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菊花与剑2016年12月大学英语四级真题及答案第一套

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2021-01-28 00:03
tags:

菊花与剑-阿姆斯

2021年1月28日发(作者:delivered)


2016



12


月大学 英语四级考试真题


(



1



)



Part





Writing



(30 minutes)



Directions:


For


this


part,


you


are


allowed


30


minutes


to


write


an


essay.


Suppose


you


have


twooptions upon graduation: one is to find a job somewhere and the other to start abusiness of


your own. You are to make a decision. Write an essay to explain the reasonsfor your decision. You


should write at least 120 words but no more than 180 words.



Part





Listening Comprehension



( 25 minutes)



Section A



Directions: In this section, you will hear three news reports. At the end of each newsreport, you


will hear two or three questions. Both the news report and thequestions will be spoken only once.


After you hear a question, you mustchoose the best answer from the four choices marked A, B, C


and



mark


the


corresponding


letter


on


Answer


Sheet


1


with


a


single


linethrough


the


centre.



Questions 1 and 2 are based on the news report you have just heard.



1. A. It was dangerous to live in.



B. It was going to be renovated.



C. He could no longer pay the rent.



D. He had sold it to the royal family.



2. A. A strike.



B. A storm.



C. A forest fire.



D. A terrorist attack.



Questions 3 and 4 are based on the news report you have just heard.



3. A. They lost contact with the emergency department.



B. They were trapped in an underground elevator.



C. They were injured by suddenly falling rocks.



D. They sent calls for help via a portable radio.



4. A. They tried hard to repair the elevator.



B. They released the details of the accident.



C. They sent supplies to keep the miners warm.



D. They provided the miners with food and water.



Questions 5 to 7 are based on the news report you have just heard.



5. A. Raise postage rates.



B. Improve its services.



C. Redesign delivery routes.



D. Close some of its post offices.



6. A. Shortening business hours.



B. Closing offices on holidays.



C. Stopping mail delivery on Saturdays.



D. Computerizing mall sorting processes.



7. A. Many post office staff will lose their jobs.



B. Many people will begin to complain.



C. Taxpayers will be very pleased.



D. A lot of controversy will arise.



Section B



Directions:


In


this


section,


you


will


hear


two


long


conversations.


At


the


end


of


each


conversation,you


will


hear


four


questions.


Both


the


conversation


and


the


questions


will


be


spoken


onlyonce.


After


you


hear


a


question,


you


must


choose


the


best


answer


from


the


four


choicesmarked A,


B,


C


and D .



Then


mark


the


corresponding


letter


on


Answer


Sheet


1with


a


single line through the centre.



Questions 8 to 11 are based on the conversation you have just heard.



8. A. He will be kept from promotion.



B. He will go through retraining.



C. He will be given a warning.



D. He will lose part of his pay.



9. A. He is always on time.



B. He is a trustworthy guy.



C. He is an experienced press operator.



D. He is on good terms with his workmates.



10. A. She is a trade union representative.



B. She is in charge of public relations.



C. She is a senior manager of the shop.



D. She is better at handling such matters.



11. A. He is skilled and experienced.



B. He is very close to the manager.



C. He is always trying to stir up trouble.



D. He is always complaining about low wages.



Questions 12 to 15 are based on the conversation you have just heard.



12. A. Open.



B. Friendly.



C. Selfish.



D. Reserved.



13. A. They stay quiet.



B. They read a book.



C. They talk about the weather.



D. They chat with fellow passengers.



14. A. She was always treated as a foreigner.



B. She was eager to visit an English castle.



C. She was never invited to a colleague's home.



D. She was unwilling to make friends with workmates.



15. A. Houses are much more quiet.



B. Houses provide more privacy.



C. They want to have more space.



D. They want a garden of their own.



Section C



Directions:


In


this


section,


you


will


hear


three


passages.


At


the


end


of


each


passage,


you


will


hearthree or four questions. Both the passage and the questions will be spoken only


you hear a question, you must choose the best answer from the four choices markedA, B, C and


D . Then mark the corresponding letter on Answer Sheet 1 with asingle line through the centre.



Questions 16 to 18 are based on the passage you have just heard.



16. A. They don't have much choice of jobs.



B. They are likely to get much higher pay.



C. They don't have to go through job interviews.



D. They will automatically be given hiring priority.



17. A. Ask their professors for help.



B. Look at school bulletin boards.



C. Visit the school careers service.



D. Go through campus newspapers.



18. A. Helping students find the books and journals they need.



B. Supervising study spaces to ensure a quiet atmosphere.



C. Helping students arrange appointments with librarians.



D. Providing students with information about the library.



Questions 19 to 21 are based on the passage you have just heard.



19. A. It tastes better.



B. It is easier to grow.



C. It may be sold at a higher price.



D. It can better survive extreme weathers.



20. A. It is healthier than green tea.



B. It can grow in drier soil.



C. It will replace green tea one day.



D. It is immune to various diseases.



21. A. It has been well received by many tea drinkers.



B. It does not bring the promised health benefits.



C. It has made tea farmers' life easier.



D. It does not have a stable market.



Questions 22 to 25 are based on the passage you have just heard.



22. A. They need decorations to show their status.



B. They prefer unique objects of high quality.



C. They decorate their homes themselves.



D. They care more about environment.



23. A. They were proud of their creations.



B. They could only try to create at night.



C. They made great contributions to society.



D. They focused on the quality of their products.



24. A. Make wise choices.



B. Identify fake crafts.



C. Design handicrafts themselves.



D. Learn the importance of creation.



25. A. To boost the local economy.



B. To attract foreign investments.



C. To arouse public interest in crafts.



D. To preserve the traditional culture.



Part




Reading Comprehension



(40 minutes)



Section A



Directions:


In


this


section,


there


is


a


passage


with


ten


blanks.


You


are


required


to


select


one


wordfor


each


blank


from


a


list


of


choices


given


in


a


word


bank


following


the


passage.


Read


thepassage through carefully before making your choices. Each choice in the bank isidentified by


a letter. Please mark the corresponding letter for each item on AnswerSheet 2 with a single line


through the centre. You may not use any of the words in thebank more than once.



Questions 26 to 35 are based on the following passage.




When


someone


commits


a


criminal


act,


we


always


hope


the


punishment


will


match


the


when it comes to one of the cruelest crimes


--


animal fighting


--


things26 work out that



-


fighting


victims


are


27


and


killed


for


profit


and



yet


their


criminal


abusers


oftenreceive a28 sentence for causing a lifetime of pain. Roughly


half of all federally


-


convicted


animalfighters only get probation (


缓刑


).



Some


progress


has


been


made


in


the


prosecution


(


起诉


)


of


animal


fighters.


But


federal


judgesoften rely heavily on the U. S. Sentencing GuideLines when they29 penalties, and in the


case ofanimal fighting, those guidelines are outdated and extremely30




The


U.S.


Sentencing


Commission,


which31


these


sentencing


guidelines,


is


revisiting


them,proposing to raise the minimum sentence from 6


-


12 to 21


-


27 months. This is a step in


the right32, but we'd like to see the U. S. Sentencing Commission make further changes to the


guidelines.



Along with this effort, we're working with animal advocates and state and federal lawmakers to33


anti


-


cruelty


laws


across


the


country,


as


well


as


supporting


laws


and


policies


that


assistoverburdened


animal


34


that


care


for


animal


fighting


victims.


This


help


is


35


importantbecause the high cost of caring for animal victims is a major factor that prevents people


from gettinginvolved in cruelty cases in the first place.



A. convenient



B. creates



C. critically



D. determine



E. direction



F. hesitate



G. inadequate



H. inspired



I. method



J. minimal



K. rarely



L. shelters



M. strengthen



N. sufferings



O. tortured



Section B



Directions: In this section, you are going to read a passage with ten statements attached to it.


Eachstatement contains information given in one of the paragraphs. Identify the paragraphfrom


which the information is derived. You may choose a paragraph more than paragraph is


marked with a the questions by marking thecorresponding letter on Answer Sheet


2.



When Work Becomes a Game



A)


What


motivates


employees


to


do


their


jobs


well?


Competition


with


coworkers,


for


some.


Thepromise of rewards, for others. Pure enjoyment of problem


-


solving, for a lucky few.



B) Increasingly, companies are tapping into these desires directly through what has come to be


knownas



:


essentially,


turning


work


into


a


game.



is


about


understandingwhat


it


is


that


makes


games


engaging


and


what


game


designers


do


to


create


a


great experience ingames, and taking those learnings and applying them to other contexts such


as the workplace andeducation,


the Wharton School ofBusiness at the University of Pennsylvania in the United States.



C) It might mean monitoring employee productivity on a digital leaderboard and offering prizes


to thewinner, or giving employees digital badges or stars for completing certain activities. It could


alsomean


training


employees


how


to


do


their


jobs


through


video


game


platforms.


Companies


fromGoogle


to


L'Oréalto


IBM


to


Wells


Fargo


are


known


to


use


some


degree


of


gamification


in


theirworkplaces. And more and more companies are joining them. A recent report suggests that


theglobal gamification market will grow from $$1.65 billion in 2015 to $$11.1 billion by 2020.



D)


The


concept


of


gamification


is


not


entirely


new,


Werbach


says.


Companies,


marketers


and


teachershave long looked for fun ways to engage people's reward


-


seeking or competitive spirits.


Cracker Jackshas been


100 years, headds, and the turn


-


of


-


the


-


century steel magnate (


巨头


) Charles Schwab is said to


have often comeinto his factory and written the number of tons of steel produced on the past


shift on the factoryfloor, thus motivating the next shift of workers to beat the previous one.



E)


But


the


word



and


the


widespread,


conscious


application


of


the


concept


only


beganin


earnest


about


five


years


ago,


Werbach


says.


Thanks


in


part


to


video


games,


the


generation


nowentering


the


workforce


is


especially


open


to


the


idea


of


having


their


work


gamified.


people


grew


up


playingvideo


games,


and


an


increasingly


high


percentage


of


adults


play


these


video games too,



F) A number of companies have sprung up


--


GamEffective, Bunchbail and Badgeville, to name a


few


--


in recent years offering gamification platforms for businesses. The platforms that are most


effectiveturn employees' ordinary job tasks into part of a rich adventure narrative.


a


gamegame


-


like


is


that


the


player


actually


cares


about


the


outcome,


Werbach


says.



principle isabout understanding what is motivating to this group of players, which requires some


understandingof psychology.



G)


Some


people,


Werbach


says,


are


motivated


by



people


often


fall


into


thiscategory.


For


them,


the


right


kind


of


gamification


might


be


turning


their


saies


pitches


into


acompetition


with


other


team


members,


complete


with


a


digital


leaderboard


showing


who


is


winningat


all


times.


Others


are


more


motivated


by


collaboration


and


social


experiences.


One


companyWerbach


has


studied


uses


gamification


to


create


a


sense


of


community


and


boost


employees' morale(


士气


). When employees log in to their computers, they're shown a picture of


one of theircoworkers and asked to guess that person's name.



H)


Gamification


does


not


have


to


be


digital.


Monica


Cornetti


runs


a


company


that


gamifies


employeetrainings.


Sometimes


this


involves


technology,


but


often


it


does


not.


She


recently


designed


agamification


strategy


for


a


saies


training


company


with


a


storm


-


chasing


theme.


Employees formed


-


themed educational exercises to


earn variousrewards.


workinghours.



Another


training,


this


one


for


pay


roll


law,


used


a


Snow


White


and


the


Seven


Dwarfstheme.



White


is


available


for


everyone


to


use,


but


the



are


still


under


copyright,so


Cornetti


invented


sound


-


alike


characters


(Grumpy


Gus,


Dopey


Dan)


to


illustrate


specific pay rolllaw principles.




I)


Some


people


do


not


take


naturaily


to


gamified


work


environments,


Cornetti



herexperience, people in positions of power or people in finance or engineering do not tend to


like thesound of the word.


all,


says.



talking


about


a


'


simulation'


(


模拟


),


I'm


talking


about


'


being


able


to


solvethis problem. '



J)


Gamification


is



not


a


magic


bullet,


Werbach


warns.A


gamification


strategy


that


is


notsufficiently thought through or well tailored to its players may engage people for a little while,


but itwill not motivate people in the long term. It can also be exploitative, especially when used


withvulnerable


populations.


For


workers,


especially


low


-


paid


workers,


who


desperately


need


their


jobsyet


know


they


can


be


easily


replaced,


gamification


may


feel


more


like


the


Hunger


Games.


Werbachgives


the


example


of


several


Disneyland


hotels


in


Anaheim,


Caiifornia,


which


used


large


digital


leaderboards


to


display


how


efficiently


laundry


workers


were


working


compared


to


one



employees


found


the


board


motivating.


To


others,


it


was


the


opposite of fun. Some began tostop taking bathroom breaks, worried that if their productivity fell


they would be fired. Pregnantemployees struggled to keep up. In a Los Angeles Times article, one


employee


referred


to


the


boardas


a



whip.



actually


had


a


very


negative


effect


on


morale and performance,



K) Still, gamification only stands to become more popular, he says,


comeinto the workforce who are familiar with the structures and expressions of digitai games.




36. Some famous companies are already using gamification and more are trying to do the same.



37. Gamification is not a miracle cure for all workplaces as it may have negative results.



38. To enhance morale, one company asks its employees to identify their fellow workers when


startingtheir computers.



39. The idea of gamification was practiced by some businesses more than a century ago.



40. There is reason to believe that gamification will be here to stay.



41. Video games contributed in some ways to the wide application of gamification.



42. When turning work into a game, it is necessary to understand what makes games interesting.



43. Gamification in employee training does not always need technology.



44.


The


most


successful


gamification


platforms


transform


daily


work


assignments


into


fun


experiences.



45. It is necessary to use terms other than



Section C



Directions:


There


are


2


passages


in


this


section.


Each


passage


is


followed


by


some


questions


orunfinished


statements.


For


each


of


them


there


are


four


choices


marked


A,


B,


C


andD .


You


should decide on the best choice and mark the corresponding letter on AnswerSheet 2 with a


single line through the centre.



Passage One



Questions 46 to 50 are based on the following passage.



Recently


I


attended


several


meetings


where


we


talked


about


ways


to


retain


students


and


keepyounger faculty members from going elsewhere.



It


seems


higher


education


has


become


an


industry


of


meeting


-


holders


whose


task


it


is


to



--


real or imagined. And in my position as a professor at three different colleges,


the actualproblems in educating our young people and older students have deepened, while the


number of peoplehired


--


not to teach but to hold meetings


--


has increased significantly. Every new


problem


creates


anew


job


for


an


administrative


fixer.


Take


our


Center


for


Teaching


Excellence.


Contrary


to


its


title,


thecenter


is


a


clearing


house


(


信息交流中心


)


for


using


technology


in


classrooms


and


in


online


's


an


administrative


sham


(


欺诈


)


of


the


kind


that


has


multiplied over the last 30 years.



I


offer


a


simple


proposition


in


response:


Many


of


our


problems


--


class


attendance,


educationalsuccess, student happiness and well


-


being


--< /p>


might be improved by cutting down the


bureaucratic (


官僚的


) mechanisms and meetings and instead hiring an army of good teachers. If


we


replaced


half


of


ouradministrative


staff


with


classroom


teachers,


we


might


actually


get


a


majority of our classes back to 20or fewer students per teacher. This would be an environment in


which teachers and students actuallyknew each other.



The teachers must be free to teach in their own way


--


the curriculum should be flexible enough


sothat they can use their individual talents to achieve the goals of the course. Additionally, they


should beallowed to teach, and be rewarded for doing it well. Teachers are not people who are


great


at


andconsumed


by


research


and


happen


to


appear


in


a


classroom.


Good


teaching


and


research are notexclusive, but they are also not automatic companions. Teaching is an art and a


craft,


talent


andpractice;


it


is


not


something


that


just


anyone


can


be


good


at.


It


is


utterly


confusing to me that peopledo not recognize this, despite the fact that pretty much anyone who


has been a student can tell thedifference between their best and worst teachers.



46. What does the author say about present


-


day universities?



A. They are effectively tackling real or imagined problems.



B. They often fail to combine teaching with research.



C. They are over


-


burdened with admires



D. They lack talent to fix their deepening problems.



47. According to the author, what kind of people do universities lack most?



A. Good classroom teachers.



B. Efficient administrators.



C. Talented researchers.



D. Motivated students.



48. What does the author imply about the classes at present?


菊花与剑-阿姆斯


菊花与剑-阿姆斯


菊花与剑-阿姆斯


菊花与剑-阿姆斯


菊花与剑-阿姆斯


菊花与剑-阿姆斯


菊花与剑-阿姆斯


菊花与剑-阿姆斯



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