管理接口)
EB
(
Expansion
Bus
,扩展总线)
EISA
(
Enhanced
Industry Standard
Architecture
,增强形工业标准架构)
EMI
(
Electromagnetic
Interference
,电磁干扰)
ESCD
(
Extended
System Configuration
Data
,可扩展系统配置数据)
FBC
(
Frame Buffer
Cache
,帧缓冲缓存)
Fire
Wire
(火线,即
IEEE1394
标准)
FSB:
(
Front Side
Bus
,前置总线,即外部总线
)
FWH
(
Firmware
Hub
,固件中心)
GMCH
(
Graphics &
Memory Controller
Hub
,图形和内存控制中心)
GPIs
(
General
Purpose Inputs
,普通操作输入)
ICH
(
Input/Output
Controller Hub
,输入
/
输出控制中心)
IR
(
infrared
ray
,红外线)
IrDA
(
infrared
ray
,红外线通信接口可进行局域网存取和文件共享)
ISA:
(
Industry
Standard Architecture
,工业标准架构
)
ISA
(
instruction
set architecture
,工业设置架构)
MDC
(
Mobile
Daughter Card
,移动式子卡)
MRH-R
(
Memory
Repeater Hub
,内存数据处理中心)
MRH-S
(
SDRAM
Repeater Hub
,
SDRAM
数据处理中心)
MTH
(
Memory
Transfer Hub
,内存转换中心)
NGIO
(
Next
Generation Input/Output
,新一代输入
/
输出标准)
P64H
(
64-bit PCI
Controller Hub
,
64
位
PCI
控制中心)
PCB
(
printed
circuit board
,印刷电路板)
PCBA
(
Printed
Circuit Board
Assembly
,印刷电路板装配)
PCI:
(
Peripheral
Component
Interconnect
,互连外围设备
)
PCI
SIG
(
Peripheral Component
Interconnect Special Interest
Group
,互连外围设备专业组)
POST
(
Power On
Self Test,
加电自测试)
RNG
(
Random number
Generator
,随机数字发生器)
RTC:
(
Real Time
Clock
实时时钟)
KBC
(
KeyBroad
Control
,键盘控制器)
SAP
(
Sideband
Address Port
,边带寻址端口)
SBA
(
Side Band
Addressing
,边带寻址)
SMA:
(
Share
Memory Architecture
,共享内存结构
)
STD
(
Suspend To
Disk
,磁盘唤醒)
STR
(
Suspend To
RAM
,内存唤醒)
SVR:
(
Switching Voltage Regulator
交换式电压调节)
USB
(
Universal
Serial Bus
,通用串行总线)
USDM
(
Unified
System Diagnostic
Manager
,统一系统监测管理器)
VID
(
Voltage
Identification
Definition
,电压识别认证)
VRM
(
Voltage
Regulator Module
,电压调整模块)
ZIF:
(
Zero
Insertion Force,
零插力
)
主板技术
Gigabyte
ACOPS:
(
Automatic
CPU OverHeat Prevention SystemCPU
过热预防系统)
SIV:
(
System Information
Viewer
系统信息观察)
磐英
ESDJ
(
Easy Setting
Dual Jumper
,简化
CPU
双重跳线法)
浩鑫
UPT
(
USB
、
PANEL
、
LINK
、
TV-OUT
四重接口)
芯片组
ACPI
(
Advanced
Configuration and Power
Interface
,先进设置和电源管理)
AGP
(
Accelerated
Graphics Port
,图形加速接口)
I/O
(
Input/Output
,输入
/
输出)
MIOC:
(
Memory and
I/O Bridge Controller
,内存和
I/O
桥控制器)
NBC:
(
North Bridge
Chip
北桥芯片)
PIIX:
(
PCI ISA/IDE
Accelerator
加速器)
PSE36:
(
Page Size
Extension 36
-
bit
,
36
位页面尺寸扩展模式
)
PXB:
(
PCI Expander
Bridge
,
PCI
增强桥
)
RCG:
(
RAS/CAS Generator
,
RAS/CAS
发生器
)
SBC:
(
South Bridge
Chip
南桥芯片)
SMB:
(
System Management
Bus
全系统管理总线)
SPD
(
Serial
Presence Detect
,内存内部序号检测装置)
SSB:
(
Super South
Bridge
,超级南桥芯片
)
TDP:
(
Triton Data
Path
数据路径)
TSC:
(
Triton System
Controller
系统控制器)
QPA:
(
Quad Port
Acceleration
四接口加速)
3
、显示设备
ASIC:
(
Application Specific
Integrated Circuit
特殊应用积体电路)
ASC
(
Auto-Sizing
and Centering
,自动调效屏幕尺寸和中心位置)
ASC
(
Anti Static
Coatings
,防静电涂层)
AGAS
(
Anti Glare
Anti Static
Coatings
,防强光、防静电涂层)
BLA:
(
Bearn
Landing Area
电子束落区)
BMC
(
Black Matrix
Screen
,超黑矩阵屏幕)
CRC:
(
Cyclical
Redundancy Check
循环冗余检查)
CRT
(
Cathode Ray
Tube
,阴极射线管)
DDC
p>
:
(
Display Data
Channel
,显示数据通道
)
DEC
(
Direct
Etching Coatings
,表面蚀刻涂层)
DFL
(
Dynamic Focus
Lens
,动态聚焦)
DFS
(
Digital Flex
Scan
,数字伸缩扫描)
DIC:
(
Digital Image
Control
数字图像控制)
Digital Multiscan
II
(数字式智能多频追踪)
DLP
(
digital Light
Processing
,数字光处理)
DOSD:
(
Digital On
Screen Display
同屏数字化显示)
DPMS
(
Display
Power Management
Signalling
,显示能源管理信号)
Dot Pitch
(点距)
DQL
(
Dynamic
Quadrapole Lens
,动态四极镜)
DSP
(
Digital
Signal Processing
,数字信号处理)
EFEAL
(
Extended
Field Elliptical Aperture
Lens
,可扩展扫描椭圆孔镜头)
FRC:
(
Frame Rate
Control
帧比率控制)
HVD
(
High Voltage
Differential
,高分差动)
LCD
(
liquid
crystal display
,液晶显示屏)
LCOS:
(
Liquid
Crystal On Silicon
硅上液晶)
LED
(
light
emitting diode
,光学二级管)
L-SAGIC
(
Low
Power-Small Aperture G1 wiht Impregnated
Cathode
,低电压光圈阴极管)
LVD
(
Low Voltage
Differential
,低分差动)
LVDS:
(
Low Voltage
Differential Signal
低电压差动信号)
MALS
(
Multi
Astigmatism Lens
System
,多重散光聚焦系统)
MDA
(
Monochrome
Adapter
,单色设备)
MS:
(
Magnetic
Sensors
磁场感应器)
Porous
Tungsten
(活性钨)
RSDS:
(
Reduced
Swing Differential
Signal
小幅度摆动差动信号)
SC
(
Screen
Coatings
,屏幕涂层)
Single Ended
(单终结)
Shadow Mask
(阴罩式)
TDT
(
Timeing
Detection
T
able
,数据测定表)
TICRG:
(
Tungsten
Impregnated Cathode Ray
Gun
钨传输阴级射线枪)
TFT
(
thin film
transistor
,薄膜晶体管)
UCC
(
Ultra Clear
Coatings
,超清晰涂层)
VAGP:
(
Variable
Aperature Grille
Pitch
可变间距光栅)
VBI:
(
Vertical
Blanking Interval
垂直空白间隙)
VDT
(
Video Display
Terminals
,视频显示终端)
VRR:
(
Vertical
Refresh Rate
垂直扫描频率
)
4
、视频
3
D
:
(
Three
Dimensional
,三维)
3DS
(
3D
SubSystem
,三维子系统)
AE
(
Atmospheric
Effects
,雾化效果)
AFR
(
Alternate
Frame Rendering
,交替渲染技术)
Anisotropic
Filtering
(各向异性过滤)
APPE
(
Advanced
Packet Parsing
Engine
,增强形帧解析引擎)
AV
(
Analog
Video
,模拟视频)
Back
Buffer
,后置缓冲
Backface
culling
(隐面消除)
Battle for Eyeballs
(眼球大战,各
p>
3D
图形芯片公司为了争夺用户而作的竞争)
Bilinear
Filtering
(双线性过滤)
CEM
(
cube
environment mapping
,立方环境映射)
CG
(
Computer
Graphics
,计算机生成图像)
Clipping
(剪贴纹理)
Clock
Synthesizer
,时钟合成器
compressed
textures
(压缩纹理)
Concurrent Command
Engine
,协作命令引擎
Center Processing Unit
Utilization
,中央处理器占用率
DAC
(
Digital to
Analog Converter
,数模传换器)
Decal
(印花法,用于生成一些半透明效果,如:鲜血飞溅的场面)
DFP
(
Digital Flat
Panel
,数字式平面显示器)
DFS:
(
Dynamic
Flat Shading
动态平面描影
,
可用作加速
Dithering
抖动)
Directional
Light
,方向性光源
DME:
(
Direct
Memory Execute
直接内存执行)
DOF
(
Depth of
Field
,多重境深)
dot
texture blending
(点型纹理混和)
Double
Buffering
(双缓冲区)
DIR
(
Direct
Rendering
Infrastructure
,基层直接渲染)
DVI
(
Digital Video
Interface
,数字视频接口)
DxR:
(
DynamicXTended
Resolution
动态可扩展分辨率)
DXTC
(
Direct X
Texture Compress
,
DirectX
纹理压缩,以
S3TC
为基础)
Dynamic Z-buffering
(动态<
/p>
Z
轴缓冲区)
,
显示物体远近
,
可用作远景
E-DDC
(
Enhanced
Display Data Channel
,增强形视频数据通道协议,定义了显示输
出与主系统之间的通讯
通道,能提高显示输出的画面质量)
Edge Anti
-
aliasin
g
,边缘抗锯齿失真
E-EDID
(
Enhanced
Extended Identification Data
,增强形扩充身份辨识数
据,定义了电脑通讯视频主系统
的数据格式)
Execute
Buffers
,执行缓冲区
environment mapped bump
mapping
(环境凹凸映射)
Extended Burst
Transactions
,增强式突发处理
Front Buffer
,前置缓冲
Flat
(平面描影)
Frames rate is
King
(帧数为王)
FSAA
(
Full Scene A
nti
-
aliasing
,全景抗锯
齿)
Fog
(雾化效果)
flip double
buffered
(反转双缓存)
fog table
quality
(雾化表画质)
GART
(
Graphic
Address Remappng
Table
,图形地址重绘表)
Gouraud
Shading
,高洛德描影,也称为内插法均匀涂色
GPU
(
Graphics
Processing Unit
,图形处理器)
GTF
(
Generalized
Timing Formula
,
一般程序时间,
定义了产生画面所需要的时间,
包括了诸如画面刷新率等)
< br>
HAL
(
Hardware
Abstraction Layer
,硬件抽像化层)
hardware motion
compensation
(硬件运动补偿)
HDTV
(
high
definition
television
,高清晰度电视)
HEL: Hardware Emulation
Layer
(硬件模拟层)
high
triangle count
(复杂三角形计数)
ICD
(
Installable
Client Driver
,可安装客户端驱动程序)
IDCT
(
Inverse
Discrete Cosine Transform
,非连续反余弦变换,
GeForce
的
DVD
硬件强化技术)
Immediate
Mode
,直接模式
IPPR:
(
Image Processing and
Pattern
Recognition
图像处理和模式识别)
large
textures
(大型纹理)
LF
(
Linear
Filtering
,线性过滤,即双线性过滤)
lighting
(光源)
lightmap
(光线映射)
Local Peripheral
Bus
(局域边缘总线)
mipma
pping
(
MIP
映射)
Modulate
(调制混合)
Motion
Compensation
,动态补偿
motion blur
(模糊移动)
MPPS
:
(
Million Pixels Per Second
,百万个像素
< br>/
秒)
Multi-
Resolution Mesh
,多重分辨率组合
Multi Threaded Bus
Master
,多重主控
Multi
texture
(多重纹理)
nerest Mipmap
(邻近
M
IP
映射,又叫点采样技术)
Ove
rdraw
(透支,全景渲染造成的浪费)
partial texture
downloads
(并行纹理传输)
Parallel Processing Perspective
Engine
(平行透视处理器)
PC
(
Perspective
Correction
,透视纠正)
PGC
(
Parallel
Graphics
Configuration
,并行图像设置)
pixel
(
Picture ele
ment
,图像元素,又称
P
像素,屏
幕上的像素点)
point
light
(一般点光源)
point sampling
(点采样技术,又叫邻近
MIP
映射)
Precise Pixel
Interpolation
,精确像素插值
Procedural
textures
(可编程纹理)
RAMDAC
(
Random
Access Memory Digital to Analog Converter
,随机存储器数
/
模转换器)
Reflection
mapping
(反射贴图)
ender
(着色或渲染)
S
端子(
Seperate
)
S3
(
Sight
、
Sound
、
Speed
,视频、音频、速度)
S3TC
(
S3 Texture C
ompress
,
S3
纹理压缩,仅支
持
S3
显卡)
S3TL
(
S3
Transformation & Lighting
,
S3
多边形转换和光源处理)
Screen
Buffer
(屏幕缓冲)
SDTV
(
Standard
Definition
Television
,标准清晰度电视)
SEM
(
spherical
environment mapping
,球形环境映射)
Shading
,描影
Single Pass Multi-
Texturing
,单通道多纹理
SLI
(
Scanline Inte
rleave
,扫描线间插,
3Dfx
的双
Voodoo 2
配合技术)
Smart
Filter
(智能过滤)
soft
shadows
(柔和阴影)
soft
reflections
(柔和反射)
spot light
(小型点光源)
SRA
(
Symmetric
Rendering
Architecture
,对称渲染架构)
Stencil
Buffers
(模板缓冲)
Stream
Processor
(流线处理)
SuperScaler
Rendering
,超标量渲染
TBFB
(
Tile Based
Frame Buffer
,碎片纹理帧缓存)
texel
(
T
像素,纹理
上的像素点)
Texture
Fidelity
(纹理真实性)
texture
swapping
(纹理交换)
T&L
(
Transform and
Lighting
,多边形转换与光源处理)
T-Buffer
(
T
缓冲,
3dfx Voodoo4
的特效,
包
括全景反锯齿
Full-scene Anti-Aliasing
、
动态模糊
Motion
Blur
、
焦点模糊
Depth of
Field Blur
、柔和阴影
Soft
Shadows
、柔和反射
Soft
Reflections
)
TCA
(
Twin Cache
Architecture
,双缓存结构)
< br>Transparency
(透明状效果)
Transformation
(三角形转换)
Trilinear
Filtering
(三线性过滤)
Texture
Modes
,材质模式
TMIPM:
(
Trilinear MIP Mapping
三次线性
MIP
材质贴图)
UMA
(
Unified
Memory Architecture
,统一内存架构)
Visualize Geometry
Engine
,可视化几何引擎
Vertex
Lighting
(顶点光源)
Vertical
Interpolation
(垂直调变)
VIP
(
Video
Interface Port
,视频接口)
ViRGE:
(
Video and
Rendering Graphics
Engine
视频描写图形引擎)
Voxel
(
Volume pixe
ls
,立体像素,
Novalogic
的技术)
VQTC
(
Vector-
Quantization Texture
Compression
,向量纹理压缩)
VSIS
(
Video Signal
Standard
,视频信号标准)
v-sync
(同步刷新)
Z Buffer
(
Z
缓存)
5
、音频
3DPA
(
3D
Positional Audio
,
3D
定位音频)
AC
(
Audio
Codec
,音频多媒体数字信号编解码器)
Auxiliary
Input
(辅助输入接口)
CS
(
Channel
Separation
,声道分离)
DS3D
(
DirectSound
3D Streams
)
DSD
(
Direct Stream
Digital
,直接数字信号流)
DSL
(
Down Loadable
Sample
,可下载的取样音色)
DLS-2
(
Downloadable Sounds
Level 2
,第二代可下载音色)
EAX
(
Environmental
Audio Extensions
,环境音效扩展技术)
Extended
Stereo
(扩展式立体声)
FM
(
Frequency
Modulation
,频率调制)
FIR
(
finite
impulse response
,有限推进响应)
FR
(
Frequence
Response
,频率响应)
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